Revelation Battlecruiser needs rebalancing

It's meant to be the Advent's Marza but it's planet killer ability doesn't come along until lvl 6 and until then the only good ability it has is Reverie which is great for shutting down an enemy cap ship but does no damage. Guidance doesn't really help with much of anything while Clairvoyance is complete junk.

 

I can see where it's coming from but the Advent already have a support cap so I'd rather my siege cap was actually better at it. Reverie certainly is powerful but I'd really like to have some choice as to how to build my cap because as it stands I never do anything but put a point into Reverie when I'm able and flip a coin as to what I point the spare point into until lvl 6 because Clairoyance depletes your AM which doesn't become easy to replace until much later while Guidance does sweet FA and I'd rather keep my AM in combat for disabling the enemy cap anyway.

65,812 views 89 replies
Reply #1 Top

Yup, pretty much its on the same lines as the Radiance. It has no fleet synergy with the current Advent setup. All they really need to do is replace Guidance with something else

Reply #2 Top

Radiance has more synergy than the Revelation. It could do with being hardier given it's synergy role is that of a tank but even so. The only thing the Radiance is good for is shutting down enemy caps. It is extremely good at it, eventually able to keep 2 on permanent lockdown with enough micro, but that is all it can do and I just wish it had some other way to be built.

 

If Clairvoyance was super cheap I could see that being really good. You take a weaker initial cap ship and for your loss in utility (colonize) and power (the halcyon in general) you get really powerful early intel when it matters the most. Guidance should probably be changed to a buff (area buff?) that increases the fire rates of affected ships or just scrap it for something else entirely.

Reply #3 Top

Out of all its got, you're complaining about Guidance? I thought Clairvoyance would be first on the chopping block or something.

Reply #4 Top

The Revelation definitely needs an overhaul.

Reply #5 Top

Quoting Pat_22_, reply 3
Out of all its got, you're complaining about Guidance? I thought Clairvoyance would be first on the chopping block or something.
End of Pat_22_'s quote

 

Clairvoyance could be a fantastic ability if it didn't cost so bloody much. Imagine starting the game and getting your Revelation out in say a minute? Then using it to do most of your scouting. That's at least 1 extra disciple you can field from the seekers you didn't build and it gives you almost real time intel on your galaxy allowing you to ambush enemy caps early then keep them Reverie'd until you kill them with your disciple swarm. Losing your cap ship that early would be awful and not possible without that scouting ability. Compared to that Guidance does absolutely nothing as it stands.

Reply #6 Top

Guidance is decent now that its an AOE, it just needs to get better as it levels, and not get more expensive.

Reply #7 Top

Correct me if I'm wrong but all it does it reduce ability cooldowns. Exactly what in the Advent fleet really benefits from that? If it came with a reduced AM cost I could see it working that way but it's just cooldowns. And even then how many Advent ships have abilities designed for rapid spamming in such a way that Guidance would help?

Reply #8 Top

Quoting NovaStalker, reply 7
Correct me if I'm wrong but all it does it reduce ability cooldowns. Exactly what in the Advent fleet really benefits from that? If it came with a reduced AM cost I could see it working that way but it's just cooldowns. And even then how many Advent ships have abilities designed for rapid spamming in such a way that Guidance would help?
End of NovaStalker's quote

 

Just every capital ship and titan, as well as star bases?

 

Not to mention it also works on allied ships, so every other capital ship as well, and every other Titan, star base, etc...

Reply #9 Top

I'll just echo the sentiments here since it's already been covered but I think Guidance is the only problem with this ship.  Reverie's handy, Mass Hysteria is a decent siege tool, and instant intel anywhere on the map with Clairvoyance isn't bad at all.  That, I use all the time.  As was said, it's just a little AM-intensive for the early game. 

