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Revelation Battlecruiser needs rebalancing

Revelation Battlecruiser needs rebalancing

It's meant to be the Advent's Marza but it's planet killer ability doesn't come along until lvl 6 and until then the only good ability it has is Reverie which is great for shutting down an enemy cap ship but does no damage. Guidance doesn't really help with much of anything while Clairvoyance is complete junk.

 

I can see where it's coming from but the Advent already have a support cap so I'd rather my siege cap was actually better at it. Reverie certainly is powerful but I'd really like to have some choice as to how to build my cap because as it stands I never do anything but put a point into Reverie when I'm able and flip a coin as to what I point the spare point into until lvl 6 because Clairoyance depletes your AM which doesn't become easy to replace until much later while Guidance does sweet FA and I'd rather keep my AM in combat for disabling the enemy cap anyway.

65,825 views 89 replies
Reply #26 Top

Quoting RiddleKing, reply 25
Clairvoyance should reveal the whole map-don't care how many stars..everything.
End of RiddleKing's quote

 

"Reveals all planets 2-4-6-8 phase jumps distance from the gravity well in which the Revelation Battlecruiser is located"

Reply #27 Top

Quoting Pat_22_, reply 26

Quoting RiddleKing, reply 25Clairvoyance should reveal the whole map-don't care how many stars..everything.

 

"Reveals all planets 2-4-6-8 phase jumps distance from the gravity well in which the Revelation Battlecruiser is located"
End of Pat_22_'s quote

 

Dude-reveals everything. No teasing please.

Reply #28 Top

Quoting RiddleKing, reply 27

Quoting Pat_22_, reply 26
Quoting RiddleKing, reply 25Clairvoyance should reveal the whole map-don't care how many stars..everything.

 

"Reveals all planets 2-4-6-8 phase jumps distance from the gravity well in which the Revelation Battlecruiser is located"

 

Dude-reveals everything. No teasing please.
End of RiddleKing's quote

 

Why not it also spread culture from every planet also. Would be perfectly balanced.

Reply #29 Top

Quoting MayallCommunion, reply 24
....

Bilum Invoke Hysteria is probably the best siege ability in game.

End of MayallCommunion's quote

Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades).  Against a 6000 HP planet Provoke hysteria deals 60 DPS.  Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing.  Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation.  The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet). 

 

The Icing on the cake: The vasari level 6 siege ability "drain planet" in addition to producing resources deals damage as fast as Provoke Hysteria against 4500 health planets and actually deals damage faster the Provoke hysteria against any planets with less health and can do so from a farther distance away.

 

Honestly I just feel that having ana llegiance drain would be far more broadly useful and interesting then the current effect.  it would synergize with advent strong culture, and even when there's no time/advantage to take a planet it could provide a nasty economic hit to the enemy before your fleet flees.

 

People assume that it's the best bombardment ability because it is % based(people like scaling effects), but in reality it's pretty medciore.  Honestly I think most of the non-level 6 planetary siege abilities are actually better as they can be used while bombing the planet normally(rather then being a channel).

As for survivability I do agree mainly because here you have this giant ship that is supposed to stand still and siege things, and it has very low health and shields 2075 health and 1500 shields.Both of these stats are lower than the Radiance.

End of quote

Aye, though base stats alone aren't the solution methinks.  No advent capitalship can really take a bunch of punishment.  Part of the problem isn't just hat it's squishy but rather that it's only useful combat ability ends prematurely if the Revelation is forced to flee(can't think of other ships for which this is the case).  Frankly it needs enough survivability that the enemy thinks twice about focusing it to negate Reveries rather then choosign a softer target.  I think this would be difficult to achieve vai base stats alone

 And guidance is not a bad ability stat wise its very good, however it is bad for the advent as Riddle King had said it was meant to be used as a way to decrease cooldowns for transfer antimatter, unfortunately thats kind of lack luster. A complete rework is not necessary really.

End of quote

Meh, just seemed to me that very few advent ships really benefit from a cooldown redux, resulting in the general fleet synergy of this ship being lower then other possible choices.  It would be much easier to make the ship useful if it had a skill with broad usefulness rather then one that gives a stats bonus which is only really useful for a couple ships in the advent arsenal.

 

Reply #30 Top

Causing culture to spread is the way I did it..  Seemed to work out quite well.

Reply #31 Top

Quoting bilun, reply 29
Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet).
End of bilun's quote

 

Doesn't Provoke Hysteria ignore bombing damage reductions, since it's not tachnically bombing, thus why it's better than regular bombing against fully upgraded planets, because no matter what it will deal that static 1% damage per second.

