>>> BETA 4C <<<

ready for download!

Well, I'll go ahead and beat Brad to the punch here. =P

SDC version: 0.78[b].005

The big changes:
- United Planets now in!
- Minor Races now in!
- tech tree & techs revamped!
- planetary improvement maintainence cost revamped (read further for more info)
- morality related techs introduced
- lots of bug fixes

Complete 'history.txt' printout for this upgrade
Galactic Civilizations II: Dread Lords
v0.78 BETA 4C Release (November 22, 2005)
------------------------------------

Notes for v0.78 BETA Release
+ 5 Scenarios included
+ Animated Drengin ambassador
+ Mini-animated profiles for several races for United Planets
+ fixed bug that made everyone industrialists
+ added domestic governor screen
+ Minor Races HAVE JOINED THE PARTY!!!
+ fix to planetwnd not showing correct bonuses for imps in build list
+ fix to crash for saving scenarios without triggers
+ Implemented Foreign Treaties Summary Text
+ Changed Quick Build to have buy and done buttons instead of build and cance
+ made it so that Quick Build list doesn't reset planetlist
+ Changed cancel button on treaties popup to say done
+ Changed trade money spinner increments based on max value
+ fixed listgrid on starbase details wnd
+ fixed Foreign Relations entries to show up in correct locations
+ fixed crash in CheckForDefections caused by calling UpdatePlanetIcons (accessing the scene graph from a thread). Now it checks to see if it needs to update the planet icons from classColony::UpdateTurn.
+ added filters to starport and shipyard screens
+ fixed gnn behavior when switching to planet details wnd or starport, etc.
+ fixed bug where foreign stats weren't refreshing when you clicked on another civ.
+ fixed bug where once you played a scenario, it wouldn't unlock the racewnd
+ fixed missing strings lost due to merge error
+ commented out code that references OBJIDs that no longer exist in dxpacks for TitleWnd, OpponentWnd, ResearchWnd, and the Gamescreen so that they won't keep reporting as missing in the debug.err
+ changed it so that the out of bounds tiling info error only prints out to debug.err if the DEBUG command line parameter is used.
+ fixed memory leak caused by trying to free memory that had not been allocated by the memory manager
+ tweaked overlay shrinking code
+ added starport overlay, added overlay for planets with stuff in queue, added overlay for planets with nothing in the queue but has available tiles, removed Economic, Production, and Research Capital overlays
+ made saveitemwnd tinted
+ United Planets In
+ Foreign United Planets screen functioning (though missing it's piechart and votes rundown)
+ Espionage hooked up to Foreign Report and other screens
+ drengin animation checked into the game
+ "Traditional Warfare" Invasion tactic always showing up
+ Fixed a bug where the camera scrolled to a battle after it was finished
+ Fixed a bug in collision detection code in full battles
+ Implemented Civilization Manager screens
+ Implemented Race Legend screen
+ GNN now uses high resolution image for improvements
+ Fixed a bug where ships could be added to a fleet during a battle
+ Fixed a bug where ships and fleets could be disbanded during a battle
+ Fixed a bug where a fleet entered a planet and left a one ship fleet outside
+ Added a popup message when a civilization is defeated by culture
+ Added a popup message when a survey ship on Auto-survey cannot find any anomalies
+ Fixed a bug where ship icons in Full Battle would show full damage before the battle started
+ Fixed several ALT-TAB related crashes
+ Fixed a bug when jumping to the end of a full battle + Damage for shots in space was not being properly added
+ Fixed a bug with defense animations (ie. shields, etc) They would come up too early and wouldn't stop playing at times.
+ Fixed a bug when conquering a planet + what the Starport is building is now cleared
+ Implemented 3D Planet scene and Improvement Image in Galactic Achievement window
+ Changed former "Graphs" button on Main screen to open the Civilization Manager
+ Fixed a bug where Planet Details screen would use an incorrect texture for the moon
+ Fixed a bug in the Tech Tree when loading a game from within a game
+ Fixed a bug that allowed the player to destroy improvements for AI planets from the Planet Details screen
+ Fixed a bug in the Full Battles where the HP Damage displayed in the icons was out of synch with the action on-screen
+ Metaverse fixes
+ Tech tree filtering (right click is the UI right now, will be updated).
+ Some size selection fixes to the tech tree
+ Tech tree support good, evil, and neutral techs
+ Various fixes to the tech tree
+ A general cleaning of the tech tree to remove redundant techs, add new techs, and game balancing.
+ Planetary improvements, galactic achievements, and super projects now implemented.
+ Tech tree re-aligned to bring things up earlier
+ Your home planet contains your civlization capital wich provides a lot of industry and other goodies.
+ Colonies have a LOT of maintainence to start with. But planetary improvements have virtually no additional maint. The idea is on large maps to make colonizing come in stages. Overreach too early and you'll go broke.
+ Most planets are now classes 5 through 10.
+ Home planet is now typically class 10.
+ Planetary improvements are more powerful. Less micro management.
+ Weapons and defenses recalibrated for better balance
+ Weapons and defenses tend to cost less than they did before
+ Alien research now tells you why a given race doesn't like you. Still being enhanced.
+ Tons of other tweaks, bug fixes, and other "stuff".
108,625 views 149 replies
Reply #1 Top
Please post bug reports here.
Reply #2 Top
Great job guys! I noticed that the GNN quarterly reports don't recognize that I changed my rulers name from the default.
Reply #3 Top
I uninstalled Beta4b and installed Beta4c. Playing as the Thalians, when I brought up the Starport window to build a ship, I saw a list of ships with names like "1 Korx" and "10 Yor". Unfortunately the Alt-tab bug is not completely fixed, so I lost the game and cannot get a screenshot. When I started another new game the odd ship list was gone, and now I only see the ships I should see. Perhaps on the uninstall saved ship designs didn't get deleted. I did forget to check the box to delete saved games.
Reply #4 Top
BTW, the Thalian home planet in my new game is class 15. The history.txt posted above led me to believe it would be class 10. Don't know if this is a bug or not.
Reply #5 Top
- String Not Found when you lose a planet to a successfull invasion
Reply #6 Top
- You can disband AI fleets
Reply #7 Top
Nice job on the Civilization Manager! That list of planets is going to be very useful.
Reply #8 Top
First UPC event pops up, the vote is on establishing a public center with information about its rulings. The last sentence, "For 2 years this center will grace one of the chosen races... planets" has 3 garbage characters following "races".
Reply #9 Top
On the UPC event I just mentioned, after I had voted, the Korx, who were shown on the left, were shown to have voted for themselves. The Yor, who were shown on the top, had no indication as to how they had cast their vote. The area beneath the number of votes they had stayed blank - where the same area for the Korx showed what their vote was. Don't know if that's a bug, seems likely though.
Reply #10 Top
game crashed after UPC voting was done and clicked on the done button on the lower right hand corner
Reply #11 Top
My second UPC event was the Galactic Prison. This time after voting neither the Korx nor the Yor showed how they voted.

Post edited: I see that the history.txt posted above says that the votes and pie charts aren't in yet, so that probably explains what I'm seeing. My apologies for missing that.
Reply #12 Top
The GNN Post Research discription (as in, what you see after you research something) for traid says:

"Lets face it, people want to guy our stuff".


Remember that spellcheck dosent look for illogical sentances.
Reply #13 Top
Throughout my testing of Beta4b, whenever I researched a new government type I was presented with a popup asking if I wanted to change to the new government. In Beta4c I just managed to research Interstellar Republic, but did not get the popup prompt to change my government type. With the morale of my home planet plummeting to 38%, perhaps the game knew better than I whether to switch or not
Reply #14 Top
FWIW, I can now confirm that the problem with loading a saved game changing your party to Industrialist, with elections that you "win" costing you party benefits, is fixed.
Reply #15 Top
While setting up a game all races are still Federalists.
Reply #16 Top
I'm still not sure whether economic starbases actually increase military and social production yet. I built one and enhanced it with Smart Drones but the planet detail windows for the planets in its sphere of influence still show "No starbase bonus".
Reply #17 Top
The only thing so far that sticks out is that the Starbase Fortification branch of the tech tree was only partially fixed. Fortification is now correctly spelled but there are still two IVs and only the first tech is correctly identified as Starbase Fortification and the rest are misidentified as Starship Fortification techs.
Reply #18 Top
On one machine, that I've had problems with before, I keep getting X77e538b2 errors, even after uninstalling/reinstalling.
This happens when I see the main menu on screen. For the moment I've given up on that one, as on my other machine (IBM Thinkpad T40p) everyting works fine.

bug - on starting a new game, when you toggle the spheres of influence on the minimap, all spheres are displayed.
bug - the spheres of influence still do not appear correctly on the minimap when you zoom from 100 to 200.
This seems to happen on the top 1/3 of the map (large map, 2 rows out of 6)
typo - there's a mismatch between TITANITUM armor and the TITANIUM armor module that you then get.
typo - many of the typos mentioned for the tech tree (singer, etc.) are still present, probably not too high on the priority list
Reply #19 Top
The GNN quarterly report thinks my race is human even though it isn't.
Reply #21 Top
uglycow: all AI players are randomly given a political party once you start the game, according to Cari.

jmgarth: The planet details UI does not list the bonuses, but if you look at the main colony management window before and after you've added some production boosting modules, you will notice an increase in the amount of social / military production points you are producing.

Noghanimus: (referring to your first bug) that is an intended feature, according to Cari.
Reply #22 Top

jmgarth & civ3fan: When you guys are getting crashes and weirdness on the United Planets window, what race are you playing as, and are all the races in the game discovered?

You should definatly be seeing what item they vote for, so if this happens again could you take a screenshot and email it to scott@stardock.com? And if it crashes, can you make a not of what U.P. Law was being voted on and let me know when it crashed?  Thanks guys!

Reply #23 Top
BoogieMac: I was playing as the Thalians, and the Korx and Yor were the only two other races in the game, both of them had been discovered. Unfortunately in a few minutes I'm heading out of town for a week so won't be able to send you a screenshot. I'll be away from GC2 for a week
Reply #24 Top
UP session came up and we were voting on whether the Arceans should shell out 2% of their income to everybody else... the only problem was, the Arceans were not apart of the UP, so they didnt get to vote.
Reply #25 Top
1) not a bug - can we have edge scrolling on the mini map (how do others re-focus the mini map centrally when its off the edge?

2) Description text in module upgrade options (down the left list) in ship design over-runs