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Vasari Loyalist Titan

Vasari Loyalist Titan

Lots of discussion going on about the VLT in various threads, thought I'd start something for that purpose alone. Here are the problems with the VLT as I see them and some possible fixes:

1) Spawn Phase Stabilizer cooldown is much too long to make it useful before the final level of the ability. The fix is simple, significantly reduce the cooldown. My preference is 600, 450, 300, 150 seconds, just to make later levels of the ability worth putting points into. Obviously this would be tweaked for best balance.

2) MPJ (in grav well phase jump) is almost useful, but not quite. I think this needs 2 things. First is an AOE damage at its arrival point (maybe 250 at level 1 and progress accordingly as you level the ability). Second is a buff to turn speed as the titan cant maneuver fast enough at this point to pounce on any ships it's jumping toward. Maybe an 8/10/12/14% buff to turn speed for 5/6/7/8 seconds or something along those lines. Combined, these two additions make this ability quite worthwhile, but not really over the top (hopefully)

3) This is more of a bug, but the Maw ability currently doesnt work well or at all on ships that are right in front of the titan. It pulls them in, doesnt kill them. I think this is showing up in the final 2-3 waves of the ability. These ships are then right in front of the titan.

4) Either or both here: make the phase cannons bypass shields (nerf them of course. Also, this is Volts idea, I just like it and thought I'd include it) and/or change the pulse wave cannons to regular wave cannons so the titan can take advantage of the Loyalists crazy good wave cannon upgrades. This makes the titan quite a bit more dangerous offensively.

All of this together sounds like it would make the VLT quite OP, but IMO since the Loyalists are supposed to have the option of having the titan be a mobile homeworld, it might as well be able to become quite powerful.

63,206 views 81 replies
Reply #51 Top

Quoting User45701, reply 50
Theres a glitch with the in system phase jump

the in system jump does not let you jump out of a weapons way for example if you are micro pausing a battle (hitting pause every second) and a tec rebel titan fires its snipe at my titan and i have it paused just as the shot is leaving the tec rebel titan i jump but somehow my titan still gets damaged

there also seems to be some pathing issues when you command the titan to attack a planet that has mines / structrues the titan has to go around them and just just adjust its height

also the maw does not give you xp from destroyed ships

The VLT needs 

to have much much higher health (of ate least receive a massive bonus after you make it your home world)

it should also be able to jump anywhere to any system on the map at any time - give it the special abiliity of the cannon so it can open a jump point at the target system and then deploy a phase node

the maw should be able to target and completely strip a planet 

it needs some aft weapons - Really of the vasari are running you think they might have a few aft cannons encase this threat ever catches up

If you make the titan your homeworld and strip everything in sight your titan needs to reflect is importance - meaning a massive health increase & the ability have a massive amount of figheters/bombers just like a fullt defended desert or terran world

should also be able to build or deply phase jump inhibitors 

 

a level 1 VLT really should be able to handle itself quite well solo

I really liked the idea someone posted above about the in system jump having a area of effect damage 

Vasari loyalist cap ships and titan need to generate culture - allot of it - like an advent starbase can

 

 

 

interesting, could see Mobile Rulership tech giving the Titan some additional hullpoints/armor/whatever to increase its durability

regarding the Maw, i wanted this since the beginning... now i am quite satisfied with how it works currently, being able to  instagib entire attacking pirate fleet is nice, but i would not mind if it let you additionally strip enemy planets :-)

 

the other things, regarding microjumping anywhere (i understand this as teleporting between different gravitywells, its what you meant, right?). deploying jump inhibitors and generating culture - would be too much. In other words, not going to happen. 

Reply #52 Top

User, please tell me you're trolling...  If it got all those things, there'd be nothing stopping it's construction from effectively being a victory condition.

Higher Health: I agree here as it could use some more health.  Not much, but about 800-900 more hull or alternatively 3-4 more armor points would be fine by me.

Instajumping: Absolutely not.  Way too OP.

Stripping Planets: would make rear-world assault too easy and make mobile VL more OP than they already are.

Aft Guns: While they could be useful, I disagree.  MPJ means that they needn't worry about an enemy being behind them since they can just warp through them for a shot.

Homeworld: I disagree.