Reply #32 Top

The main reason is that it's great late-game because it can just wipe the floor with highly upgraded worlds at a rate far higher than any other ship.  This isn't something you use on an asteroid.  You save this sort of thing for deserts and terrans with 6000 health.

Reply #33 Top

Quoting Volt_Cruelerz, reply 32
The main reason is that it's great late-game because it can just wipe the floor with highly upgraded worlds at a rate far higher than any other ship.  This isn't something you use on an asteroid.  You save this sort of thing for deserts and terrans with 6000 health.
End of Volt_Cruelerz's quote

 

Exactly.

 

 

...unless you just love hearing the people screaming and suffering, then you use it on anything, hehehehe...

 

It's back by the time you're in position around the next world anyways.

Reply #34 Top

Quoting bilun, reply 29
Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet).
End of bilun's quote

From what I recall, if you get the artifact world, you can upgrade it to have 15,000 health, and then suddenly Provoke Hysteria can deal 150 damage a second.

Reply #35 Top

Quoting Pat_22_, reply 31

Quoting bilun, reply 29Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet). 

 

Doesn't Provoke Hysteria ignore bombing damage reductions, since it's not tachnically bombing, thus why it's better than regular bombing against fully upgraded planets, because no matter what it will deal that static 1% damage per second.
End of Pat_22_'s quote

 

Honestly I'm not sure.  But in the end that's just piling on another conditional. it seems to oniche to me for a ultimate that does nothing but siege planets deal more damage then it's basic bombing weapon systems only if the planet  has 600 HP AND the opponent has researched planetary bombardment damage reductions.

 

In all honesty a level 6 capital ship ability that does nothing but siege should IMO always deal more damage then the ship's basic weapon systems- the ability shouldn't require multiple conditionals just to beat basic planet bombing damage by a small margin.

Quoting Yottsu, reply 34

Quoting bilun, reply 29Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet).

From what I recall, if you get the artifact world, you can upgrade it to have 15,000 health, and then suddenly Provoke Hysteria can deal 150 damage a second.
End of Yottsu's quote

This is true.  But it only highlights the problem more IMO.  IfRevelation is ever going to gain more general usefulness it needs mroe consistency in it's ult.  Having a niche level 6 ability which is stupid strong ina  single niche scenario(in this case a specific game-type) but kind of bad in all others isn't going to give the Revelation the general usefulness it needs.

 

The current design for the skill doesn't leave room for giving the skill general usefulness without utterly breaking the niche use you've highlighted.

 

 

My proposition however would make room for giving Provoke hysteria general usefulness, a bit of flexility, a more unique & thematic mechanic, and at the same time wouldn't break  the ability in this example(as the % planet health damage is replaced with allegiance damage per second).

 

Honestly if you have 40 seconds(current provoke hysteria channel length) and a few capitalships handy you're going to be able to bombard down the target world with weapon damage alone pretty easy regardless.  My proposition allows the Revelation to destroy low allegiance worlds substantially quicker, or if a world can be taken at least deal some significant economic damage before it retreats.

 

 

 

 

That said if people really wanted to keep the current mechanics, I could see it also working increasing the planet damage/population damage rate, but decreasing the channel duration accordingly(so the same amount of damage/pop damage is dealt over a shorter time period). While I like my proposition better, the key issue with the current implementation is just that the damage rate is rather meager even against high health planets.

 

 

Reply #36 Top

Quoting bilun, reply 29

Honestly I just feel that having ana llegiance drain would be far more broadly useful and interesting then the current effect.  it would synergize with advent strong culture, and even when there's no time/advantage to take a planet it could provide a nasty economic hit to the enemy before your fleet flees.
 
End of bilun's quote

Oh my god, that would be so awesome. Culture based siege? Sign up me!

 

Maybe drop Guidance for some kind of culture repel boosting passive and the Revelation would be able to do some serious culture warfare.

 

Also, tangential question: Does anyone know if the 25% damage boost from the Deliverance engine increase siege damage? I've always been curious.

Reply #37 Top

Quoting bilun, reply 29
Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS.
End of bilun's quote

Yeah, this is incorrect.  Most cap ships do 4-5 dps (even tho the info card says 40-50)!  Ten seconds for every shot or something.  Provoke Hysteria kills 1% per second, for a total 40% (so yeah 60dps for a 6000 health planet).

Provoke Hysteria IS the best seigeing ability against high population planets.  But it does have a fairly long cooldown.  And now Guidance will reduce the cooldown.  (Please see my old post regarding best seige at the link).

