DerekPaxton

DerekPaxton

Joined Member # 633504
208 Posts 831 Replies 2,851 Reputation

*** RELEASED 5/1/2019 *** Note: This update includes Ciacco, a stress test map. Please let us know if you run into performance issues on it. Features New Mission: Ciacco, home of the spiders. And where a new enemy arrives, the Falling Star. When a Falling Star is destroyed it temporarily dis

2 Replies 12,423 Views

Epicurus has already suffered an assault. The colonists set off a bomb that destroyed the invaders, and killed themselves as well. The colony is already on fire when we arrive and won't survive any sort of assault. It's going to be a long night.

0 Replies 33,109 Views

Patch notes should be public. I have the latest ones posted here: https://forums.stardock.net/494618/page/1/#3747442 Let me know if you have any issues checking them out.

6 Replies 13,965 Views

[quote who="FPS_DAISUKI" reply="4" id="3747607"] How about changing to "Salvage does not provide a score"? When we are playing Crazy difficulty, if there is no supply of metal by salvage, I think clear is quite difficult. [/quote] I'd rather make crazy a little easier than enforce this type of gameplay. I just don't think it's very fun to be scrapping and changing towers. But this is why scavenger modules now give metal based on the unit killed

7 Replies 46,554 Views

I am glad you are enjoying the game, there is a lot more to come. But you get exactly what we are shooting for. Destruction and fun strategy that you can jump right into. Your feedback is always appreciated as we release new content. Steam reviews are also great as they help more people see and play the game.

3 Replies 10,752 Views

We released a new mission today, Gallehault. Gallehault is massive and combines a wide variety of threats, from a wide variety of directions. In Gallehault you will face massive swarms, air assaults, cruisers, healers, face units rushing your colony and waves targeting other sites. Gallehault starts you with two metal refineries and a fission reactor. But it's large map is going to make it difficult to defend all of them (I've never been able to defeat Gallehault with sacrificing at l

6 Replies 89,829 Views

[quote who="sludgeface" reply="1" id="3747390"] Mix it up! Both are appealing, sometimes you want a quick fight, sometimes you need to kill an hour. [/quote] I'm glad to hear you say that. The mission we are releasing today is a long battle. But the one we are preparing for release thursday is a quick (but tough) battle.

2 Replies 76,726 Views

*** RELEASED 4/25/2019 *** Note: Updates will break saves. But campaign progression won't be lost (ie: you may need to restart a mission, but you won't need to restart the whole campaign or lose your unlocks). Features Added the Drone Bay- Tower that deploys drones that harass and attack enemies over a large range. Added the ability to use WASD for movement (this will disable tower hotkeys) Unlocked the Thurlos campaign missi

3 Replies 59,269 Views

We unlocked a new mission today, Chariah. Chariah is a remote location, cold with winding paths through the mountains. It is the biggest map in the campaign so far (larger ones will come later) and offers long paths with plenty of great points to place defenses (as well as an enemy that is going to ignore those roads entirely, but we will get to that later. We have a Fission React

2 Replies 76,726 Views

[quote who="satoru1" reply="3" id="3746894"] https://pastebin.com/brJ30f7f Note a whole lot in the runlog.txt that indicates what the error is so I didn't really bother posting it before. Its a bit odd you cant replicate it? I've done it with a few csv files in the "GameCore" directory and it pretty much crashes consistently. I'm using Excel 2016 so that could be a difference? [/quote]

4 Replies 95 Views

Malden is the third mission of the Siege of Centauri campaign. It is the first mission to feature multiple entrances and a fission reactor that provides radioactives to power our orbital abilities. So right from the start I have to consider where my enemies will be coming from, and how to defend two positions. <img src="https://cdn.stardock.us/forums/6/33/633504/3b755f

0 Replies 34,719 Views

[quote who="fordgt90concept" reply="22" id="3746817"] I think I only pause at the beginning because the game doesn't give players enough time to survey the situation before mobs start pouring in. If, as Liquidaire suggested, the game was effectively paused until the first tower was placed, I don't think I'd ever change the speed. [/quote] Tomorrows update will make it so the waves dont strat until the player takes some action. Placing a tower, hitting rush or using an

27 Replies 62,142 Views

1. The slow panning at the beginning is a bit annoying and sometimes it feels like the panning has acceleration and deceleration. This was removed from all missions but Limbo in yesterdays update. 2. Lack of voice acting, but I assume this'll be added in the future. Yeah, coming soon. 3. Archives are incomplete (I like the idea of it and the back stories for the

7 Replies 15,067 Views

*** Released 4/11/2019 *** Features Added Radioactives. Radioactives are used to power Orbitals. There are Fission Reactor's on the map that provide radioactives (your colony also supplies a slow trickle). You can upgrade your Reactors to increase the rate you get Radioactives. Some orbitals have a long cooldown (Orbital Strike), some have no cooldown as you can use them as long as you have radioactives to spend (Overcharge).

0 Replies 79 Views

*** RELEASED *** New Features Added a minimap Added the decoy orbital ability (creates a holographic projection of Milton which delays enemies for a time) Added the Aberny mission Added the Pulse cannon (ignores shields) Added the Flak cannon (does AoE damage vs flying units) Removed Night maps, Vision Orbital, Helious Becon Tower (night maps weren't fun) New Vic

18 Replies 756 Views

This is amazing feedback and exactly why we love our founders so much. I'm going through everything now. Thank you so much for taking the time to share this with us. I'll answer one question quickly. We have 16 missions up until the day before the founders program started. I cut it to 12 just so we could focus on getting those tested and ready for you. I have the other 4 missions ready (they just need to be tested) and you will see them coming in the next week or two.

11 Replies 13,966 Views

Ashes of the Singularity was a fun RTS game, made even better by the Escalation expansion that came out in November of 2016. The game focused on a large scale, and as I played I found myself wanting to watch the battles. There were thousands of ships, millions of smoke trails, explosions, and laser effects, all happening at once. That scope came at a cost. There was a lot to do: armies to order, regions to take, ba

0 Replies 102 Views

Aberny is a colony set in the high arctic wastes of Centauri. The colonists have two Metal Refineries here and we will get free metal form them for as long as we can defend them. Paths here are winding and we are lucky to only be dealing with one entrance for enemies, but some locations may become useless if our enemies manage to destroy a metal refinery and switch targets. Before we start, I'm going to configure the Carpathia (or orbital warship) for the mission. I'm going heavy on o

1 Replies 2,050 Views