Yeah, I tried it several times. And failed an equal number of times ! They *all* attack you at one point, no matter what you do. I tried to have all diplomacy bonus I can have, I tried to bribe them attacking eachother, I tried to give them everything I have, I even tried to stay on one single strongly-defended planet but it's no use : they *will* *all* attack you.
Fifth
Does the computer shows you *all* his tech in the trade-window ? I thought he didn't always showed everything.
The rallypoints are not in yet, but when I updated to the newest version I thought I saw a file rallypt or something flashing by. Might be wishfull thinking !
CodMonkey answered perfectly : no benefits from not building anything except the maintenace. And there are several suggestions made how to change this but nothing os moving :-( Most people seem to agree that you should gain back a part of the resources. I personally like the way MOO2 does it : you can specialise differently on each planet. Wait and see.
Galaxor : Evil empires start a war with you if you're evil Evil empires start a war with you if you're good Good empires start a war with you if you're evil Good empires *don't* start a war with you if you're good. See the advantage ? Playing the good guy gives you less enemies, which usually is better then the bonus you get from being evil. Shadovv : When you're good (or bad) you can only research the good (or bad) techs. So it's not that researchi
I had to submit three or four times before it worked. And then it gave a "anomalous" zero score, even though I didn't mod anything. O, well, patience is a virtue !
I noticed that the "easiest" way is indeed to be good. I always take the "good" choices except - I don't take the HUGE morale penalties (like -30%) - I take PQ bonusses of > 20% - I take *one* Starship quality bonus of > 50% But not your own alignement is important : if you put all the civilisation on good except *one* you have four "natural" alies and one "natural "enemy". Alignement is an important factor in this game !
Yeah, well, I know the *theory* about anomalous. But I got three games with that : two are correct, the thirth isn't (no mods used after 1.04 full re-installation). Which leads to the conclusion that one of the logic in the anomalous is something like -- If user.name = "Fifth" then set diff.sett to "anoma" -- after my row on the boards. O, well, no need for my scores when Metaverse is broken anyway.
I guess they're home but not responding :( The aging solution is already a step forward, but is would be even better if it only took your best x scores into account, I think. BTW you got to be carefull about asking stuff about Metaverse : ever since I opened my big mouth, all my scores are lowered to "0" with difficulty "anomalous" even when I won in version 1.04 without doing anything abnormal (well except the usual trade-for-peace stuff). Touchy subject !
(ack) And about the AI being able to win a tech victory and making one AI work towards that : I think this would make a win on gigantic-masochistic game *extremely* difficult : by the time you get to the guy at the other side of the universe, the game could be over !
Trelane, I agree with you : perhaps it would be a good thing if Metaverse only took the best x scores into account to calculate your final score. And about the AI being able to win
Gee, compared with the others here, I'm the most honest man ! Frogboy, if my tone was rude, I apologize for that. The only excuse I have is the excuse I always use : "English is only my thirth language, how polite can *you* be in your thirth language ?" But then again, after re-reading the excuse, it sounds a bit rude too. Sigh.
The steps for your game are the same as for any other game : 1. take all the planets with culture, except one 2. research all tech except Final Frontier 3. continue without doing anything so that your population grows 4. when you're bored with step 3, research Final Frontier
A seperate score-board for non-modders (what I asked in my first post, thank-you-very-much) can't be that difficult, can it ? Ofcourse real cheaters could find a way around it (mod,play,unmod-submit, sniffing, beating the CRC,...), but that would me a *real* minority...
Frogboy, I suggest a seperate ladder for modded and non-modded games, and you counter-argument with encryption against sniffers ??? That is soooo out of proportion ! You're right when you say that it cost too much to completely remove cheating . But not doing anything against unfair mods ? How hard can it be to check at the end of the game if at that point the game is modded ? (ofcours people could mod, play, unmod, submit : but then they're actively cheatin
Apperently *something* has changed after my posts : my latest submission gave a "0" as score with difficulty "Anomalous". This is a good thing since I used the mods I described in the first post : "Anomalous" seems a correct discription and "0" a correct score ! Let's hope that it does this check now on every submission from every player and not just on me because I posted about it.
O, well, obviously this subject is closed. Some people think that comparing yourself with others is a big part of their experience and should be fixed, some people think it's not. I made my point, my point got noticed, my point got rejected. No big deal.
Frogboy, I agree that time should be spent on features and you're doing great there ! But somehow Metaverse should be fixed. I don't know what kind of resources it takes, but I don't think it can be that difficult to have the game check if it uses a unmodded game or not. Then make two rankings : one for the real version and one for the modded versions. The way metaverse works now spoils alot and just saying "we're not gonne do anything about" would be a bad thing : I'd like to
I don't agree with the "don't use it" reactions. The whole point of this post is to indicate that something is wrong with Metaverse if a guy using these kind of tactics can make it to the top. Answering "don't use them" isn't a solution to the problem. Metaverse is the only way to compare your skills to the skills of others. But if anyone can use these cheesy "tactics", then you can't compare anymore because you don't know if the others played it fair. So Met
This is not a post to brag about how good I am because I'm on number on at the moment. Well, perhaps it is a little bit (woot, woot). But mainly this post is to point out some design-issues that I used to get to that top. I hope someone, somewhere reads it and does something. Sometime. 1/ Make a seperate ranking for players that play the game without any mods. It's unfair that players like me get in the same ranking as players that play the game 100% unmodded. I mean, they don'
Just my two cents about "The Formula (tm)". Saying that expand / research to dread / build military / win is the only way is not true. Expand, yes, but from there on things can go a number of ways. Try this for a change : a) Don't research anything : just concentrate on manufacturing and be an armsdealer thats buys everything he needs. It's amazing what a dozen missiles can get you ! b) Concentrate on the wonders : you can buy all the tradegoods, but you c
Kal, for my masochistic games I focus on 1/ getting ALL the planets around me, whatever it takes 2/ be sure to be the one that gets Gravity accelerators and Eyes of the Universe 3/ don't fall too far behind on military strength : build only Corvettes and anti-matter missiles, they get you the best military for your money
Paguma, he doesn't ask them back ? With me he always demands that I give it back when I build them in a sector that is "his" ( I play on crippling or masochistic, perhaps that's why ). My typical end game is to make sure that you have *much* more military might than him, make war, destroy almost his entire fleet and then make peace in exchange for a planet (or two).
Paguma, yes they reject to your starbases, but only when they control the sector you build it in (I think). So you have to build them in a sector you own and take it from there. Cari, on the chat you already answered the "military build queue" thingy, so that's already a bit less text to read :-)
Hi, ever since I installed version 1.03a of GalCiv (over the 1.03 version), the game always crashes to the desktop on the moment I hit the “DONE” in the “Our story so far...” window. It happens with a new game and with all my old save games from version 1.03. Here are two debug-files : the first comes from a new game, the second from an old save-game (from version 1.03) that I tried to load. ---------------------------------------------------------------