PJI Construction: I disagree.

Culture: I do like the idea of making it generate culture, but not as much as a Transcencia and certainly not as much as a Deliverance Engine.  Maybe 1.5 culture centers or something..

Reply #53 Top

After playing succesfully few games as vasa loyalist i started to think Vasari Loyalist titan is an obstruction.

There are some certain cases when its usefull  as a last resort of resuplying the fleet, but in most games it only made me less effective. It has no real firepower ability, nither aoe not focus fire . And jumping  from place to place can be achived in much cheaper way. Also its lv6 AOE ability is totaly useless, as this titan due to vasa loyalist  gameplay will never hit lv6. Never.

So we get titan thats usefull in 10% of games and costs about 20k credits  15k metal and 11k crystal 150 fleet supply  points and 2 capital points. Kinda sux

Reply #54 Top

@ Volt.

Unless you are secret service, which by the very fact you commented on the capabilities of AF1 I hazard to guess you are not, You don't know if AF1 is armed or not. Those F-22's (or actually more likely F-15c's) you mentioned are there to do any ass kicking required. The VLT I see as much the same way, A ship dedicated to getting the bigwigs the frack outta dodge, and relying on their fleet to keep them safe rather than a front-line beat stick. After all aren't the VL the faction that want's to leave and get away from whatever is chasing them.If anything I'd say that the VRT should be your dreadnaught of doom, rather than the VLT. 

Not trying to start a fight, just pointing out a counter to your argument. I stresses armed above because I am sure that the aircraft has amazing countermeasures and other purely defensive systems, possibly a point defense system of some kind, but I would have a very hard time believing that it has offensive capabilities which is what is what armed usually implies.

I think The VLT is thematically about right, In a fight it should be looking to get away first (Micro Jump), If it cant get away it looks to outlast the opponents (Desperation), and call in help as soon as it can (The Phase Stabilizer ability). The Maw ability is so it can keep the resources to replace it's fleets losses quickly.. I do agree that it makes no sense that none of it's weapons are actually upgradeable with research. but if they fix that I don't mind it have bad offense, and not great defense. Desperation could use a buff, but I'm not all that knowledgeable about the math involved in the background. And I wouldn't mind a decrease on the cool down for the Stabilizer (900, 720, 600, 420 or 15 mins, 12 mins, 10 mins, 7 mins)

 

 

Reply #55 Top

Quoting Timmaigh, reply 51


the other things, regarding microjumping anywhere (i understand this as teleporting between different gravitywells, its what you meant, right?). deploying jump inhibitors and generating culture - would be too much. In other words, not going to happen. 

 

didnt mean between different gravity wells 

 

it should also be able to jump anywhere to any system on the map at any time - give it the special abiliity of the cannon so it can open a jump point at the target system and then deploy a phase node


i meant the ships maw should as a special weapon be able to fire the cannon then it can also deploy its phase node - doing both is what would let it jump anywhere 

But i stand by my culture statement though oi should have gone into more detail - Scenario - 1v1 both players have their own solar system the Vasari loyalist strips all its planets and jumps with its entire maxed out  fleed 14 caps its its titan - it lands and wins its first battle and hold say an astroid inside the enemy solar system the titan as a homeworld should blast out culture to you can quickly occupy a world so you can strip it sooner then move on

Reply #56 Top

One thing I noticed with the Maw ability is the fact that you don't get any XP from the ships that are destroyed by the ability. Sucks seems how all the other AoEs the other titans have make for great XP harvesting.

Reply #57 Top

Quoting RaptorSkye, reply 54
@ Volt.

Unless you are secret service, which by the very fact you commented on the capabilities of AF1 I hazard to guess you are not, You don't know if AF1 is armed or not. 

Or I watch the history channel far too much and they did a special on it where a pilot of it was talking about the aircraft.  He never explicitly said "we have gun x and missile y", but he did say something akin to "we're perfectly capable of defending ourselves."

Reply #58 Top

Quoting Volt_Cruelerz, reply 57
history channel

Ok, now I know it's a lie...  <_<

Reply #59 Top

Quoting SithLordAJ, reply 58

Quoting Volt_Cruelerz, reply 57history channel

Ok, now I know it's a lie... 

