OMG No multiplayer...
from
GalCiv2 Forums
Really a shocker in the morning...
I have been following GalCiv 2 for quite a while but it *never* even occured to me that a game nowadays, especially a TBSG turn based strategy game would not have a MP option. This completely startled me. I *only* play those games for the fun of competing with friends and hoped GalCiv 2 would fill the void MoO3 and BotF could not.
Thus just now the game for me went from *extremely excited about* to a game that i may try out, play a few games and then cast into oblivion. Such a great disappointment and that on a Monday.
Sorry about that, I usually don't whine but I and many of my friends and acquaintances wait for a game we can compete in and with just this exact setting. So now we have to wait another time span, if ever such a game will come out and be decent. I even took holidays already early march to have lan-parties with my friends.
I am completely at a loss how someone can develop a game nowadays without this option. Imho the developer is missing out on a significant market. If I take my reference group, many won't buy this game now (if they believe me that there is no MP).
This is no way to begin a week...
I have been following GalCiv 2 for quite a while but it *never* even occured to me that a game nowadays, especially a TBSG turn based strategy game would not have a MP option. This completely startled me. I *only* play those games for the fun of competing with friends and hoped GalCiv 2 would fill the void MoO3 and BotF could not.
Thus just now the game for me went from *extremely excited about* to a game that i may try out, play a few games and then cast into oblivion. Such a great disappointment and that on a Monday.
Sorry about that, I usually don't whine but I and many of my friends and acquaintances wait for a game we can compete in and with just this exact setting. So now we have to wait another time span, if ever such a game will come out and be decent. I even took holidays already early march to have lan-parties with my friends.
I am completely at a loss how someone can develop a game nowadays without this option. Imho the developer is missing out on a significant market. If I take my reference group, many won't buy this game now (if they believe me that there is no MP).
This is no way to begin a week...
).
Maybe it's the patience of dealing with family instead of strangers or whatever - these are games that have typically lasted 5-6 or even 8 months anyways - send a turn in an email with a couple lines of text ("hey, bob, how's that new car working out") or a digital pic of the kids, then get a turn back later. And can always chide anyone who's slow through IM or the phone. It's not a hurry up and wait kind of thing for us. So whilst it might be an annoyance to other players, it's not something that would have to be addressed so far as I'm concerned.