Regulus should NOT be able to attack buildings without being hit by them.

As it stands, Regulus is the only demigod who has enough range to attack towers without being hit by their attack, as far as I know. I don't think he can do this right away, but once he puts just 1 point into sniper scope, he's safe. This is an enormous advantage that no demigod should have.

A major component of the strategic part of this game is destroying the enemy towers, while defending your own. To attack their towers, the other demigods often need to gang up on them, and negate the tower damage through either healing or shields. They can also use creeps and minions to cover them so the tower attacks them instead, avoiding the powerful 250 damage hit, while they slowly chip its health's away. Regulus can just put 1 point in sniper scope, and destroy them on his own. It's also way too powerful in fortress maps, since sometimes fortresses are in places where they're easy to attack.

The simplest solution is to make it so Regulus's Sniper Scope only affect his attack range when he's attacking living units. If he wants to attack a building, ALL range buffs are negated and he must get within his base range to attack them.


Now I know that when you post a perfectly legimiate claim for a nerf on a forum,  there will always be some tards who will always tell you to just counter it, no matter what you post, so the rest of this post will just counter their arguments before they come up.

Counter this? Um wtf no. Am I supposed to just drop whatever I'm doing and waste time running to the defenseless tower being attacked to try to get him to run away, which might not even work?(he might have backup, or planted mines nearby) Am I supposed to waste a teleport scroll to get there? I'm not going to try to follow the Regulus around to prevent him attacking towers, or just camp the tower.

Some will just say 'well Regulus is all about range'. His range is already powerful enough when attacking demigods and creeps. His mines are borderline OP, his snipe is extremely annoying, and his other skills are powerful enough. His relatively low health does not justify those and being able to hit towers safely. Not at all. He's the closest thing this game has to an Easy Mode DG.

Some will say that when he's attacking towers, he's not getting xp. Not true. Many towers have creeps that go by near them. He can just plant mines in their path, get several kills, get his crossbow to quickly finish off those that didn't die and go back to attacking the tower. The tower doesn't recharge that fast so even if you get him to run, he'll come back and finish it off with his high attack speed. So what if he's not capturing flags? Everyone knows that killing certain towers opens the way to cap flags that would have been dangerous to attempt to cap before.

 

So yeah, for the TLDR crowd, the suggestion is to make it so Sniper Scope, and any other range buffs do not affect Regulus's attack when he's attacking towers.

15,763 views 31 replies
Reply #1 Top

Just counter it!

Regulus is all about range.

When he's attacking towers he's not getting xp.

Reply #2 Top

at earily lvls reg has weak armor low health  his range bonus is \the only thing keeping him alive   your bitching about him being able to attack at really long range againist towers well tb  can  use fireball at  range out side the towers and rain of ice

Reply #3 Top

Well, I kinda understand what you are saying. I am a frequent Reg player and I do employ this tactic. Why? Because it's effective. You can open entire lanes for your allies. Then as soon as the enemy comes over to capture all of the flags, you go to the other side and do the same thing. It can be countered simply by using situational awareness and beating the shit out of Reg as soon as you see him. Also, watch for patterns.

Reply #4 Top

Siege archer minions for Generals outrange towers. And I'm pretty sure they do bonus damage to buildings too. And, as si1foo mentioned, any Deimgod with a targeted AoE can also do it.

Reply #5 Top

So basically what you said is, and please don't take this as being rude, "I don't want to stop Regulus from attacking my towers because he can do it from futher away than the rest of us."


Well ok then.

I don't like how the Rook can heal off my towers. Thats an advantage. I don't like to TB can rip a tower apart in about 11 seconds. I don't like how UB can destroy a tower just as quick. It's not fair that generals have minions that follow them so they aren't targeted right away. Assassins ought to get that advantage too! Don't even get me started on QoT. She has that shield that makes her immune to pretty much everything! Forever! Oh man, and Erebus turning into a cloud near my towers. Unfair! The Oak, oh man the Oak, that immune bastard rips my towers apart! And when he dies on the 3RD one he toppled he goes invincible and takes out 2 more! Don't foreget UB again! His spit takes out towers too! Oh, oh what else...

... theres got to be something else I don't like...

 

All that aside, if Reg is poking at your towers, use the power of your DG and get him to react to you. If he is just going to snipe your towers, get the ugrades, get some Universal Devices, and go chase him down. Its not like he isn't squishy.

