Scope, another option could be to set your fleet size to Large. Though the fleet supply amount in game will say one thing, you will have a larger amount than what it says you are researching.
Also, I don't know if you'll be able to read this Zonek, but I like the new Wolf 359 map. I do have a couple questions for you.
You have Risa as a Class F (volcanic) slag heap, and Betazed is a desert world, is this right? I am assuming you wanted to do this for balance sakes, but you should probably choose better planet names (since this map obviously represents a small portion of the quadrant, rather than a full blown system(s) ).
Other than that, it's great just as it is (I like how Wolf 359 is the Bottleneck). I wanted to try it out from the Borg's perspective, so I saved the game and went back in and plaeyed as the Borg (though this disabled the Federation team I was originally playing as). It might be better as a two on one, or maybe giving team 1's side a few more prospective resource planets, because as it stands, they are having trouble when it comes to me taking Wolf 359. I dunno, your call
.
The Sins AI is pretty random as far as what cap ships it decides to build. Plus we have research pre-req's on all but one of our elite units. So the AI may be getting stuck as far as the research pre-req for the cube (or just not researching it at all). We will look at this some more, and see what we can do about it. If the roletype/statcounttype is correct then i dont think there is much we can do. Its a Sins AI issue then. If we remove the research pre-req then i KNOW the map will be flooded with cubes. We dont want that ether. I think its a roletype/statcounttype issue. Were on it. Ill let you know what i find out.
For the Diplomacy port of the mod i will go over all of the statcounttypes again, and make sure every faction has what it requires so the AI doesnt have seizures. I did every faction but the Borg, and some things did get missed on the Borg. Which we are correcting as we go.
Fleet supply, and unit cap will also be looked over, and re-worked as well for all versions. I personally dont like being able to just build 1 Ambassador, and 2 Mirandas at level 1 fleet cap. That is ridiculously low IMO. We got elites, and some standard units with a high cap for a reason, but it seems all units got jacked up over time. This will be re-thought over.
On the subject of the federation ships having a high supply cost, i think that it's actually alright for the fed because it suits that the federation are supposed to be explorers and usually have their ships operate individually. This suits me well as i will usually just have individual cap ships travelling round taking on enemies and then when overwealmed by the enemy they retreat and try to link up with a fleet to make a desperate stand ![]()
Just to let you guys know the foundation has been started for 0.5D (Diplomacy) Got about half the feds in with zero glitches so far. The good thing about Diplomacy is 99% of the port will be interchangeable with Entrenchment. So that means the 0.5E update wont be far behind.
sounds great! with diplomacy is it perfect.
@Just jim i had the exact same thing with the Borg in my game. I did exacterly as you did saved my game and then reloaded as the borg. To my horror though the Borg (the really big Borg faction in my game) had barley any research done at all except for fleet logistics which they had maxed and a couple armour upgrades. Compared to myself that had everything researched and the best fleet i could possibly assemble (they did have enough labs to research everything though).
The only thing that IMO was saving the Borg from instant annihilation was because i was using the map that came with 0.4E. The way i set it up was, i was the Federation allied with the Romulans and Klingon's on the right of the map Versus 3 Dominion versus 4 Borg. With 3 Borg factions on the other side of the worm hole in what would be in star trek Dominion space (sorry i forgot the proper name) with the last Borg faction guarding the worm whole on my side starting at Bajor. So the way it worked out was myself and the Romulans and Klingon's were to busy attacking the Dominion to go wipe out the Borg.
Its a weird one as well as i've been looking at all 4 Borg factions and two of them are doing alright they've even now on there own produced a couple of Borg Tac cubes. Two of the other Borg A.I. though seem to be stuck and not doing anything much, including the really big Borg facting that took over most the the other side of the wormhole.
@Major Stress i'm not complaining mate the mod team are doing a great job and i know its a work in progress and at the end of the day this mod could be something very special.
BTW Can i make a suggestion for the Borg relating to you're comments about you're wish that you could bring them in as a fully formed faction. How about this for an idea using the way you've already got the map Fortune favours the bold setup having no phase lanes connected directly to the stars.
How about you Shove the Borg of in a corner of the map in its own separate star system with a single phase lane connected to a star but have that star or the phase lane leading up to it heavily defended with militants.
If possible edit the militant faction and give them some cap ships and other powerful ships and multiple star bases in one gravity well or if possible 4 star bases around the stars gravity well (i'm sure there's a mod on here that does that). Change the names though if possible to Delta quadrant sounding factions. Then do the same on the other side of the map where all the other factions are.
That way you can reduce the costs a bit for the Borg tech and ships so the Borg can get itself up and running properly. You've also the got a guarantee that the Borg won't just get up and running straight away and steamroller everyone else. As they'll have to crush the insanely defended militants before they can even get near that side of the map.
So if the borg are spending their resources on fleet logistics, could this be down to the "Assimilation power"? The Borg assimilate pirates/frigates etc and realise that they are over their fleet number (minus) so they research fleet logistics thus crippling their economy.
