AI: Guard your transports please
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GalCiv2 Forums
I thought the AI was being improved in 1.1 Beta? This is just ridiculous:

This is on Masochist difficulty, beta 1.1 (happened in all versions but I was waiting patiently for a patch, I have given up on the patient part) The Arceans sent NO WARSHIPS, only unguarded transports...and in a pack. I can't think of a worse move to make.
The only thing I can think of is that I sent a couple of planet defending ships to kill a few starbases that popped up in my borders and left a few planets undefended for a few turns. Does this absolutely cripple the AI?
This insanely bad AI is really ruining the fun out of the game, it's not fun to win anymore, it's like beating up on a handicapped person. The AI in Civ has always been able to keep it's transports with ships and it's artillery covered with it's stacks of units, I don't see why this is such a huge game-breaking issue in GC2.

This is on Masochist difficulty, beta 1.1 (happened in all versions but I was waiting patiently for a patch, I have given up on the patient part) The Arceans sent NO WARSHIPS, only unguarded transports...and in a pack. I can't think of a worse move to make.
The only thing I can think of is that I sent a couple of planet defending ships to kill a few starbases that popped up in my borders and left a few planets undefended for a few turns. Does this absolutely cripple the AI?
This insanely bad AI is really ruining the fun out of the game, it's not fun to win anymore, it's like beating up on a handicapped person. The AI in Civ has always been able to keep it's transports with ships and it's artillery covered with it's stacks of units, I don't see why this is such a huge game-breaking issue in GC2.