Sick 'n tired of loosing ship designs

Ok, during the game before my last I designed a new constructor, colony ship, freighter, one tiny hull, two medium hull ships and two large hull ships. All designs were ‘empty hulls’ so tech requirements should only be the hull size, right? After designing the empty hulls I used these throughout my game to create several ships per base design as new techs became available.
All these new designs took a considerable amount of time to create.
So imagine the horror when I fired up a new game and found only my new colony ship and freighter design (the empty hulls) in the shipbuilding section. Both constructor and tiny hull designs were not there. As the game progressed and new hull sizes became available NONE of my medium and large designs showed up! This was also true for all the completely outfitted ship designs I made starting from these empty hulls. None of them (even the colony ship and freighter) showed up in the new game.

The files are still in the ship folder. Even in game, when researching a new hull type the tech info mentions the design name, but once researched the design(s) didn’t show up in the shipbuilding section.

Not that this was entirely unexpected. About 90% of all ship designs I have ever made are lost between two games, although the .class and other files are still around.

My conclusion: One must make the balance for any given game. Every game has omissions, bugs, undocumented features and weaknesses, as well as enjoyable features. For me seeing ship design is utterly useless and an absolute waste of time tips the balance in the negative direction since it was one of the (very) few features that made the game stand out (imho).
So I decided to stop playing the game.

Moreover, I cannot help but feeling that I am not the only one with this "make and loose your own ship design" feature.

GoatRider
27,846 views 32 replies
Reply #1 Top
Are you playing metaverse game or non-metaverse game?
Reply #2 Top
BTW, I suppose that you are using a race that have the same hull type than the design you have made
Reply #3 Top
non-metaverse games

Oh, and I forgot.... all ships I ever created do show up...... in every 'battle of the gods' game I start.
so it must be a tech related bug then? I don't get it. It happens with empty hulls as well as with fully outfitted ships, and on a random basis. Some (the vast minority) show up, most don't.
Reply #4 Top
BTW, I suppose that you are using a race that have the same hull type than the design you have made


Well, that depends...

I always use the same custom race with the human style set (only different in colour).
But like mentioned above: in a battle of the gods game (with the humans obviously) all of my lost ships are there
Reply #5 Top
All designs were ‘empty hulls’ so tech requirements should only be the hull size, right

Wrong. There are some techs that give new new hulls in category you already have.


BTW, I suppose that you are using a race that have the same hull type than the design you have made


Well, that depends...

I always use the same custom race with the human style set (only different in colour).
But like mentioned above: in a battle of the gods game (with the humans obviously) all of my lost ships are there

so it is yes. The important thing is your case is to use the human set
Reply #6 Top
Wrong. There are some techs that give new new hulls in category you already have.


OK, You have a point there. But that doesn't apply for most of the designs i'm talking about. And certainly not for the designs of freigters, colony ships and constructors. Most of those designs I made right at the start of the game without any research done yet.
Reply #7 Top
But that doesn't apply for most of the designs i'm talking about.

I was expecting that you would told me so. What you are experiecning is strange.
Reply #10 Top
What you are experiecning is strange.


Not really. There are (many?) others experiencing the same thing. Here’s one example that didn’t receive a single answer….

https://forums.galciv2.com/?ForumID=162&AID=106355

Could this be the reason why there aren’t all that much downloadable ships to be found?
One would expect that sharing ship designs would be one of the more popular aspects of the game.

Just how many of us are there I wonder?
Reply #11 Top
Darth Griffin, Yes, the files are where they are supposed to be.

The prefs.ini thing is new to me. I can't check it out right now, but I will as soon as I get home.

Thanks for the hint! *crosses fingers*

Still, now that I think about it: it's the randomness that puzzles me most....
The freighter, colony ship and constructor I mentioned in my first post were created in the same game turn! One of them is lost while the files of all three are still in the ships folder?????????????????????
Reply #12 Top
Try looking further down the engine tree of the research screen. In an earlier version, I noticed that I might have Ion Engines on a colony ship, but that the design requires Impulse engines. Its plausible that there may incorrect tech requirements (latest techs rather than minimum req. for design) remembered for designs or that perhaps it records module independent bonuses such as the +1 speed you get merely for researching impulse.
Reply #13 Top
Bovine, you are right. It must be something along those lines.

I'll have to open the individual shipclass files and take a look at the tech requirements in there. Maybe that will give me some clues.

