Spartan Spartan

Project: BattleStar Galactica - Sins of Alethia (SoA)

Project: BattleStar Galactica - Sins of Alethia (SoA)

Yes we can!


Aloha!

The official name of the project is Sins of Alethia. This name was chosen because Alethia, daughter of Zeus is the Greek goddess of truth. Both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. Consequently we felt strongly a failure to acknowledge this point as the central element of cause would be a disservice to the community and franchise proper.

This project is really a love letter to all fans of Battlestar Galactica. As a community we firmly believe the show is fantastic, and there's no reason why this stunning vision of an alternate Sci-Fi reality should not, and can not be brought to Sins. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix.

Since its debut in 1978 to its 2003 re-imagining, its true to say that individual details regarding the universe are somewhat sketchy at best. With that in mind its our aspiration to fill in these gaps, as necessary, to create the strongest and most enjoyable gaming experience possible with this project for both the Sins and by extension the general BSG communities.



Currently we dont have a formal production time-line planed out; nor do we plan on developing one for the project. Everyone has their own ideas for how BSG could work in Sins, and there are some pretty firm thoughts on what should work and what would work. However there is also much to learn about the modding tools once we get them all as well as what limits we will have to work under within the engine. So it seemed impractical to try establish artificial limits with such unknown variables. We'll certainly let you all know about events and happenings as they arise.

Needless to say, expect the Cylon forces and Human Colonials to clash in an epic conflict of both ideals and survival!



Any and all help offered would be greatly appreciated. Concept artists, modelers and texturers along with anyone who feels they can give some good, solid, constructive input into the project are more than welcome to discuss, participate and bring your ideas to the table.

Please feel free to visit us at our forums: Sins of Alethia (SoA)

To the nay sayers out there that think BSG and Sins simply wont work together, its not about what you've got, its about how you use it. We're all set to prove you wrong! So say we all...
259,236 views 272 replies
Reply #251 Top

Quoting Kreeargh, reply 25
If i recall in the modcraft forums he wanted some Cylon ships designed and modeled by you

I missed that post. I will do that.

Reply #252 Top

hey guys i just wanted to ask how it goes?

any news or a release date perhaps ^^

Reply #253 Top

i think this one is dead..wish he would release what he had done.

Reply #254 Top

Not dead yet, other R/L issues are pending i think. School for some of the crew being one.

 

Reply #255 Top

Well lets see you got the ship models in game, however they have the same abilities as any ordinary TEC ship... may we have some screenshots of the ships?

Reply #256 Top

Quoting Spartanz1170, reply 5
Well lets see you got the ship models in game, however they have the same abilities as any ordinary TEC ship... may we have some screenshots of the ships?

http://www.modcraft.net/community/index.php?showtopic=12315  some shots of Newboerg's models in game.

I cant talk for the team i have no clue how far the data of the mod has progressed. Im just a lowly modeler ^_^ .

Reply #257 Top

cant u just release what u have right now the ship modles are eough really but if u want us to wait ill be ok with that too

Reply #258 Top

Quoting KingDeathGod, reply 7
cant u just release what u have right now the ship modles are eough really but if u want us to wait ill be ok with that too

I myself can NOT release anything that is related to this mod, but what i can do is release my own bsg models and bsg model conversions i do that is NOT going to be in this mod. The quality wont be as good but  they would be something bsg to play with untill this mod gets finished.

Reply #259 Top

ywah can u? just release something playable with some battlestar u know , plsss :)

Reply #260 Top

Quoting Kreeargh, reply 8



Quoting KingDeathGod,
reply 7
cant u just release what u have right now the ship modles are eough really but if u want us to wait ill be ok with that too



I myself can NOT release anything that is related to this mod, but what i can do is release my own bsg models and bsg model conversions i do that is NOT going to be in this mod. The quality wont be as good but  they would be something bsg to play with untill this mod gets finished.

Try and convince Newboerg to put his stuff out as well if you can

Reply #261 Top

whats up?

any release date yet?

Reply #262 Top

Wow, a funeral should be in order...seems this mod has died a silent death...

 

Reply #263 Top

And just like the original series this mod dies silently and painfully

oh well at least there is the decent Sins of the 13th Tribe....

Reply #264 Top

I am pleased to announce that I am taking over as administrator of SoA. I plan to merge SoA into my already existing BSG mod, Sins of the 13th Tribe. Follow the link to go to the Sins of the 13th Tribe page. The best of both mods will be combined to hopefully create a better BSG mod.

Reply #266 Top

But, who would the vasari be? Advent is Cylons and TEC is humans, but there is no third side in BSG.

Reply #267 Top

Pirates?

 

The reason they still built Battlestars was to deal with pirates. Valkyrie was at the armistice line because of Tauron miners frakking up.

Reply #268 Top

Meh. Pirates are human, they are just criminals. A whole entire race would not really be labeled pirates.

Reply #270 Top

Quoting brendan33, reply 269
when is this mod coming out

I am integrating it into Sins of the 13th Tribe: https://forums.sinsofasolarempire.com/351057/page/18

So it will never really be "coming out" as an individual mod, but you will see parts of it in my mod.

Reply #271 Top

The mod could be set at the cylon civil war making 2 cylon factions, although may not be a lot of difference between them.

You could use the fact that some were making the raiders more robotic, and so on... one having a reduced production costs due to a download ship...

 

just an idea :D

Reply #272 Top

Quoting Isethien, reply 271
The mod could be set at the cylon civil war making 2 cylon factions, although may not be a lot of difference between them.

You could use the fact that some were making the raiders more robotic, and so on... one having a reduced production costs due to a download ship...

 

just an idea

Please read the reply directly above yours...