Reply #6 Top

Maybe the new Dark Demigod will have long range to make it even :-p

Reply #7 Top

Quoting MishYu, reply 3
Well, I kinda understand what you are saying. I am a frequent Reg player and I do employ this tactic. Why? Because it's effective. You can open entire lanes for your allies. Then as soon as the enemy comes over to capture all of the flags, you go to the other side and do the same thing. It can be countered simply by using situational awareness and beating the shit out of Reg as soon as you see him. Also, watch for patterns.
End of MishYu's quote

 

^^ that was Protocept00's post btw, he just accidentally posted under my logon.

Quoting ProximityFixed, reply 5
So basically what you said is, and please don't take this as being rude, "I don't want to stop Regulus from attacking my towers because he can do it from futher away than the rest of us."


Well ok then.

I don't like how the Rook can heal off my towers. Thats an advantage. I don't like to TB can rip a tower apart in about 11 seconds. I don't like how UB can destroy a tower just as quick. It's not fair that generals have minions that follow them so they aren't targeted right away. Assassins ought to get that advantage too! Don't even get me started on QoT. She has that shield that makes her immune to pretty much everything! Forever! Oh man, and Erebus turning into a cloud near my towers. Unfair! The Oak, oh man the Oak, that immune bastard rips my towers apart! And when he dies on the 3RD one he toppled he goes invincible and takes out 2 more! Don't foreget UB again! His spit takes out towers too! Oh, oh what else...

... theres got to be something else I don't like...

 

All that aside, if Reg is poking at your towers, use the power of your DG and get him to react to you. If he is just going to snipe your towers, get the ugrades, get some Universal Devices, and go chase him down. Its not like he isn't squishy.
End of ProximityFixed's quote

lol thank you. Perfectly put.

 

Every DG have their own advantages and disadvantages. If you don't like playing against Reg. then play AS him. If not, then well, get over it. 

Reply #8 Top

I sometimes play Reg, this is a silly nerf request. At the time of the game (the beginning) when he is doing this, he does about 150 - 180 Dmg a shot. Thats 30-40 shots, assuming you don't upgrade the towers health. During this time, there are creeps coming, which will rip Reg apart if he tries to tank them.

This tactic is not OP. It is part of what Reg can do, you only have to appear by the tower and Reg will run off.

If anything I would vote that a towers range upgrade should be purchasable in the citadel.

 

Oh and by the time you get to the point that Reg can plant a bunch of mines to take out creep waves in one go, ie 3+ Rook can rip down towers in half the time.

 

And if you are not gonna take the time out to stop a player ripping down your tower, then that is really your own fault. If the tower is that worthless to you why are worried?

Reply #9 Top

Queen of Thorns should NOT be able to attack buildings without being damaged by them.

 

 

As it stands, Queen of Thorns is the only demigod who has a health buffer to attack towers without being hit by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into shield, she's safe. This is an enormous advantage that no demigod should have.

 

Sedna should NOT be able to attack buildings while healing herself up.

 

 

As it stands, Sedna is the only demigod who has a strong enough heal to attack towers without being really damaged by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into heal, she's safe. This is an enormous advantage that no demigod should have.

 

---------------

 

 

Need I go on?

Reply #10 Top

well i have found each demigod has a counter  regs is tb   tb pretty much owns reg  and can hold his own 

tb suck vs oak  oak sucks vs erebus 

and it goes on and on  they each have a counter and they each can kill each other if your  having trouble againist reg then maybe you  haven't figured out how to kill him yet

Reply #11 Top

Tower killings isnt an efficient use of time at all for Reg users until pretty deep in the game.  It just takes too long to take a tower down early for the marginal advantage that you get.  In any case, its not like Reg is a huge tower killer in my games.  I usually see Rooks as the big tower killers.

Reg's range is not very useful for anything other than towers anyway.  Your statement that he already gets some kind of huge advantage from having range in terms of killing creeps and DGs is just silly.  Pretty much everybody who has looked at heavy use of range on Reg has concluded that its not that big a deal and you should be pumping attack speed or mines over range every day because the added bit of range just doesnt get you much.  Succesful kiting or something like that just doesnt happen.

Reply #12 Top

Rook has his trebuchet, TB has several skills that can attack towers from outside their range, UB can spit on towers, and Regulus can attack them from outside their range.  Most of the generals have special abilities that are great for dealing with towers, and failing that can always just buy siege archers.

At first glance Regulus may appear unique, but every demigod in the game has a way to attack towers with utter impunity.

Reply #13 Top

I agree - plus it woudnt really make sense when looking at consistency and how real the game feels - although its fantasy, just allowing the range to work on living units then disabling it for towers is a quick fix hack which would make the game feel awkward and inconsistent.

The range is reg's most important skill I have found after failing to be effective with him for a very long time. It takes a lot of shots to actually kill a tower with reg and if your tower is being hurt - just go over to that area and hit him, he will run like a little girl.

