On a completely tangential note... As for Utananpishtim, maybe it's a typo, Mike? Utnapishtim is a Sumerian mythological figure with a similar background to Noah. http://www.pantheon.org/articles/u/utnapishtim.html
Bug Underfoot
Another buggy thing, or at least something they apparently didn't think of - when putting people back on an already populated planet (as in the above when you made a mistake, or simply if you are moving people from one colony to another), why does this consume the colony ship? Shouldn't it remain in orbit for you to re-use, instead of having to build it all over again? It's not like you're setting up on an uninhabited world.
You could try being bisexual for a change of pace. ;) The typical guy doesn't have anywhere near the unpredictability and mood swings of the typical gal; won't bite your head off for getting 6 roses instead of 12; is more likely to share your interests in games, movies, and anything else; and isn't anywhere near so expensive.. LOL
To be perfectly honest, if someone is willing to go to all that trouble (save-scumming, etc) to reveal the map, so be it. It's hardly the most devastating thing in the universe - they could get the same effect by saving, then cranking military production to 100% with 100% spending and just producing an armada of scouts to explore the universe, then reloading afterwards.
It's been in the game since the very beginning, it is not unique to 1.05. It's hardcoded, I don't see anything about it in any of the humanly comprehensible files and it would probably require a code rewrite rather than a single-byte hex edit to change. Sorry.
There is a missing question on the current poll - "Bought it from a previous owner." I wonder what percentage of "bought it from a store" and "pirated it" really fall into this category. It also seems to be the category causing the most problems for people like me, who can't register even though the game installs and patches fine. [Message Edited]
Well one possible solution is reducing the effects of the mining modules compared to other resources. Perhaps divide them by 5 so the +5% module instead provides +1%, the +8% module instead provides +1.6%, and so on. Therefore, your +53% PQ starbase becomes +10.6% instead.
I find it hard to believe that key-remapping would be a big deal, unless the game was horribly coded and has no commenting anywhere. If ancient DOS games from ages ago with file sizes hundreds of times smaller than Gal Civ can have key mapping, it can't possibly be that hard. You don't have to create new art for it, just use the menu screen - or hell, even just use an .INI file in the directory with no GUI at all. Instead of a static definition of getkey(Enter) calling NextTurn() or however i
I don't know where this myth sprang up that the other AI must have alliance... you don't want to give the other AIs that tech since it boosts their diplomacy rating. I have never, EVER traded Alliance to the other AIs, but I've still always been able to ally with any AI upon my learning that tech after getting them to Close relations.
If you play evil, then even "lesser" stars can be enormously useful if you get a PQ-boosting event, especially in combo with the PQ boost ability you can buy at the start of the game. Of course, if you get those on better stars... I once had a base PQ 26 planet go directly to PQ 37 as I colonized it!
The ESC key to me has always been the key to go to the menu screen with. That's what it does in a ton of games. It's not a "done" key. But again, the developers don't have to change it on people that are for some weird reason used to it, they can just give us a keymap option and then we can set the keys to a more logical choice as we desire.
The simplest solution is to provide key-binding, then we can set our own keys... It's not that hard.
Maybe you simply don't have enough experience to play successfully at the difficulty level you are playing at? It's not a reflection on you, it just means you haven't been playing long enough to have sufficient practice and accumulated experience with the game's foibles. Try playing on a larger map, where the other AIs are farther away from you and you have more time to develop. You might also consider restarting until the game gives you a PQ 20+ planet for Earth. If that doesn't work, try s
Not that it really matters when I can't register on this site to download patches and use the Metaverse, because my serial number only seems to work for installing and patching the game itself...
Bleh. I don't think this is a good thing. The AI should be balanced such that a Good opponent is worth just as much as an Evil opponent... sure, maybe they don't do as many unprovoked wars and the like if you aren't Evil yourself, but they should still be as challenging in a different way - trying to overcome you through trade and culture and alliances and the like. It's kind of stupid for one alignment to be worth so much more than another.
PQ 26 planets are nice because they can sustain enormous populations and provide massive income and productivity. But anyway, if you learn to manage your tax rate, spending rate, and sliders (military, social, and research production), it will help with any type of victory... especially military. While I'm talking about this, can I once again gripe about the lack of an ability to set different tax/spend/slider levels for individual governors or planets? I mean, if a planet or string
Nice hidden message. Could you make it any more obvious? ;)
Load a game, and go to the menu. Look in the lower-right corner of the screen. If the music slider is set down, slide it back up. If it says "Music OFF," click the word "OFF" to change it back to "ON." If neither of these works, reboot your computer. Many problems in Windows are caused by bizarre, ephemeral phenomena that go away with a reboot.
I find it easiest to simply open threads in new windows by right clicking on the thread title from the message board page. Then when I want to refresh the list, I simply refresh the main message board window instead of having to go back to the board with additional loading time in between each and every thread.
Well, then switch them! Make Esc go to the next turn (which is a far rarer occurence, relatively, then all the dialogue boxes that show up in the game), and have Enter close the dialogue boxes! :) Alternatively, allow us to remap the keys for all hotkey functions to do whatever we want, instead of what they default to. If ancient DOS-based shareware games from decades ago can have key remapping, I doubt that would require a serious gui rewrite. :HOT:
I put in penalties simply by assigning it a bonus type like any other, but with a negative modifier. It seems to work just fine, and it lets the player know that the penalty is there when choosing the party.
Any given font (except one that's at an unnaturally small point size to begin with) will only ever be too small if you have your resolution set higher than your monitor realistically is designed for. Anyone, for example, who thinks that they can play 1600x1200 on a 17-inch monitor is SERIOUSLY deluding themselves... I wouldn't consider that really viable as a long-term resolution until 21 inches.
It's definitely a bug, I've noticed this too. Everything else certainly gets it, it's only constructors that don't.
Well that happens when culture mods multiply each other instead of adding like everything else...
Hm, to add to this question... if you build starbases that boost the value of a trade route, do you alone get that bonus income, or does it get provided to the AI you are trading with also?