What do the different AI levels do?
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GalCiv2 Forums
The manual is out of date. How smart is each AI level? What resource bonus goes with each? Thanks!
| On gifted the AI basically gets a 5% bonus. Just barely but enough to offset some of the inherent sloppiness of the AI when doing tactics. I've always considered "gifted" to be the real head to head and not tough even though the AI is getting a slight bonus because there's so many things we humans do that an I wouldn't do that allow us to make better decisions tactically that save us a few resources here or there. |
| I've always considered "gifted" to be the real head to head and not tough even though the AI is getting a slight bonus because there's so many things we humans do that an I wouldn't do that allow us to make better decisions tactically that save us a few resources here or there. |
| My guess is that too many funding-empowered people at Stardock are persuaded by the larger IT-world assumption that most PC users are scared by math. I disagree with this on multiple levels and hope that my assumption is wildly misguided. |
| In it I think Kblore states that the difficulty levels of a current game can be gotten from the debug.err. |
| I'm not sure I buy the idea that there's intentional obfuscation of what's going on here. |
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