Either that or National Geographic.  It's been a while since I saw it.

Reply #60 Top

What if the VLT gained max health/armor (possibly damage as well or other abilities, perhaps an xp increase?) based on the number of planets you consume? or perhaps just have it be an inverse relation to the number of planets you own, say double all its stats, but each planet you own reduces its stats by 5-10%.

all of this would be after the capital upgrade of course.

Either of these would make it a key element to a fully mobilized VL strategy, without making it ultra powered in and of itself.

Reply #61 Top

Only referencing the VL titan here... I agree with the calls for boosted heath/armor, but disagree with the culture generation. This doesn't fit the lore. If the loyalists are looking to get out of dodge, then why would they want to spread their influence through the area? That would not be their main focus. Though I agree the titan should have the ability to strip a planet using the maw, but maybe make it so it has to disable all weapons, shields, and other abilities while it is doing this, and have it take at least a minute or more (as opposed to the 40 seconds with stripping a colonized planet). When I first heard that the loyalists would have the ability to completely raze a planet, I immediately thought the titan would have this ability, as, again, it makes the most sense. Why would you send tens, maybe hundreds of thousands of your people down to a planet just to utterly destroy it? If the titan isn't granted this ability, at least when you do strip a planet after it has been colonized (don't you see how weird that sounds?), the planet should subsequently spawn a colony ship or two.

Reply #62 Top

Microjump should add an AoE that damages structures and capital ships as well, or add a damage component for those things to Maw.

Desperation should become an active ability and include a debuff to enemy chance to hit.

Shorten the cooldown on Phase Stabilizer, or do away with it and bring back fleet beacon as an active ability with a short cooldown.

Maw should not negate xp that would have been gained from killing the frigs and it should target everything in the radius not just a narrow cone in front.

 

I think these changes would bring it up to par with the other titans.  Right now I have to protect it instead of unleashing it, really hampers VL play style.

Reply #63 Top

I dont understand... If the titan is your homeworld... why would you attack people with it? The last place you want a fight is on your homeworld.

Reply #64 Top

I guess that's probably the purpose the devs had in mind..  Create a homeworld that can run away, not fight.  So basically it's a bigger Antorak.

Reply #65 Top

Here's my 3 cents...

 

  1. Give the pulse guns on the wings a wider firing angle so that it can attack towards the front if there are no side targets.
  2. Already suggested but change the weapon types so that all weapons can be upgraded.  And change phase cannons to phase missiles.  Doesn't make sense that the loyalists don't have the most feared weapon of the Vasari.  
  3. Change Desperation to affect surrounding ships (maybe just cap ships?) as well.  I think it fits more lore wise, especially with Loyalists getting techs to move citizens on cap ships as well as labs.  It just doesn't make sense that the Loyalists, who just want to protect themselves, have a titan that offers 0 fleet support capabilities.  This can also make up for the lack of offensive capabilities before level 6.
Reply #66 Top

Quoting Volt_Cruelerz, reply 64
I guess that's probably the purpose the devs had in mind..  Create a homeworld that can run away, not fight.  So basically it's a bigger Antorak.

So the other 5 factions get a titan and the VL get... to run away.  Not sure I like how that plays out.  I love the idea of going mobile, I think it's a very interesting dynamic and offers a very unique play experience.  I'm just not sure that has to translate into a crappy titan.

Reply #67 Top

Quoting Mr_Book, reply 66

So the other 5 factions get a titan and the VL get... to run away.  Not sure I like how that plays out.  I love the idea of going mobile, I think it's a very interesting dynamic and offers a very unique play experience.  I'm just not sure that has to translate into a crappy titan.

So the fix, if needed, would either be a way to use that mobility itself as a weapon or some kind of empire-wide affect that would cause other players to hunt it down.

I have no specific suggestion on how to accomplish that.

Reply #68 Top

So basically what we're left with is a race that after any other race would have been defeated, still gets to be a thorn in the side of the attackers.  Somewhat anti-climactic.

Reply #69 Top

Quoting Volt_Cruelerz, reply 68
So basically what we're left with is a race that after any other race would have been defeated, still gets to be a thorn in the side of the attackers.  Somewhat anti-climactic.