Please take note of Pbhead's earlier post.  Apparently Guidance has been improved over older versions.

Reply #38 Top

10 seconds for every shot yes.

Reply #39 Top

Well then disregard most of what I said on provoke hysteria.  I was working under the assumption that the planetary-bombing stat on the infocard worked like every other weapon type...apparently I was mistaken.

 


I still find it annoying that Provoke hysteria only deals more damage then drain planet against 6000 health planets(equal or lower against all other planet healths), but this bit of information on planetary bombardment certainly makes provoke hysteria seem a great deal more worthwhile.

 

 

Reply #40 Top

i use provoke hysteria on every planet once i get it.  It takes little asteroids down very quickly.  With a couple of purge vessels or other capital ships in support, the asteroid is almost dead when the ability is finished.  

Reply #41 Top

It would be nice to change the default auto-cast settings for provoke hysteria and clairvoyance.

I always turn off auto-cast for clairvoyance as it you don't know what system it was cast on.

I always turn on auto-cast for provoke hysteria - like stein220 i use PH on all planets; the long cooldown period isn't a problem as it's usually expired by the time you've moved onto the next system.

Reply #42 Top

shows you what i know

theres nothing better than an AI advent aly because they will use Clairvoyance allot and scout the map for you

also its a great way to keep up with enemy fleet movements and monitor their back systems for weekpoints

Reply #43 Top

Or you could use your own scouts...

Reply #44 Top

Quoting Volt_Cruelerz, reply 43
Or you could use your own scouts...
End of Volt_Cruelerz's quote

Well to be fair Clairvoyance can be used in anywhere on the explored map at any time, their is always a guarantee of it working. There is no guarantee your scout will not be sniped. But that is assuming your opponent is good. To be honest if Clairvoyance gave the ability to reveal mines I would be a very, happy advent player.

 

And Guidance while it is improved, it still does not do much for the advent fleet as cooldowns were never a problem.

Reply #45 Top

Something I posted elsewhere and I thought would be interesting was what if it could increase the range of abilities.  That might be a better buff.

Reply #46 Top

Quoting Volt_Cruelerz, reply 45
Something I posted elsewhere and I thought would be interesting was what if it could increase the range of abilities.  That might be a better buff.
End of Volt_Cruelerz's quote

 

I suppose but it would not really fit with what the revelation is about which is siegeing planets. To reiterate we have Clairvoyance which will be useful for scouting to see if the coast is clear to to siege a planet(with my idea to give it mine vision it would further make this ability better). Provoke Hysteria is used for the siege. The way I see it is Guidance is good for the Revelation but its super high AM cost really hurt the Revelation so instead it would give you and nearby allied targets maybe +25%/+50%/+75%/+100% AM regeneration to help the Revelation keep up with the siege and give the fleet a constant steam of antimatter for their abilities.

 

And while we are talking about buffs, can we make it as tanky as the progenitor its freaking huge, and its squishier then the revelations and has about the same size as the progenitor.

Reply #47 Top

I agree that it is the weirdest siege ship, but it's still part of the Advent, so it needs some synergy and since Clairvoyance and Provoke Hysteria clearly aren't going to supply this, that leaves Reverie and Guidance.  What I did in Rebalanced Races with Reverie was cause it to regen shield and hull at a moderate rate when used on an ally, assisting with Animosity+Vengeance.  Guidance I think could be great for synergies by amplifying the abilities of other ships, but how to amplify is what I'm curious about...  Range?  Target Count?

Umm..  The Radiance is a battleship..  Of course it's squishier...

Reply #48 Top

Reverie is the best ability, it does not need a buff. And like I said a simple antimatter regeneration buff to all surrounding ships would go a long way with guidance. Your ideas could work I just like mine better:3

 

And I meant Revelations I corrected it.(Needs an HP boost, the Revelation has both lower shields and health than the Radiance.)

Reply #49 Top

Why would you ever use Reverie on your own ships though?  POH for instance heals/damages the ship in question depending on alliance.  Sure, Reverie takes the ship out of the picture longer which would be good for critical things (I forget, can it target starbases or titans?), but that doesn't explain why it can target allies.

Reply #50 Top

 

I had no problems with anti-matter and reverie was devasting on the enemy caps. Guidance was handy for transfer am from desciples but overall strong fleet synergy and when reverie was running the fleet automatically picks another target. 

Disabling caps for 40 secs with no problem with anti-matter recharges for the next cast is devasting. 

You could open with an halcyon then a Revelation-don't see why not: