Spartan Spartan

Project: BattleStar Galactica - Sins of Alethia (SoA)

Project: BattleStar Galactica - Sins of Alethia (SoA)

Yes we can!


Aloha!

The official name of the project is Sins of Alethia. This name was chosen because Alethia, daughter of Zeus is the Greek goddess of truth. Both the Cylons and humans believe they are on the side of truth in their respective intrepid struggles. Consequently we felt strongly a failure to acknowledge this point as the central element of cause would be a disservice to the community and franchise proper.

This project is really a love letter to all fans of Battlestar Galactica. As a community we firmly believe the show is fantastic, and there's no reason why this stunning vision of an alternate Sci-Fi reality should not, and can not be brought to Sins. We are hoping to achieve not only an accurate representation of classical and contemporary BSG lore, but to also pay tribute fans by firmly grounding the project in the extensive BSG fan-fiction lovingly crafted by its followers and incorporate our own in to the mix.

Since its debut in 1978 to its 2003 re-imagining, its true to say that individual details regarding the universe are somewhat sketchy at best. With that in mind its our aspiration to fill in these gaps, as necessary, to create the strongest and most enjoyable gaming experience possible with this project for both the Sins and by extension the general BSG communities.



Currently we dont have a formal production time-line planed out; nor do we plan on developing one for the project. Everyone has their own ideas for how BSG could work in Sins, and there are some pretty firm thoughts on what should work and what would work. However there is also much to learn about the modding tools once we get them all as well as what limits we will have to work under within the engine. So it seemed impractical to try establish artificial limits with such unknown variables. We'll certainly let you all know about events and happenings as they arise.

Needless to say, expect the Cylon forces and Human Colonials to clash in an epic conflict of both ideals and survival!



Any and all help offered would be greatly appreciated. Concept artists, modelers and texturers along with anyone who feels they can give some good, solid, constructive input into the project are more than welcome to discuss, participate and bring your ideas to the table.

Please feel free to visit us at our forums: Sins of Alethia (SoA)

To the nay sayers out there that think BSG and Sins simply wont work together, its not about what you've got, its about how you use it. We're all set to prove you wrong! So say we all...
259,237 views 272 replies
Reply #201 Top

Wow, I love Battlestar Galactica, and i would love to see a mod for this game of this type.

As for the help, I'm a photographer and I'm very good at working with photoshop: If i can be of any help...let me know!

Reply #202 Top

Quoting wisecat, reply 1
Wow, I love Battlestar Galactica, and i would love to see a mod for this game of this type.

As for the help, I'm a photographer and I'm very good at working with photoshop: If i can be of any help...let me know!

 

Graphics are what we are sorely missing right now - this is especially so for the GUI!

Reply #203 Top

once I get used to the mod tool, I should be able to help.  that is if they ever GET THE FREAKING SITE FIXED!!

Reply #204 Top

Actually why won't you release when Season 4 premiers on January 16th 2009? That would get fans really hitting the fan!

Reply #205 Top

oooohhh! that would be cool!

Reply #206 Top

Quoting Spartanz1170, reply 4
Actually why won't you release when Season 4 premiers on January 16th 2009? That would get fans really hitting the fan!

 

Spartanz1170, that may be a possibility, but at the moemnt we have to get back into gear, im working on that at the moment, also many of us probably have other obligations which come BEFORE modding. (or should anyway)

 

 

Reply #207 Top

University FTL (For The Loss)!!!!

LOLOOOOOOOOOOOOOOOOOOOOooooooooooL

Be done next thursday though :D

Reply #208 Top

Hi Spartan,

I'm used to work on photos, and i think I could be good at texturing.

Anyway I studied also a little of web design, and i know there's a big limit on the kb weight of the games graphics.

My only concern is about this: adapting my work to the graphic style of a game.

You could ever specify me about the needs, and this should be no more a problem.

Consider I use also Vue 6 Infinite for landscape creation in 3d graphics, but I don't think that could be so useful in this project.

 

Reply #209 Top

@Wisecat - good info. You should seriously consider joining us on modcraft.net. Shoot if not for this project then for other stuff you may interested in.

Reply #210 Top

Ok so when is it supposed to get out? :drool: :drool: :drool:

Reply #211 Top

no realease date as of yet, sorry but most of us are still in vacation mode

Reply #212 Top

Well on Scii-meshes they are amped about the posibility. http://www.scifi-meshes.com/forums/gaming-discussion/38567-sins-solar-empire.html

and Coxon has made 2 model packs for both Colonial and Cylon ships. If someone asks for his permission he will shurely say yes. Then you only have 2 or 3 models to get.
http://www.scifi-meshes.com/forums/downloads.php?do=file&id=23

I have his Cylon pack because I had downloaded both before the site was rebuilt and some resources were lost.

Please let me know if I can be of assistance.

Reply #213 Top

anyone know another way to get the mod tool, other than the softimage site?  I doubt that they will have that fixed any time soon.

Reply #214 Top

Is there an imminent release?  The pics on the various pages are great.  I would really like to take the Galactica and Pegasus out for a spin one day.  Thank you, for the work so far.

Reply #216 Top

someone plz ftp up those meshes to our ftp so i can get down to work coding some stuff for them

Reply #217 Top

derenek, ill be sending the FTP data to the members today, patience

 

but today we need to decide which colonial ships we want to use

Reply #218 Top

I hope having the show back on has everyone as excited for this as I am.  Though even I will admit it is getting CRAZY convoluted...

Reply #219 Top

Hi guys, how is this mod coming along, is there a release date set?

Reply #220 Top

Can someone explain to me the basics of Battlestar Gal?

Reply #222 Top

A minor update: The new dev team is getting organized right now. So if anyone wants to get involved now is the time.

Reply #223 Top

would be so cool to have battlestars... come on bring it out pls :)

Reply #224 Top

As spartan has said, hte new dev team is getting organized, i've taken over the project, and things are beginning to pick up (finally getting SOME progress) however a realease has not been determined.

 

 

Reply #225 Top

Quoting dchan1936, reply 20
Can someone explain to me the basics of Battlestar Gal?

I haven't watched it from the start, and only saw most of the last season, but from my understanding, there were 13 colonies that left from a homeworld that was dying, and one (Earth) split off. The other 12 settled close by, and eventually created a large number of robots to work for them. The robots rebelled and built a fleet. The Cyclons raped the colonies, and several capital ships (Battlestars) and civie ships fled. They formed into fleets, one of them containing Battlestar Galactiga, a old ship that was about to be decommisioned. They fled for several years, and eventually found Earth... as an irridated wasteland. The Cyclons have several humans forms, and self aware fighters, with these guys as ground troops :cylon: . There is more to it, but that's a brief summary.