Testing.............. Wow..this looks great :CONGRAT: :CONGRAT: ~SDC~
Yngve Kristoffersen
Brad. You say you want to avoid "mega fleets". One way this can be done is to have a movement penalty depending on how may ships there are in the fleet. 5 ships ore more: movement -1 10 ships ore more: movement -2 15 ships ore more: movement -3 20 ships ore more: movement -4 25 ships ore more: movement -5 This would simulate the problems of staying in formation etc. It also would make huge Avatar fleets WERY slow, since the base movement of the fleet would be equa
He has dowloaded the ship from here: http://www.galciv.com/library.asp
There is a bug where when you have finished Cultural trad the first time, it isn't removed from the research screen. However it won't be researchable again.
You stated in your previous thread that your subscription expired 23/03/2001. I think this may be the main problem. Brad (or someone at Stardock) should look into this.
I asume you have tried to close all other software runing on your machine? If not, try to run only the explorer(desktop),systray and the DGM.
Will that build also fix ships getting stuk on top of other ships? In my curent game the Yor where at war with the Altarians. An altarian Battle-cruiser attaks an Yor Battle-cruicer and instead moves to the same location. Any reinforcements also get stuck. Currently the Yor are dead, but they stil have the SECOND-strongest navy, and the Altarians have kept sending reinforcements, the twenty latest ships in the stack are Altarian Avatars. It truly looks stupid with a stack of 60
I have had this problem in all my games so far. The first event to get listed gets the text from the previous event. This happens about 1 in 4 times regardles of number of projects and type of project. Example: Turn 1: Buy Bank on Mars! Turn 2: project finished : Bank on mars. Buy Infonet on Earth! Buy Infonet on Mars! Turn 3: project finished : Bank on mars. project finished : Infonet on mars. When pushing the list item saying
It seems to me that ANY ship with a litle damage, has a chance ( was that 20%?) of repairing itself with a random amount ( 1 - xx hitpoints) depending on your technology. This repair is added to the ship even if the sip's damage is smaler that the repaired amount. This bug is not critical since the difference never will be very big.
My list is also identical to these two. And my filesize says: 45.723.323 bytes
1.)and 2.) Yes I'd really like to see animations here, but due to dowload sizes these should be placed in a separate download (like the music for LWN). I would also like a sound FX pack containing various sounds like JavaScout mentioned. And it would be nice I the background music was moved to a separate pack to reduce the game-dowload. (There are some of us that prefers to listen to a cd rather than the in-game music that can become a little boring after long hours.)
For me, turning the "spy-sliders" to zero didn't help. I still lost about 3K every turn. But myproblem was only with a game started with 1C, and continued with 1D.
Every time I load a game, the level of ALL ships in the game has been reset to 0. However, the experience hasn't disapeared, only the advatage level. Has enyone else seen this? :notsure:
Vould it be posible to get an ID tag on the main menu (Upper lef corner preferably) that identifies what version of the bet I'm curently using?
NO I like it this way, it's more realistic since we can see stars that are thousands of light years away, yet we can not know what is around them until we get closer.
I also have this problem, but it seems to be a problem only with games started with an earlier version of the beta.
Yeah, me too. A 3D engine is not required for a strategy game to be good, but that doesn't mean it'l ruin the game.
I would also like to build a Privateer ship. This ship could be used for harrasing trade-lines behind between enemy worlds, and give me a smal income. Of course, they would have to fly the pirate flag ewen if I controll them. This could be a cost effective way of waging a economical "war", even when pretending to have a friendly relationship.
Will it be posible to establish trade routes between your own planets and colonies? I hope so, because if you have a couple of rich planets the could contrbute quite a lot of income, even for a relatively tiny empire.
It's not like I can provide much feedback when I'm not added to the list of alpha-testers yet. :notsure: Mind you, I first signed up for this game in november. ;)
If you really want to go nostalgic check out this page. http://www.the-underdogs.org/index.php :d :d
Hmm... In SE IV gold you can activate "ministers" to handle construction or even a defence fleet. however I do LOVE the micromanagement of that game :D . As for Stars: SG ... Well I can wait a little longer. I have the original Stars, (published by Empire interactive vaaay back in '96) and I still play it from time to time :) . Now MOO3 is a story I won't coment on. (:( :sniff!: (:( . Back to micromanagement, I think it would be best if some aspects of the game coul
Me too please. This is the major reason I got a Drengin.net account in the first place. ;) mailto:ykristo@online.no