It doesn't have to be that way. I think you're just hanging on to this notion that you want a battleship.

I mean, off the top of my head and completely OP, it could death star planets from another system... That would certainly get people to chase it down no matter what stage of the game it was at. In MP games, as soon as you heard a titan was being built and you saw it was a VL race, you'd race over there as fast as you could to knock it out. And the VLs? they'd run as much as possible to keep it alive.

If going for mobility, being able to phase jump your fleet to any system anywhere would be another fantastic advantage. have an enemy? go straight to their homeworld. out gunned? run away. need resources? grab that undefended world on the outskirts of the system.

Now, as I mentioned, these are OP. I was simply laying out a template that follows what the original design appears to be.

I guess something defensive would also make sense, and that's a combat ability, so take your pick.

Reply #70 Top

I'd never in my mind really considered that I basically was trying to turn it into a battleship..  Hmm..  Well, thanks for calling me on that.

In all honesty though, it really feels like a larger Antorak to me and the Antorak does it's job just fine IMO.  Once you wipe out their planets, a VL player is really probably just going to become an annoyance.  If they go completely mobile, they'll be annoying, but limited.  There really isn't a safe-zone for them to relax and repair like the other races have.  You can go to neutral gravity wells, but those aren't terribly defensible.  You can go to stars and get four orkies up, but your ships regen much slower.

I guess, maybe if the titan could effectively project an aura of "home turf?"  Being within a certain radius of the titan grants culture bonus to your ships or something once you get the mobile homeworld research and maybe make hull regen slightly faster?  Idk..  That might make it better for sustained usage and allow a player to use it as a base instead of a liability.

Reply #71 Top

Quoting SithLordAJ, reply 63
I dont understand... If the titan is your homeworld... why would you attack people with it? The last place you want a fight is on your homeworld.

Quoting SithLordAJ, reply 63
I dont understand... If the titan is your homeworld... why would you attack people with it? The last place you want a fight is on your homeworld.
Quoting Volt_Cruelerz, reply 64
I guess that's probably the purpose the devs had in mind..  Create a homeworld that can run away, not fight.  So basically it's a bigger Antorak.

oh ok then

Its a fair point i guess but then it should be more powerful because i havent tested it in a 1v1 yet but im assuing that i would not win against a advent loaylist titan making the VLT the weakest titan in the game?

Reply #72 Top

It does seem weak in early game - but powered up maw is a game changer.  With it and the teleport combo this titan with a supported fleet kills enemy fleets easily.  No it cannot withstand against the Tec Rebel but you can beat that one with bombers since it's meant to be more of a super duper killing machines.  I agree that focus fire should be available and I agree that there should be a smaller downtime for the warp gate.  Other than that maybe adding some rockets to this would be nice.

 

Reply #73 Top

Quoting Volt_Cruelerz, reply 70
I'd never in my mind really considered that I basically was trying to turn it into a battleship..  Hmm..  Well, thanks for calling me on that.

In all honesty though, it really feels like a larger Antorak to me and the Antorak does it's job just fine IMO.  Once you wipe out their planets, a VL player is really probably just going to become an annoyance.  If they go completely mobile, they'll be annoying, but limited.  There really isn't a safe-zone for them to relax and repair like the other races have.  You can go to neutral gravity wells, but those aren't terribly defensible.  You can go to stars and get four orkies up, but your ships regen much slower.

I guess, maybe if the titan could effectively project an aura of "home turf?"  Being within a certain radius of the titan grants culture bonus to your ships or something once you get the mobile homeworld research and maybe make hull regen slightly faster?  Idk..  That might make it better for sustained usage and allow a player to use it as a base instead of a liability.

 

This is, why i suggested to keep the "Vorastra Dark Fleet" to be kept in the game (alongside Spawn Phase Stabiliser) as an alternative to buffing titans regular weapons, idea, which you fairly quickly dismissed.  Personally i do not see Vorastra as the battleship as well, it does not make sense from the lore standpoint, you dont move your entire civilisation into some mothership, which is then used to spearhad your attacks. Even if all the other Titans are supposed to be battleships and participate on the battles be it as offensive behemoths or defensive fleet-supporters, for Vorastra, this simply does not make sense. 