Reply #10 Top

Quoting Pat_22_, reply 8

Quoting NovaStalker, reply 7Correct me if I'm wrong but all it does it reduce ability cooldowns. Exactly what in the Advent fleet really benefits from that? If it came with a reduced AM cost I could see it working that way but it's just cooldowns. And even then how many Advent ships have abilities designed for rapid spamming in such a way that Guidance would help?

 

Just every capital ship and titan, as well as star bases?

 

Not to mention it also works on allied ships, so every other capital ship as well, and every other Titan, star base, etc...
End of Pat_22_'s quote

 

Are you using a different Advent to me? None of their basic ships have spam abilities and only the Radiance and Discord could conceivably spam an ability without running out of AM in seconds. Starbases is certainly an idea as I could see spamming asteroids as quite devastating but only the Loyalist Titan would get any benefit from it. As for allies they can fend for their sodding selves. I am not balancing a game working on the premise that I have to have allies for my Capital ship to be useful.

Reply #11 Top

See this is where that 75% increased antimatter regeneration everyone keeps complaining about comes in handy.

How can you not see the benefit of 25% more Chastic Burst? The Rebel Titan hardly ever runs out of antimatter, two of it's four abilities are passive and one of the remaining two is only something you'd use when your Titan is taking a massive beating.

Reply #12 Top

I've not really seen Chastic Burst help all that much. It seems to get reduced quite steeply by armour so the 500 damage it says it does is generally closer to 200 though I suppose every little helps. I may have just been unlucky the few times I've used it and a couple of those were me testing it against the pirate base so I'll assume for the sake of argument that it's not crap but that still leaves a huge chunk of the Advent fleet getting almost no benefit from reduced cooldowns.

Reply #13 Top

At level 4 it deals around 1000 damage ( give or take 50, I don't recall the exact number ) and works well with Malice. It pretty much wipes out entire fleets with a few blasts, armor or no armor.

Reply #14 Top

Quoting Pat_22_, reply 13
At level 4 it deals around 1000 damage ( give or take 50, I don't recall the exact number ) and works well with Malice. It pretty much wipes out entire fleets with a few blasts, armor or no armor.
End of Pat_22_'s quote

 

Mitigation from armor owns Chastic unfortunately you pretty much have to have the Discord to use it.

Reply #15 Top

Quoting MayallCommunion, reply 14
Quoting Pat_22_, reply 13At level 4 it deals around 1000 damage ( give or take 50, I don't recall the exact number ) and works well with Malice. It pretty much wipes out entire fleets with a few blasts, armor or no armor.

 

Mitigation from armor owns Chastic unfortunately you pretty much have to have the Discord to use it.
End of MayallCommunion's quote

 

LIES LIIIIIIIIIEEEEEEEEEES

 

Well then that's one more reason having 25% reduced cooldowns is good, I can keep Fracture up more efficiently.

Reply #16 Top

Quoting Pat_22_, reply 15

Quoting MayallCommunion, reply 14Quoting Pat_22_, reply 13At level 4 it deals around 1000 damage ( give or take 50, I don't recall the exact number ) and works well with Malice. It pretty much wipes out entire fleets with a few blasts, armor or no armor.

 

Mitigation from armor owns Chastic unfortunately you pretty much have to have the Discord to use it.

 

LIES LIIIIIIIIIEEEEEEEEEES

 

Well then that's one more reason having 25% reduced cooldowns is good, I can keep Fracture up more efficiently.
End of Pat_22_'s quote

 

While I do agree, this would make the revelation a very late capital ship. Generally my Capital ship order is

 

Eco: Progenitor -> Discord -> Halcyon -> Rapture

Offense: Halcyon -> Progenitor -> Discord -> Rapture

 

I do see how the 25% cooldown would be nice on Chastic/Fracture. I can see some nice synergy there with the Revelation added in. But still the Revelation is mediocre, I think it should have a secondary effect to it and it would be an amazing capital ship. Also to the nay sayers, the revelations abilities have amazing synergy with siegeing  a planet! Clairvoyance to scout, Reverie for keeping disables of of the Revelations ultimate, and I guess Guidance for making the ultimate cooldown faster;P

Reply #17 Top

Oh yeah, no question there, I get it as a late ship. Guidance only works well when you've got a bunch of other ships for it to work on.