If this is the case, one solution would be to lower the effectiveness of assimilation or find another work around.
If this is the problem.
true true, when i played as the borg the assimilation of the pirate vessels quickly meant that my fleet supply went high
Well the Borg are super-efficient, so just give them a much higher fleet cap than everyone else, or (even scarier), make their penalties for each fleet supply level less. You just can't nerf assimilation (apart from stopping it being able to target cloaked ships), that's what makes the Borg so freaking scary. If they're meant to be strong, let them be strong.
I've also noticed the fleet cap being a problem for the Borg AI, as once you're crippled at losing 75% of your income, and fighting a war, the AI simply refuses to research/ build cubes. That being said, most of the factions have a fleet cap issue, but with the Borg it's seriously compounded by having far more expensive everything.
Loki, is there a chance you could increase their resource gain from the tech tree twice as quick (ie up to half of where it is now), and then leave the rest on that tree to decrease the cost of their ships/ structures? (apart from UniComplexes obviously).
Zulukiller, I like the idea of the militant "defense barrier", but it doesn't really solve the problem.
Like i said Fleet Cap is being looked over. Now that we see fleet cap crippling the economys of the AI on all factions this definetly is an issue now, and will be looked at.
Also we have another problem...well depends on point of view. The borg assimilation ability will also assimilate other borg. so we need to find a way to make it borg immune. It is kinda funny watching 2 borg factions try to assimilate each other. over, and over again.
Understand if we nerf the fleet cap we are going to have to make up for it elsewhere.
Also, I don't know if you'll be able to read this Zonek, but I like the new Wolf 359 map. I do have a couple questions for you.
You have Risa as a Class F (volcanic) slag heap, and Betazed is a desert world, is this right? I am assuming you wanted to do this for balance sakes, but you should probably choose better planet names (since this map obviously represents a small portion of the quadrant, rather than a full blown system(s) ).
Other than that, it's great just as it is (I like how Wolf 359 is the Bottleneck). I wanted to try it out from the Borg's perspective, so I saved the game and went back in and plaeyed as the Borg (though this disabled the Federation team I was originally playing as). It might be better as a two on one, or maybe giving team 1's side a few more prospective resource planets, because as it stands, they are having trouble when it comes to me taking Wolf 359. I dunno, your call .
I'll have to be honest, I made that map very quickly and put little thought into the names. I choose famous and recognisable planets (whom incidently all seem to be m-class planets) to fill up name slots. I found it very hard to find specific information concerning volcanic or desert planets without having excellent knowledge of star trek or astronomy, which I don't have. I really wanted to make it feel like the 'allies' were holding the line at wolf 359 against an economic and tactical superior borg; but i'll test out 2vs1 and see what happens. With the latest SOA2 patch borg seem alot stronger so i will go back and look at the map again. I'm glad to hear your enjoying it. :]
p.s. I am I able to play SOA2 if I buy diplomacy? (obviously SOA2 still in the entrenchment 1.05 mod folder and running the entrenchment .exe)
Yes, you can still play. Just click the Entrenchment icon rather than the Diplomacy icon. ![]()
The only thing that IMO was saving the Borg from instant annihilation was because i was using the map that came with 0.4E. The way i set it up was, i was the Federation allied with the Romulans and Klingon's on the right of the map Versus 3 Dominion versus 4 Borg. With 3 Borg factions on the other side of the worm hole in what would be in star trek Dominion space (sorry i forgot the proper name) with the last Borg faction guarding the worm whole on my side starting at Bajor. So the way it worked out was myself and the Romulans and Klingon's were to busy attacking the Dominion to go wipe out the Borg.
Its a weird one as well as i've been looking at all 4 Borg factions and two of them are doing alright they've even now on there own produced a couple of Borg Tac cubes. Two of the other Borg A.I. though seem to be stuck and not doing anything much, including the really big Borg facting that took over most the the other side of the wormhole.
@Major Stress i'm not complaining mate the mod team are doing a great job and i know its a work in progress and at the end of the day this mod could be something very special.
BTW Can i make a suggestion for the Borg relating to you're comments about you're wish that you could bring them in as a fully formed faction. How about this for an idea using the way you've already got the map Fortune favours the bold setup having no phase lanes connected directly to the stars.
How about you Shove the Borg of in a corner of the map in its own separate star system with a single phase lane connected to a star but have that star or the phase lane leading up to it heavily defended with militants.
If possible edit the militant faction and give them some cap ships and other powerful ships and multiple star bases in one gravity well or if possible 4 star bases around the stars gravity well (i'm sure there's a mod on here that does that). Change the names though if possible to Delta quadrant sounding factions. Then do the same on the other side of the map where all the other factions are.
That way you can reduce the costs a bit for the Borg tech and ships so the Borg can get itself up and running properly. You've also the got a guarantee that the Borg won't just get up and running straight away and steamroller everyone else. As they'll have to crush the insanely defended militants before they can even get near that side of the map.
