wudang

wudang

Joined Member # 633411
0 Posts 36 Replies 17 Reputation

Those ales are a bit hoppy for me Hopback Summer Lightning (goes down singing hymns) Wentworth WPA Kelham Island Pale Rider Black Sheep Timothy Taylor Landlord And a glass or 3 of Caol Isla or Benriach Though the LIITs at the Art Room in Sheffield are an efficient way of losing the odd brain cell LOL

24 Replies 453 Views

The UK legal definition of value is basically that the value of something is what people are prepared to pay for it. If you don't think it's worth it don't pay it. I wouldn't be surprised if their contract with their publisher had a clause about stardock not undercutting them Anyway AOL will write off the cost of their CDs against their advertising budget. Doesn't the US have some massive discount for junk mail?

76 Replies 18,089 Views

I think everyone has missed the most glaring issue. What about this ridiculous faster than light travel? Absolutely no foundation in the real world. Please remove it in the expansion pack. I realise the game will play a little slower but I'm sure the added realism will compensate.

57 Replies 1,473 Views

[quote]AutoSurvey and AutoAttack only work if there are anomalies visible in the first case, or ships visible in the second. [/quote] Cari, thanks for the info. Since AutoSurvey works like that I guess I either have to leave the brown-nosing "look what clever me found" messages enabled or keep checking the survey ship. Could you extend its behaviour so if no anomaly is visible it heads for the nearest unexplored area? "It's ongoing mission, to not seek out new worlds and new civilisat

363 Replies 13,156 Views

Upgraded and started a new game on Thursday - USS Hero had trouble obeying the auto-survey order. It wandered off to the side of the map and stayed in one spot for several turns despite lots of attempts at auto-pilot to a few squares away, auto-sweep on/auto-sweep off, waving dead chicked over PC etc. Eventually it started moving again though I'm not sure why - path problem? A minor race contacted me to say they'd stolen all the Drengin tech and was I interested? However I hadn't made con

363 Replies 13,156 Views

I have sympathy with Code Monkey, being another programmer. The number of times we get asked the equivalent of "Yes, it's a nice car but couldn't you just strap on a jet and some wings so it can fly?". At work we have to say stuff like "Well it's an interesting concept but maybe we can revisit it later" when what we really want to do is rip their stinking ~@*&(*^*(^)+_) NO CARRIER

78 Replies 2,434 Views

Re the AIs knowing where the yellow stars are. This I found a little jarring as it's a holdover from the OS/2 version. But that had a different back story where your single colony ship goes through a wormhole to a galaxy far far away. The locals of course knew from observation where the yellow stars were whereas you have to go look. WTH - it's a game. Maybe they forgot about telescopes the same way the Enterprise designers forgot about fuses. ;)

45 Replies 1,809 Views

Try the "mouse on the left" trick. The book I mentioned points out that keyboards should be aligned so that the 'f' is under your left index and 'j' under your right index finger - that's why they have those little bumps for touch typing. Now look at your keyboard, you have all the arrow keys and numeric pad occupying a lot of space on the right so your mouse is quite a reach away. Move it to the left and you have reduced your reach by about 1/3 and you use your wrist a lot less. It's awkward

8 Replies 706 Views

Too right. I'm still in the messing around, trying to forget the strategies from OS/2 that just get me creamed now, what happens if I try this path, etc stage. Because I'm not really trying to win (my excuse ;) ) the games bounce all over the place, 1st place, 4th, 1st again ending almost by accident. And I've been on call all week and pulled overnight support at the weekend. My head feels like someone removed my brain and filled the cavity with helium. My new bed arrives tomorrow and I pla

14 Replies 544 Views

Dbldamage take care. There was a report on http://www.theregister.co.uk about a guy who worked with his laptop on his thighs and suffered some eye-watering burns that I prefer not to describe or even think about! Cringe!

12 Replies 659 Views

It may not be that hard to port but it will still take developer effort. I've seen how tiny differences can make porting from one unix to another a pain in the rear even porting between supposedly POSIX compliant systems. Yeah, Linux is great and at home I have Linux running DB2, Websphere, and so on (thanks to IBMs developerworks website and its free cds!) and it would please me beyond measure to dump XP, which I actually find pretty stable but still motivates me to find some of the developers

21 Replies 1,046 Views

When mopping up at the end I find I'm clicking "turn" all the time. It reminds me of running a debugger, step through next line of code, repeat ad tedium. However my usual debugger has a "run until the following conditions are met" feature. Would it be possible to add a feature that just did "next turn" until say another races line on any of the graphs crossed yours or a limit of n turns or something? I don't think the halt conditions should be too detailed as there should be an element of ris

41 Replies 1,466 Views

Hah, had the same problem as I expected them to be like in the OS/2 version. Terror stars are developed from starbases, build a starbase, send more constructors to develop the various terror star components, et voila your own little doomsday device. Have fun :)

3 Replies 262 Views