Delaying damage/changes when casting a spell?
Hey,
I just made an animation for a new spellbook, and the effect takes about 17 seconds to complete. However, when I went to test it in-game the damage modifiers of the spell got applied instantly. This would cause the spell to deal damage before the visual effect of dealing damage.
So my question, is there any way to delay the damage and/or changes from a spell when you cast it, so that it plays at the end of an effect instead of the start of it?