I played DOTA in its INFANCY, before TFT was even released. AR attributed nothing to dota's popularity. The fact that the game mode gained popularity is NOT the reason for DOTA's success. Correlation != Causation.
You don't know it's NOT the reason. Correlation != !Causation either.
What does this have to do with my statement? Irrelevance. Don't get frustrated and start stating im being a hypocrite when you don't even understand my position to argue with. I said I hate AR games because of the stupid nonsense it promotes from elitist retards who think they're gods gift to humanity because they random every game. It doesn't make people pro, but for some reason, this stupid game mode makes them think anyone that doesn't is a noob.
I seriously doubt this. You just picked a fight and now your only real investment is in your desire to win. I know, because that's how I am too. You don't really think that somehow the community who prefers regular, non-AR games will be negatively effected because of some wild assumption that AR players are going to think they are better people than non-AR players.
Theres not two things here. I am not against randoming. I'm against forced random games. Ive said this, FOUR times now. You can't combine arguements I agree with to support your case when its a different case.
.... how is a random game forced? You join a custom game that says it's random, then it's your damn choice. Forced... seriously? Insanity born from stubborness.
The point still stands, professionals or not. You can grab 3 friends and do crazy stratgies, I know I have already. You don't have to be PRO to do it, its just more often that it is done by them because their opponents ARE used to the cookie cutters. Randoming is fine... but forcing everyoen into random adds no value to the game, and I stand by this statement until somone can provide a solid case why it adds value.
Yup, you have a point here. But random games do have value, because those who play it enjoy having to be resourceful and working with what they have, as opposed to planning things out. I like both times of games, personally.
You can random without everyone in the game randoming. Several people can random, that adds the chaos element you so desire. Why do you force conformity? A random option brings YOUR fun, and you're going to see the same heros in random and not random games. Thinking otherwise is opinion at best.
Except that the people who join a random game are going to join because they at least BELIEVE it is going to increase their fun.
So... All and all, pretty dumb arguments here.
Just one thing I want to add against all-random games. They can divide the community, so it would be better for me to wait until the game grows a bit more before doing this.