Spartan Spartan

Project: BattleStar Galactica - Sins of Alethia (SoA)

Project: BattleStar Galactica - Sins of Alethia (SoA)

Yes we can!


Aloha!

The official name of the project is Sins of Alethia. This name was chosen because Alethia, daughter of Zeus is the Greek goddess of truth. Both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. Consequently we felt strongly a failure to acknowledge this point as the central element of cause would be a disservice to the community and franchise proper.

This project is really a love letter to all fans of Battlestar Galactica. As a community we firmly believe the show is fantastic, and there's no reason why this stunning vision of an alternate Sci-Fi reality should not, and can not be brought to Sins. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix.

Since its debut in 1978 to its 2003 re-imagining, its true to say that individual details regarding the universe are somewhat sketchy at best. With that in mind its our aspiration to fill in these gaps, as necessary, to create the strongest and most enjoyable gaming experience possible with this project for both the Sins and by extension the general BSG communities.



Currently we dont have a formal production time-line planed out; nor do we plan on developing one for the project. Everyone has their own ideas for how BSG could work in Sins, and there are some pretty firm thoughts on what should work and what would work. However there is also much to learn about the modding tools once we get them all as well as what limits we will have to work under within the engine. So it seemed impractical to try establish artificial limits with such unknown variables. We'll certainly let you all know about events and happenings as they arise.

Needless to say, expect the Cylon forces and Human Colonials to clash in an epic conflict of both ideals and survival!



Any and all help offered would be greatly appreciated. Concept artists, modelers and texturers along with anyone who feels they can give some good, solid, constructive input into the project are more than welcome to discuss, participate and bring your ideas to the table.

Please feel free to visit us at our forums: Sins of Alethia (SoA)

To the nay sayers out there that think BSG and Sins simply wont work together, its not about what you've got, its about how you use it. We're all set to prove you wrong! So say we all...
259,293 views 272 replies
Reply #151 Top

I looked at them and they are very nice indeed! I'll have to take a closer look one of these days when I can free some time for myself!

PS: Spartan, I've sent you a PM!

Reply #152 Top

Responded.

Reply #153 Top

Thank you very much!

Reply #155 Top

*awaits modding assignement*

apart from Jagged's one, Kiedjor's and mine :)!!!!

Reply #156 Top

Still waiting for Project. If he does not respond by the end of the week I guess we will select another development manager.

Reply #157 Top

Spartan idk if you need a texture or not but im helping Eomega on the Stargate mod, but atm i am in the precess of building a new pc so i cant do any texturing, but if u need help leave me a pm or somthing

Reply #158 Top

I'm sure we could use one to be honest. Our modeller has busted ass on all the graphics by himself so far. Please join the fourms and I will add you to the team (make a post and let me know when you have done so).

Also a general update. Project has posted that he stopped playing several months ago and lot interest in doing a project. On a positive note someone has stepped up to take his place.

Reply #159 Top

*bump*

Any update on the project so far? Ive been eagerly waiting for months forsomething like this for Sins and after I saw that vid displaying the Galactica and flak screen, my appetite was wet with anticipation:drool:

Keep up the good work!:thumbsup:

Reply #160 Top

Just STopping by wonder how the project is going? i heard u were short on people, is that why the process has been slowed down?

Reply #161 Top

I really thought tht the project was almost done completely  when i saw the vids on youtube.. i hope its done soon

Reply #163 Top

Well. We got a few new people on the team but sadly there has been no activity that I can see in the past two weeks.

X|

Reply #164 Top

Well, considering that we have no idea of the direction of the mod, since newboerg's alpha is just an annoying TEC model swap, plus the fact that I have no idea what the various armaments of the ships will be in the mod, sorta precludes me getting any work done since newboerg would need to remake the models to have emitters on all fire arcs so I can go in, start coding, and basically make SoA into a BSG mod, and not his TEC model swap.

Reply #165 Top

Not laying blame brother just responding to a question. :)

In fariness to Newboerg others were supposed to do the code work. He was just supposed to put the model in only.

Reply #166 Top

I do the modelling work! I'm w8ing for instructions :D

Justin S.

Reply #167 Top

Quoting Spartan, reply 15
Not laying blame brother just responding to a question.

In fariness to Newboerg others were supposed to do the code work. He was just supposed to put the model in only.
End of Spartan's quote

 

Yeah, I know.  However, missing emitters is a model-related thing.  Pretty much all Colonial ships have more guns than standard Sins.  If the Vigilant model doesn't have weapon points on the left or right, I can't give it left or right weapons.  Gun for gun, a Colonial frigate has more guns than a Kol.  And to me, we MUST duplicate that feeling of epic battles with craploads of railgun projectiles flying.  We might need to make more BSG-y particle effects too.  Oh and merging in ManSh00ter's explosions couldn't suck either.

 

Basically, this mod MUST be BSG on the Sins engine, not Sins with BSG models.  We need to push the engine to its breaking point and beyond if necessary in order to bring about that BSG feel.

Reply #168 Top

Damn! I love that energy SpardaSon21!

Command us and together, we shall find Earth!!!!

Justin S.

Reply #169 Top

To hell with Earth!  Back to the Colonies to kick toaster ass!

Reply #170 Top

Go  gobots - go!  That is what I like to see fire and passion boys! :cylon:

Reply #171 Top

YEAH ROCK ON!!! SPARTAN!!!!!!!!!!

Reply #173 Top

WELL I NEED TO KNOW WHAT NEEDS TO BE DONE

 

*prepares to kick ass and take names*

 

 

-JaggedSparFel

SoA Project Coordinator

Reply #174 Top

just wanted to have people know we haven't given up here. Also spartan can u ask for the forum admin at the alethia forums to let me into the secret squirrel section? He still hasn't gotten around 2 it.

 

I am presently trying to work out

 

1. movable turrets

2. non-stationary ship combat

 

and of course trying to get my hands on models/textures of galactica style stuff.

Reply #175 Top

So do you plan to have the sound minimalist and sort of muffled like in the series?  I think it would work really nice if the battles look just right too.