You know ive generated a lot more maps and sometimes it does seem to have more. its just the nature of the RNG. I'm going to make them even more rare on rare to prevent cases like your game.
DerekPaxton
I did a few rebuilds with Rare hostile entities and it seems right. For example, here you see one set of sentinels in my starting sector. But it is random. Can you let me know your other map settings? (starting sector size and map size)
Thanks for this. I think this trait is way too impactful. It overly punishes a player who hires a governor because they had nice stats and didn't look carefully at their traits. Im going to reduce the research boost to +20% and the manufacturing penalty to -10%.
[quote quoting="post"]for the record, I still hate the UI overlays. They're too big and cover too much up. They need to be able to be toggled off (or better yet a UI setting to display GC3-like planets instead)[/quote] I will take a look at a game option for this. Maybe some hotkey to toggle them on and off. [quote quoting="post"]I really like the "First Anomaly" video. The camera snap-refocus gives it a nice touch.[/quote] Thanks, the cinematic team
[quote who="PaulLach" reply="1" id="3833340"] Another observation: The video associated with the second screen snapshot below has been played about 5 times now. At first, I thought that it meant that I was studying a new TYPE of precursor relic, but now I have seen this video multiple times for the same type of relic. <div class="resized" styl
The issue you are seeing with techs is because those techs were removed in an update. If you start a new game you won't have that issue.
I like this idea!
Thanks for taking the time to write this. I tended to keep the categories more generic because they need to be used as bonuses for events and decisions too. Something like "Harmony" can be used broadly, where "Indigenous Cultures" is very specific. Specific is good for the ideology screen, but bad when I'm trying to hook it up to other systems. The thing I dislike most (and you changed it too) is "Cruelty" as an ideology. "Cruelty" isn't an aspiration of any real civilization an
*** UNRELEASED *** Fixes Fixed an issue with the Sedge objective of winning before a Retributor spawns
*** RELEASED 03/31/2020 *** Fixes Fixed an issue where the resource requirements for the data logs are off Fixed an issue where an unknown colony beacon object was showing up in the crafting building list Fixed a V/O line at the Scryve Monitoring Station The Tywom continue to ignore social distancing protocols
*** RELEASED 03/19/2020 *** Fixes Fixed an issue that caused a crash with the Cultists of the Forge mod (Cultists spawned a character with an invalid ship blueprint, the game now handles that without crashing) Typo fixes
*** RELEASED *** Fixes Fix for a crash that happens on some computers when placing a tower Fix for a rare crash when the Gravity Well's warp effect is being rendered
*** RELEASED *** Fixes Crash fixes Increased logging if the video card becomes non-responsive Performance improvements
*** RELEASED 10/10/2019 *** Fixes Crash fixes Crash reporter now grabs additional data Fixed an issue where crashes can occur on game load Added data protection for progress files Fixed an invalid unit in Ulrath Endless Fixed crashes from incomplete scenario workshop data (if a scenario didn't complete download)
The 1.04 patch should fix this. The problem was that your game had crashed while writing out your player progress. We fixed the crash but your player progress was still corrupt (which was cuasing a crash on load when it tried to read it). The 1.04 update identifies and resolves the issue if it finds corrupt files.
*** RELEASED 10/03/2019 *** Fixes Fixed an invalid unit on Ulrath Fixed issues that can cause the game to crash on start from: Downloading an invalid scenario If a custom scenario map cant be found If your progress is corrupt
Thank you for that video, I responded over in the steam thread.
Please try this optin, it should spend load times significantly: https://forums.stardock.net/497040/siege-of-centauri-patch-103
The fix is in this optin: https://forums.stardock.net/497040/siege-of-centauri-patch-103
Please try this optin and see if it resolved your issues: https://forums.stardock.net/497040/siege-of-centauri-patch-103
*** AVAILABLE *** Fixes Crash fixes Fixed an issue where Temporal Shift will put units off of the path. Performance Improved loading times Balance Put a max on the amount of metal interest that can be accrued per second Increased the hit points of Hatchlings
If the save was made with the same version of the game when you go to restart the mission it will ask you if you want to load the save. If the save was from an earlier version of the game then it cant be loaded (because the stuff in the save isn't valid anymore).
Thank you so much for the info. Why are looking at why that initial load was so slow for you
*** RELEASED *** Fixes Fix for audio crashes Fix for a hang when running multiple missions in one session Improved the perf impact of drone attacks Added a message popup if the game can't write to the "my games" directory (typically because of anti-virus)
Interesting, thanks for posting this. According to your log the game is loading all the audio files. There isn't an error loading them but your computer is much slower than mine (your file loads are taking ~5x as long). So for me the next step in your load process takes 17 seconds, for you it should take about 90 seconds. Is it possible that if you just let it sit for a while it would load? Please let me know, and thank you for providing this information.