 

Or a cheap 1v1 rush where I want to reverie the crap out of the enemy cap while I rush his planet and kill all his stuff.

Reply #18 Top

Chastic Burst+Malice+Fracture.

That said, just like Cleansing Brilliance, when Malice got nerfed into the ground, Guidance also took a hit as Malice was the only ability that was terribly useful for keeping up at all times when you had a large fleet of Illuminators as it allowed you to propagate damage across the entire enemy fleet, destroying pretty much all in your path.

That said, I've never had too many problems with Advent AM reserves, so IMO that wouldn't be the way to fix it.  It has been discussed many times before and as before, the Radiance and the Revelation are lackluster compared to the other three.

When rebalancing abilities for my own personal mod, I buffed Guidance to be 25/30/35 and made Reverie boost the regen rates of any allied ship it was cast on, creating a synergy with the Revelation and Radiance where you would use Animosity to force enemies to attack it, use Vengeance to return damage, and use Reverie to help keep it alive.

Reply #19 Top

Quoting MayallCommunion, reply 16
Also to the nay sayers, the revelations abilities have amazing synergy with siegeing  a planet! Clairvoyance to scout, Reverie for keeping disables of of the Revelations ultimate, and I guess Guidance for making the ultimate cooldown faster;P
End of MayallCommunion's quote

 

Hysteria is channeled so Reverie won't keep the disables off that long and Clairvoyance doesn't do anything a Seeker vessel can't do. Which doesn't even address the issue that until lvl 6 it's as useless as every other capital ship for planet killing meaning you need to really level it hard and it's a late game ship as you said. My problem with the Revelation is that it's a one trick pony. It's all Reverie until lvl 6 at which point it actually starts fulfilling the role it's meant for.

Reply #20 Top

Quoting NovaStalker, reply 19

Quoting MayallCommunion, reply 16Also to the nay sayers, the revelations abilities have amazing synergy with siegeing  a planet! Clairvoyance to scout, Reverie for keeping disables of of the Revelations ultimate, and I guess Guidance for making the ultimate cooldown faster;P

 

Hysteria is channeled so Reverie won't keep the disables off that long and Clairvoyance doesn't do anything a Seeker vessel can't do. Which doesn't even address the issue that until lvl 6 it's as useless as every other capital ship for planet killing meaning you need to really level it hard and it's a late game ship as you said. My problem with the Revelation is that it's a one trick pony. It's all Reverie until lvl 6 at which point it actually starts fulfilling the role it's meant for.
End of NovaStalker's quote

 

I have played the Advent for a long time buddy, Reverie last 20 -> 30 -> 40 seconds, hysteria has a duration of 40 seconds. :)

While yes it does keep 1 disable busy, we can be thankful there are not a lot of them:p but I do agree with you for the most part.

Reply #21 Top

Late game: Toggle Animosity manually if you think your other cap is about to die as you escape a gravity well:

Watch the enemy fleet try chew through 17 armor points and lol.

 

The radiance you see in the above screenshot has survived major punishment but is a beast as a result.

 

Problem: Animosity may run but a human player could still redirect firing to the more damaged cap.( fix this please)

Benefits:

The radiance after the absorptive armor and armor upgrades is the most buff capital ship in the entire game and has the most powerful ray gun for a capital ship class unit. 

When you start with 2 halcyons you don't need worry about steal/transfer anti-matter but rushing for 3 hostility temples, researching transfer anti-matter when you start with an halcyon and radiance to then spam desciples -before you add defense vessels is a good way to keep detonate anti-matter targeting multiple capital ships. Its another one of my lol strategies i find amusing Esp since Carrier caps of the other races depend on abilities for there sc. The transfer am also increases the frequency of Push from halcyons which goes to great length in defending a early level radiance from bombers. 

