Busdude Busdude

Regulus should NOT be able to attack buildings without being hit by them.

Regulus should NOT be able to attack buildings without being hit by them.

As it stands, Regulus is the only demigod who has enough range to attack towers without being hit by their attack, as far as I know. I don't think he can do this right away, but once he puts just 1 point into sniper scope, he's safe. This is an enormous advantage that no demigod should have.

A major component of the strategic part of this game is destroying the enemy towers, while defending your own. To attack their towers, the other demigods often need to gang up on them, and negate the tower damage through either healing or shields. They can also use creeps and minions to cover them so the tower attacks them instead, avoiding the powerful 250 damage hit, while they slowly chip its health's away. Regulus can just put 1 point in sniper scope, and destroy them on his own. It's also way too powerful in fortress maps, since sometimes fortresses are in places where they're easy to attack.

The simplest solution is to make it so Regulus's Sniper Scope only affect his attack range when he's attacking living units. If he wants to attack a building, ALL range buffs are negated and he must get within his base range to attack them.


Now I know that when you post a perfectly legimiate claim for a nerf on a forum,  there will always be some tards who will always tell you to just counter it, no matter what you post, so the rest of this post will just counter their arguments before they come up.

Counter this? Um wtf no. Am I supposed to just drop whatever I'm doing and waste time running to the defenseless tower being attacked to try to get him to run away, which might not even work?(he might have backup, or planted mines nearby) Am I supposed to waste a teleport scroll to get there? I'm not going to try to follow the Regulus around to prevent him attacking towers, or just camp the tower.

Some will just say 'well Regulus is all about range'. His range is already powerful enough when attacking demigods and creeps. His mines are borderline OP, his snipe is extremely annoying, and his other skills are powerful enough. His relatively low health does not justify those and being able to hit towers safely. Not at all. He's the closest thing this game has to an Easy Mode DG.

Some will say that when he's attacking towers, he's not getting xp. Not true. Many towers have creeps that go by near them. He can just plant mines in their path, get several kills, get his crossbow to quickly finish off those that didn't die and go back to attacking the tower. The tower doesn't recharge that fast so even if you get him to run, he'll come back and finish it off with his high attack speed. So what if he's not capturing flags? Everyone knows that killing certain towers opens the way to cap flags that would have been dangerous to attempt to cap before.

 

So yeah, for the TLDR crowd, the suggestion is to make it so Sniper Scope, and any other range buffs do not affect Regulus's attack when he's attacking towers.

15,785 views 31 replies
Reply #26 Top

too many people who are bitching because they lost bye

Reply #27 Top

dude have u ever seen the damage the rag does to towers in the beginning till he gets like 8 or 10th level.

Thats the class its pure range

Reply #28 Top

Reg's range is not very useful for anything other than towers anyway. Your statement that he already gets some kind of huge advantage from having range in terms of killing creeps and DGs is just silly. Pretty much everybody who has looked at heavy use of range on Reg has concluded that its not that big a deal and you should be pumping attack speed or mines over range every day because the added bit of range just doesnt get you much. Succesful kiting or something like that just doesnt happen.
End of quote


Really?  Maybe you and me mean different things when we think of kiting...The best regs I know kite constantly, and the extra range is always helpful, though not a priority

In other news, you don't need to nerf scope

Reply #29 Top

the one thing you could nerf is snipe. snipen all the way across the map is kinda lame.

IMO it should be twice to three times their current base range and thats still a huge area.

Thats the only problem that you could actually make an argument for.

 

Reply #30 Top

Killing a tower with Reg takes forever.  The range he gets is offset balance-wise by the ludicrous amount of time it takes to kill towers using said range.  Thus while Reg is wasting time killing towers instead of creeps, the enemies are levelling up like crazy and getting further ahead in the game overall. 

Besides that, Reg is all about range.  His range is balanced against how much he gets owned in melee, by design. 

Reg needs to be buffed, not nerfed.

Reply #31 Top

Quoting Ke5trel, reply 3

Reg's range is not very useful for anything other than towers anyway. Your statement that he already gets some kind of huge advantage from having range in terms of killing creeps and DGs is just silly. Pretty much everybody who has looked at heavy use of range on Reg has concluded that its not that big a deal and you should be pumping attack speed or mines over range every day because the added bit of range just doesnt get you much. Succesful kiting or something like that just doesnt happen.

Really?  Maybe you and me mean different things when we think of kiting...The best regs I know kite constantly, and the extra range is always helpful, though not a priority
In other news, you don't need to nerf scope
End of Ke5trel's quote

i dont think reg should be nerfed i  think  crit items should be nerfed  i dont see why we need them in dg

my oak build can kill a reg and so can my tb build if they havn't got the supremely op crit item  i bet most off u know which one im talking about