Reply #14 Top

well i have found each demigod has a counter regs is tb tb pretty much owns reg and can hold his own

tb suck vs oak oak sucks vs erebus

and it goes on and on they each have a counter and they each can kill each other if your having trouble againist reg then maybe you haven't figured out how to kill him yet
End of quote

Not really.  Reg's usual counter is said to be UB.   TB isnt the best matchup for Reg, but its not a huge counter once you get to the midgame (early on its bad, but most things are bad early for Reg).

Reply #15 Top

Like everyone else said, each DG his their own unique skills that are very annoying. As a regulus player myself we have to be really careful about when we decide to start attacking a tower because as you know it draws attention of the enemy DG players and regulus is very squishy.

The only thing I would partly agree with you on is how rank 1 range is enough to attack towers without being hit. Techinically a level 2 regulus can hit towers without being in range, I would have thought you would need at least rank 2 range before you could do that..but im not complaining about it =p

 

Reply #16 Top

Quoting TurielD, reply 9
Queen of Thorns should NOT be able to attack buildings without being damaged by them.
 

 

As it stands, Queen of Thorns is the only demigod who has a health buffer to attack towers without being hit by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into shield, she's safe. This is an enormous advantage that no demigod should have.

 

Sedna should NOT be able to attack buildings while healing herself up.
 

 

As it stands, Sedna is the only demigod who has a strong enough heal to attack towers without being really damaged by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into heal, she's safe. This is an enormous advantage that no demigod should have.

 

---------------

Need I go on?
End of TurielD's quote

 

hmm you seem to have forgoten health pots 

 people wshould not be able to attack tower with health pots  blah blah blah

sedna has weak armor and health  same with qot   tghey need the heal and shield to  defend them selves

Reply #17 Top

Well, Oak shouldn't be able to heal and restore mana by killing my creeps, minions, and allied DGs! He's the only one that can just stay up on the front lines forever!

 

NUUURURRRRRF

 

Also, if Regulus's Sniper Scope is OP, so are the Generals' siege minions which also outrange towers. The difference is that they are so tiny no one notices them?

Reply #18 Top

Quoting TurielD, reply 9
Queen of Thorns should NOT be able to attack buildings without being damaged by them.
 

 

As it stands, Queen of Thorns is the only demigod who has a health buffer to attack towers without being hit by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into shield, she's safe. This is an enormous advantage that no demigod should have.

 

Sedna should NOT be able to attack buildings while healing herself up.
 

 

As it stands, Sedna is the only demigod who has a strong enough heal to attack towers without being really damaged by their attack, as far as I know. I don't think she can do this right away, but once she puts just 1 point into heal, she's safe. This is an enormous advantage that no demigod should have.

 

---------------

 

 

Need I go on?
End of TurielD's quote

 

You forgot "OMG ROOK CAN TAKE DOWN TOWERS WITHOUT TAKING DAMAGE FROM THEM"

And "ZOMG SO CAN BEAST WITH SPIT"

And "ZOMG Torch Bearer with Fireball"

Reply #19 Top

What a weird thing to complain about. If Regulus is using his range to attack your towers, chase him off. If he has "backup", congratulations, you're playing against people using teamwork to destroy your towers. Use your team to counter them.

Every single demigod in the game has ways to destroy, freeze, bypass and null towers. Regulus plinking away at them is hardly an issue.

Reply #20 Top

So what if sedna can heal and qot shield? That involves mana where Regulus doesn't need to. Tb also needs to use mana.

The melee demigods need to go all the way up to the tower to attack it, and if an enemy comes, it will be harder to get away.

 

If anything, make an upgrade to increase their range.

Reply #21 Top

Wow, so many people don't stop bitching :-p

Reply #22 Top

That involves mana where Regulus doesn't need to
End of quote

No, for him it involves a skill point which is much more precious than mana.

Reply #23 Top

That's ridiculous, how is 1 skill point so valuable. Not to mention you're not getting it just for 1 reason, it helps with everything else as well.

Reply #24 Top

Quoting Busdude, reply 23
That's ridiculous, how is 1 skill point so valuable. Not to mention you're not getting it just for 1 reason, it helps with everything else as well.
End of Busdude's quote

next time you lose to a demigod, wait a bit before posting op threads

Reply #25 Top

I completely agree about this point.  Exactly one hero in dota could outrange towers (and not at night!), had to be at least level 5 to do it and this was a BIG deal.

Regulus can outrange towers at level 2.  This is outrageous.

In fact, I'm surprised that many abilities (looking at you Torchbearer) work on buildings.  I think it's a bad precedent.