 

Just remember with this strategy you need fighter squads on the halcyon and leveled radiance to macro them to take out lrm-before you get defense vessels. 


 

The Revelation was designed to reduce the Desciples transfer anti-matter cooldown from 30sec cool down to 23sec where it increases the performance of the abilities of the capital ship with more anti-matter recharges every 23 secs. 

Guidance does not mean abilities exhaust themselves. With desciples the performance of your fleet is more deadly to your enemy.

 

 

Planet Bombing:

The revelation has planet bombing stats of 50dps

You also get planet bombing upgrades of up to 30% which could sum up to over 60dps without hysteria. 

Compared to a desolator it starts with 53dps and its siege platforms can add as much as a total of 50 to 60 dps (estimate). so 90 to over 100 dps.. 

So why is the revelation bad and good as a planet killer? its bombing damage in the beginning is not ability or ant-matter dependent so its not vulnerable to detonate am for example but requires research for more dps. 

 

Reply #22 Top

IMO revelation has 3 2 problems:

 

First, Provoke hysteria is rather lackluster.  I had a thought for a simple(and thematic) way that Provoke Hysteria could be buffed and made more useful.  Change it from it's current form to:

Provoke Hysteria: Reduce duration from 40 seconds to 25/30 seconds.  Increase population damage rate from 1% per second to 2% per second.  Replace planetary damage with "reduces the target planet's allegiance by 1% per second".

All in all a full 25 second channel would result in 50% population killed and 25% drop in allegiance.  Even if the world doesn't fall that would be a very useful hit to the enemy's economy.

And frankly it fits into the Advent culture kit, allowing the Advent to send in their siege ship to "finish off" worlds which they have been putting cultural pressure on. at a max of 25/30% allegiance damage the world would need to have been already had it's allegiance reduced by advent culture(so no freebie planet destructions as all planet start with at least 35% allegiance).

 

 

Secondly, it needs a bit more survivability.  Since Reverie breaks if Revelation moves too far away, as it stands it's easy for the enemy to just focus the squishy revelation, forcing it to retreat and ending it's active reveries prematurely.

 

 

The other problem with Revelation is Guidance.  the ability quie frankly sucks.  The AM cost is prohibitively high, the bonus not so useful(very few advent ships actually benefit much fro faster cooldowns), and to top it all off the poor low rank uptime means it needs to be ranked up to reach it's potential(low as that is).  All in allwastes AM that could better be used on Reverie.

Honestly I think the ability needs to be entirely reworked- the stat it gives just isn't very appealing for the advent.  Ideally I'd like to see it turned into a passive of some sort so that Revelation could focus it's AM on Reverie.   Reworking Guidance would be a great chance to add some needed survivability.  I've had a number of ideas, but none have inspired me enough to post here yet though.

 

 

Reply #23 Top

What if the ultimate and Clairvoyance swap, and Clairvoyance becomes a passive aura which gives you full Intel (yes, full) on all stars in a 3-4-5 star radius (I suspect 4, but needs some testing ingame)?

 

A scout ship. A really really awesome one at that. :P

Reply #24 Top

Would be cool but more than likely overpowered unless it was ever 1 system-2 systems if you rank it up again. The problem however is not the sieging ability of the Revelation.

 

Bilum Invoke Hysteria is probably the best siege ability in game. As for survivability I do agree mainly because here you have this giant ship that is supposed to stand still and siege things, and it has very low health and shields 2075 health and 1500 shields. Both of these stats are lower than the Radiance. And guidance is not a bad ability stat wise its very good, however it is bad for the advent as Riddle King had said it was meant to be used as a way to decrease cooldowns for transfer antimatter, unfortunately thats kind of lack luster. A complete rework is not necessary really.

Reply #25 Top

Clairvoyance should reveal the whole map-don't care how many stars..everything.