"I have 3 idle CPU cores ready to take on the task of physics calculations and thats just counting the CPU so you wouldn't believe just how much my GPU can do given the CPU could render this data." RiddleKing, 2012
Right now we could decrease the speed of bombers and have them raped by fighters, flak and ant-strikecraft abilities. After failing so hard we would then increase the bombers hp taking into account of real world mechanics that show you that a bomber is bigger and bulkier.
After we increase the HP and shield points we would then have to find a balance between them and flak. You know so flak and high armor targets aren't wiped by indistructable bombers.
After suceeding to find the balanced hp numbers then we would assess flaks dps against them and fighters. We will probably have to increase the fighters dps to account for the bulkier bombers hp but also test the extra dps against all light armor units and increase there durability. After that we would then find a balance once again and continue the same process.
The question is how much of a difference will be felt with a decrease in their speed?
Answer: they will be more seating ducks to all kinds of weapons that can target them.
The problem: Aren't we just making corvettes by making bombers bulkier?
Answer: Yes we are. That is the sad part.
Question: So what do we do about them?
Answer: nothing for now.. we need to do the testing. It would probably mean overhauling all the units speeds or not but those are the quirks of game development.
"Thank you for taking the time to read my text. If there is any grammar and spelling mistakes then please forgive me because I speak more than 3 languages-one them being advent." RiddleKing,2012
RiddleKing - signing off