Actually the starbases around the stars gravity wells is at least 4 starbases already, maybe more hehehe.
Also we have another problem...well depends on point of view. The borg assimilation ability will also assimilate other borg. so we need to find a way to make it borg immune. It is kinda funny watching 2 borg factions try to assimilate each other. over, and over again.
Understand if we nerf the fleet cap we are going to have to make up for it elsewhere.
Already working on the the borg assimiliating the borg. Also looking into the fleet cap.
thanks jtaylorpcs
This mod is great!
Just a quick question though. This may sound silly, but does this new patch only fix the asteroid bug? Or does it change more? I've looked through some of this discussion, but its pretty large ![]()
Anyway, keep up the good work!
Every new patch we release has numerous fixes, both small and large. I'm not sure of the specifics, but I can tell you that there's definitely much more than just a minor asteroid resource fix.
Just a quick question though. This may sound silly, but does this new patch only fix the asteroid bug? Or does it change more? I've looked through some of this discussion, but its pretty large
Anyway, keep up the good work!
you will need to download both the Soa2 0.4.2e aswell as the patch for asteroids. Combined both of those files represent the most current public release of Soa2.
thanks jtaylorpcs
So SoA2 works on Entrenchment 1.05? In the OP it says it does, but in the readme it still says 1.041.
Yes its is for 1.05 , sorry about the read me we must have missed that, However in the op above it does state that it is for 1.05, Also moving forward we WILL NOT SUPPORT any issues that are related to 1.041. Simply uprgrade to 1.05 via impulse. The latest build was built for 1.05 and might have unknown issues in 1.041
thanks jtaylor
ps
thanks for the heads up in the read me![]()
p.s. I am I able to play SOA2 if I buy diplomacy? (obviously SOA2 still in the entrenchment 1.05 mod folder and running the entrenchment .exe)
Yeah Zonek, I pre-ordered my copy of Diplomacy and I am still able to play the mod. Once you install it, you get a new game Icon (just like there are different Icons with Vanilla SOASE and Entrenchment).
Also, I am no Star Trek Buff either. I have seen all of the shows, and know a little bit about it, but I am not a cult follower of it (that right is saved especially for Star Wars), but I do have a few resources that should help.
http://www.sttff.net/AST_MAP001.html
I used this one when I was making my old map (you remember , "The Final Frontier"?). Though it isn't 100% canonical, it is the easiest/mostly canonical map to read I have found online, just short of ordering a galaxy atlas book from Amazon. Also, the writer of the site (who does fanfic) has based some of the events around his campaign which takes place in 239x, so it's "close enough" IMO. Hope that helps
.
I dont think ANY map shown on the shows is canonical, because every map they show had the empires and locations different with each version. One map the klingon empire is on the left side and the romulans on the right of the federation. Next we have both the klinks and rommies on the left in much smaller areas, and the star locations all screwed up. So i wouldnt put much wieght in the so called canon maps.
I thought i already updated the readme! Grrrrrrrr the vortex got it again.
We will upload a combined version of the mod later on so you dont have to screw around with a patch.
I know Stress, I have actually seen the different maps, all of which just make my head go through loops
.
They're taken at different angles, or maybe through a prism, it's completely logical!
Maybe the community can just pick the best version to suit our needs.
3D space on a 2D map can be hard to represent and from different angles could be quite different.
Hello, I sometimes post here followed the mod for quite some time.
Tried the lastest version, really enjoying it. There is something I discovered when playing the Dominion. The capital ships do not zoom in as close as other races cap ships, for example the Galaxy class you can zoom in quite close and enjoy the model or a batlle from a very close perspective but the Dominion capital ships zoom level stops at a certain range.
This is not a rant as I found out what was causing it, you probably already know how to correct this but i thought I would share to save you looking.
In the mesh file for some of the Dominion Capital ships I opened it with notepad and saw that the line "BoundingRadius" was set to a number like 2000 but other races ships were set to around 400. Changing this from 2000 to around 400 corrects the zooming cap for Dominion Capitals.
In addition I have worked on some of the sound files for my own personal use as some were very very loud and I have reduced the output for the sound to level them out and replaced some eg. borg cutting beam really drowned out other ships weapons fire due to the high pitch, changed it for another borg beam sound. Played some games with the new sound files and everything sounds a more level. If you would like I would be happy to submit the updated files to help out with the mod. Obviously your under no obligation to use them, just thought I would try to help out.
Let me know if your interested (p.s not worked on the engine sounds yet as they are a little loud also hehe) ![]()
p.s. there is one thing I am trying to figure out atm, when grouped with a fleet frigates stay close to the capital ship even if I order them to spread out, they used to engage enemies when I order the fleet to spread out, now they stay close together no matter what I order them to do. Any throughts?
Also a fleet of ships only tend to target 1- 5 vessels once a group has destroyed one ship they will sit around for about 1-2 seconds before deciding to attack another ship. AI lag perhaps?
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