Kurt_Blitzer

Kurt_Blitzer

Joined Member # 4760159
4 Posts 36 Replies 1,784 Reputation

Nice work Old-Spider! If you ask me, the AIs should not get both, a base movement speed bonus and % boni. Generally, applying the % boni to things like movement which just linearly grows (unlike sensor power) is also questionable. They will probably get 100+ moves in lategame. Maybe it would be better to just increase base movement speed per difficulty and do not apply the % bonus here. I think I will lower the difficulty settings for now to avoid those kind of

7 Replies 56,847 Views

It is not only OP, it is ridiculously OP. These boni are so much better than any other race abilities that you basically have to take it for your custom race. I started to just ignore it and not play with it (or against races using it). I would recommend to just rework it completely or nerf it to somewhere between 50% and 100%.

10 Replies 50,391 Views

I was used to ignore trading/tourism and the whole eco system cause I just milked the minor races for money the whole game long. Lateley I started to realize that an high amount of credits can be game chaning for diplomatic reasons and I changed my playstyle. I specialize one planet to trading (with trade capital) and reroute all my trade routes from there. This really pays off and also helps your diplomacy game. You can see

14 Replies 32,086 Views

Thanks for the link, I might switch back to Incredible, too. Another option is to only put one ore two godlike AIs in (using random so u dont know which one). I played a few godlike games like this, but I never was crushed that hard (so fast). I recently changed the game speed and research rate to "fast", maybe that's the reason. I guess I will switch back the research rate to normal for my next game.

4 Replies 16,956 Views

Hey, today I played a 9 random godlike AI immense map and thought I am in rather good shape, a few turns later (171) I was greeted by the "defeat" screen. My first suggestion is that when you lose a game - let us know who won the game! I had to dig into the replay and take over the AIs (localplayer #) to see that it was a science victory by the Torians (not 100% sure). One thing I realised in this game: <str

4 Replies 16,956 Views

Hey Stardock, thanks for the ongoing support and new content for the game. I have a minor suggestion: can you add the "close menu" functionality of the escape hotkey also to the ship designer and diplomacy screen (the only two screens which you cannot close usign escape). Best regards

0 Replies 9,042 Views

Hey, I just finished a game on patch 1.61 (with the Merc. DLC) and want to share a few thoughts here: I played with all original factions and one custom faction on a gigantic map (all random) and set 3 to godlike, 3 to incredible, 3 to gifted and 2 to normal. The game evolved to a state where I was in an alliance with all parties (including minors) expect the Krynn. The Krynn were able to pump out 5k hitpoints fleets with about 3k missiles all over the map. Si

0 Replies 8,931 Views

if anyone is interested, here is what I usually do when I want to wipe a disk method 1: http://sourceforge.net/projects/dban/files like Daiwa already mentioned before method 2a: in case you are not using linux boot from a debian live image ( https://www.debian.org/CD/live/ ) open a terminal $ sudo fdisk -l #

8 Replies 31,458 Views

[quote quoting="post"] [...] It'll be DLC that funds these features [...] [/quote] Glad to hear that you keep on improving the game. It's okay to fund that by DLCS, as long as they provide quality content/improvements. That's far better then abandoning a great game. I will buy the February DLC/expansion for sure!

121 Replies 733,411 Views

first of all you need to complete the "aggression" phase in the tech tree then you are able to research the three special techs (the white ones) finally ascend to victory (by building an ascension gate)

5 Replies 12,777 Views