Still, when (for example) i'm researching medium hulls, the tech description in the research screen lists for example the "bigfatfreighter" as a ship that will be available with the new tech. Only once the tech is researched, bigfatfreighter doesn't appear in the shiplist.
Reply #14 Top
Well, since when you play battle of the gods you have all your ships then it must be something with the technology. I don't know about your early colony ship, but try researching the down the minutarisation (sp?) tech tree and the sensor tree. Usually when you research even basic minutarisation, then all of your ships require that tech in order to be built. I hope this helps!
Reply #15 Top
Well, since when you play battle of the gods you have all your ships then it must be something with the technology. I don't know about your early colony ship, but try researching the down the minutarisation (sp?) tech tree and the sensor tree. Usually when you research even basic minutarisation, then all of your ships require that tech in order to be built. I hope this helps!

Well, when you consider the following:
All designs were ‘empty hulls’ so tech requirements should only be the hull size, right

It should have worked. I suppose that empty hulls means only hull + extras.
Reply #16 Top
I suppose that empty hulls means only hull + extras


Indeed, only hull and eyecandy. No engines, no weapons, no nothing.
As for designs made in the first turn: always the same starting techs (always the same costum race, remember).

Anyways, thanks for the input guys!
Reply #17 Top
One of the things I noticed is when you see a box with new ships that tie to a certain hull size will list ships that you can build with that new hull size, but they will not be immediately ready for build. They'll have a number in perenthesis that lists how many more techs you need to be able to build that ship.

For example researching medium hulls I'll get a listing like:

Assault Gunboat(3)

Meaning I need three more techs of a different sort to build that gunboat.

With yours I'd expect it to be engine / sensor / life support related. Double check to be sure you have the proper tech for those three categories. edit - or not since you just posted they're not on your design
Reply #18 Top
It would be cool an ingame manager of ship designs, were you can delete or add ship designs to a game.
Reply #19 Top
The same exact thing happened to me.

When I place an object, such as a hyperdrive, on the ship and then remove it, the benefit and cost is gone, but the design still states that it requires hyperdrive technology. The same thing happens with any module I place on the ship. So say I placed a mass driver on the ship, then decided to go with missles. After saving the ship, I would need both the mass driver tech and the missle tech to construct it even if it were only equipped with missles. This would explain why the ships come back when you play a game where all the techs are researched.

If you look closely at a prerequisite tech for a design, you will also notice that it will list the ship that it allows as well as any other tech requirements. The problem is that this ship isn't even equipped with the tech it supposidly requires to produce.

I spend more time designing the asthetics of a ship than I do actually playing the game. It's not only annoying to see hours of resizing and swapping parts go down the tubes, but it's tragicly game-killing. Any help on how to ressurect my models would not only be helpful, but it would ressurect my enjoyment of the game.

Thanks,
- J.S.
Reply #20 Top
J.S. Thanks man! I knew I wasn't the only one.

Sorry to hear you lost your designs too.

Hopefully I'll get some answers when I open my shipfiles to check up on the saved tech reqs


Reply #21 Top
Might it to be to do with miniturisation?

If you started with the Yor, who have a starting miniturisation bonus, or with a race that starts with tech that gives this bonus, it might stop your hull designs from showing up in future games without this bonus.
Reply #22 Top
Any idea about which program to use for manualy editing the shipclass files?

I feel a bit of experimentation is in order
Reply #23 Top
Might it to be to do with miniturisation?

If you started with the Yor, who have a starting miniturisation bonus, or with a race that starts with tech that gives this bonus, it might stop your hull designs from showing up in future games without this bonus.


The biggest problem is that I wanted to take an advanced warship, then strip it to its bare hull so I could use it in another game. The designs I've been saving literally have nothing on them that takes up space. That and miniturization isn't on the requirement list.

Kind of sucks when you have to wait for 400 weeks of research for a ship hull that doesn't have so much as a working air conditioner.

- J.S.
Reply #24 Top
Any idea about which program to use for manualy editing the shipclass files?


If you're talking about the xml files, those can be edited in any text editor. Notepad, wordpad, etc....

Reply #25 Top

If you're talking about the xml files, those can be edited in any text editor. Notepad, wordpad, etc....


I believe he means the files found in the MyDocuments\MyGames\GalCiv2\ships directory where all the custom ships are located. They aren't XML files and can't be intelligently edited with a bread'n'butter word editor. I think the idea is to manually remove the unecessary tech requirements from each of his favored designs.

- J.S.