[quote who="ScottTykoski" reply="7" id="3749840"] Quoting killswitch469, reply 6 Metal Gear for the NES VGM is a few rules away from letting you do this now [e digicons]:)[/e] A big part is hooking up a proper hero-creation system so you're not limited to our pre-made selection (we currently
killswitch469
6
Posts
99
Replies
1,652
Reputation
27 Replies
179,974 Views
[quote who="ScottTykoski" reply="3" id="3749755"] chengsta2: I don't know if we're going to specifically have a 'Tactical RPG' Genre to pick from, there will be several Gameplay Rules that should get you close. BadJackDaniels: Agreed! As much as we all love coding, we don't want it to be this hurdle players have to overcome to enjoy making games. While more limited than code-heavy engines, we're hoping that VGM lets them get creative and make something they're proud of with as
27 Replies
179,974 Views