Reply #74 Top

I think adding some kind of culture production to the VLT makes a certain amount of sense, after all you'll never ever get the in-culture bonus while playing as the VL's unless you completely ignore their most significant ability.

Also, I like the idea of making Desperation an AOE that buffs surrounding friendly ships. It wouldnt be hard to do and it fits very well lore wise. Obviously the effects for ships other than the VLT would be reduced.

After some more play time and thinking, here are the things I think the VLT needs:

1. Give MPJ a % boost to turn speed after the titan completes the jump. I think Volt mentioned he has tested this and I think its both reasonable and useful.

2. Make Desperation an AOE that gives a reduced version of the effect to all friendly ships within a radius. Similar to Targeting Uplink on the Akkan, though obviously much better. Makes the titan more appealing and fits lore-wise.

3. Reduce cooldown on Spawn Phase Stabilizer. This horse has been beaten to death so its pretty obvious this needs to change.

4. Give the Maw a DoT on Capital Ships but not Titans. They would be immune to the gravitational effect but would take some reasonable amount of damage from it.

5. The VL's pretty much require a capital ship heavy fleet to play the game while making the most of their unique abilities. This means that the VLT will probably not reach level 6 any time soon. Since it's both central to VL gameplay, and quite squishy in and of it self, I would suggest adding an effect to Desperation that gives it a % increase in EXP gained. Maybe 2% extra exp gained at level 1, increasing the total % by 2 or 3 for each level. 

6. Slightly buff the wave cannons and change the weapon type to the type that is affected by the VL's Wave damage upgrades.

 

Reply #75 Top

Timmaigh, the reason I didn't like your post was because I originally thought you meant to replace Spawn Phase Stabilizer which I disagreed with.  When you said that wasn't your intent, I didn't reply because I had nothing to contribute.

Quoting JJBuck2, reply 74
I think adding some kind of culture production to the VLT makes a certain amount of sense, after all you'll never ever get the in-culture bonus while playing as the VL's unless you completely ignore their most significant ability.

Also, I like the idea of making Desperation an AOE that buffs surrounding friendly ships. It wouldnt be hard to do and it fits very well lore wise. Obviously the effects for ships other than the VLT would be reduced.

After some more play time and thinking, here are the things I think the VLT needs:

1. Give MPJ a % boost to turn speed after the titan completes the jump. I think Volt mentioned he has tested this and I think its both reasonable and useful.

2. Make Desperation an AOE that gives a reduced version of the effect to all friendly ships within a radius. Similar to Targeting Uplink on the Akkan, though obviously much better. Makes the titan passively more appealing and fits lore-wise.

3. Reduce cooldown on Spawn Phase Stabilizer. This horse has been beaten to death so its pretty obvious this needs to change.

4. Give the Maw a DoT on Capital Ships but not Titans. They would be immune to the gravitational effect but would take some reasonable amount of damage from it.

5. The VL's pretty much require a capital ship heavy fleet to play the game while making the most of their unique abilities. This means that the VLT will probably not reach level 6 any time soon. Since it's both central to VL gameplay, and quite squishy in and of it self, I would suggest adding an effect to Desperation that gives it a % increase in EXP gained. Maybe 2% extra exp gained at level 1, increasing the total % by 2 or 3 for each level. 

6. Slightly buff the wave cannons and change the weapon type to the type that is affected by the VL's Wave damage upgrades.

 

  1. MPJ IMO seems nicer with a turn boost.
  2. Idk about making desperation an AoE..  I get the feeling that you'd just kill everything without even trying...
  3. Obviously I agree with the cooldown of SPS.
  4. The Maw might be OP with a DoT to capitals, but it's a level six and it confuses me why it doesn't, so I think it's worth a try.
  5. I disagree about the exp boost, but that's just me.
  6. I reported an oversight in the beta feedback in which I discovered that Pulse Waves weren't buffed by Accelerated Pulse Charging (or whatever the name of that researchable is) despite the description saying it buffed all pulse weapons, so hopefully in the next patch, Pulse Waves will at least get the 20% damage boost from that.

I do think though that the titan should have at least an AoE in which other ships receive the culture bonus.  It makes sense regarding lore and gives them the ability to defend their capital more actively.