DarkYorPathfinder

DarkYorPathfinder

Joined Member # 3016452
13 Posts 30 Replies 5,040 Reputation

one question remains... why? forgive a noob. seems if you try to lure the AI to one of the two parsecs (like I do know you can do to lure the AI to your home space to get some special attack bonuses) he/she/it will first attack the starbases themselves defeating the purpose. at least I presume this is the case. unlike miners starbases seem to be a target for the AI. or will the AI once 'locked on' to one of your ships foolishly pursue it even into the middle of such an array? but even if so how

41 Replies 112,765 Views

Okay, this is going to show my background as a wargame geek, but here it goes. There are generally two kinds of combat simulation models usually applied to something that can be extended to the kind of thing being played at by GalCiv2 ship combat.[HR]First there is the "tank combat" hard-target (armored, unlike say a truck) point-target (as opposed to an area effect like against a dispersed target like an infantry unit) model. Here essentially you check for a projectile to hit the

16 Replies 10,310 Views

I see where I was getting this wrong by the way. In my early cakewalk games I had some very small ships with only a single weapon, hence only one attack. Then my next games (still small maps) I fought almost all one-ship battles just the way it worked out. Somehow though this was the norm until later. When I tried my first large-map conquest-only game I noticed when I built photon torpedo ships with the Altarians that suddenly they were able to get multiple shots. Did not yet understand that was

12 Replies 13,847 Views

In my first few games with DL and even I think DA you could only attack once per ship so if you were outnumbered by smaller enemies you kind of overkilled one at a time while the rest finished you off. I have noticed playing TA lately that you now attack a number of enemies at once. At first I thought this was related to the Photon(ic) missile techs where it says something about variable yeilds but now I notice this with Psyonic beam also. Is this a new combat twist or when/how does it show up a

12 Replies 13,847 Views

Altarians do not have the techs for the Drath political manipulation and war profiteering. Drath, and perhaps Altarians too I don't know, oddly do not get the Concepts of Malice when choosing evil so there are no Mind Control Centers. Drath do get Psyonic weapons when choosing evil. Not sure if Altarians get anything from choosing evil or not, but they do get the extra good techs like defenses. The Altarians never seem to do well in TA as an AI empire, and when I played them I did okay for a whi

37 Replies 12,425 Views

...starting a new gigantic-galaxy conquest-only DA game (after doing decent with Altarians then getting my butt kicked in the end game by the Drath in a TA immense galaxy conquest-only game) with a kewel custom race (Super Warrior, speed, weapons, research all to the max) only to find my home world has not only a 700% manufacturing bonus tile (geesh, didn't even know there _were_ 700% bonuses) but also a 300% _and_ a 100% research bonus tile, plus to top it off not in a bad spot on the galactic

1 Replies 2,074 Views

actually, I can see I am a bit of a noob at this. previously i commented about the military ai however that was in a small map game against mostly the iconians who never for some reason bothered researching enough weapon techs. now i am playing on the biggest map late into the game and man, those ai ships and fleets are tough.[HR] one thing i am noting is that my few large ships just do not seem to stack up against the hordes of tiny ships the ai uses.[HR] if anyone has noticed

12 Replies 3,516 Views

this did not happen until my current game, although this is my first non-cakewalk game so the first game the AI is actually doing anything. sometimes when I hit the "turn" button the AI will make a couple moves then just stop and do nothing but the turn button is still blacked out. i still have mouse control and oddly can access info screens etc just obviously none of my units can move since they have 0 move left (actually, sometimes this has gotten so bad the left mouse ceases working too). gen

3 Replies 2,561 Views

another item... in the spirit of the race designs on the game start screen where picking AI how 'bout showing what the AI levels actually mean (bonuses, ai features, etc like indicated on the wiki page)? might be extended to some of the other selections.

12 Replies 3,516 Views

another item (gameplay)... on the research screen show the actual numbers (base) like in the shipyard design screen for each item made available by the research - ie weapon class show the damage and size defense class show the defense and size - and same for buildings which are made avail by research items show what the building actually does like what you see in the planet screens - if this is a storyline thing where you do not want to reveal it (somewhat absurd since you _can_ see the whole te

12 Replies 3,516 Views

[quote] Just thought of one other really, really needed item -> right now when you direct more ships to a planet than it's starport can support they seem to just disappear. no warning, no nothing. That would be called a bug, and you should report it so that it can be fixed . EDIT: Though i myself can'

12 Replies 3,516 Views

Just thought of one other really, really needed item -> right now when you direct more ships to a planet than it's starport can support they seem to just disappear. no warning, no nothing. how about a warning saying that ships on course to planet X would make this exceed the limit (or better yet, just don't have them go into orbit but bounce instead like transports or constructors or miners do when they can not get to their respective destinations?

12 Replies 3,516 Views

Just a noob (can't even get linefeeds into this posting) but some things I have noticed that I think should be worked on: User Interface: more rollover help text on icons, such as the ones next to the planets on the main map, remove techs that show up on tech trade screen which the AI says it already has researched (like the ones you already have are removed from the AI side)... Game Play: if it is true that pop growth changes in huge steps at certain approval ratings 'fix' this so it is smooth,

12 Replies 3,516 Views