Fibonaccisequence503

Fibonaccisequence503

Joined Member # 732823
1 Posts 3 Replies 60 Reputation

This is the Complete list for Abilities pertaining to Political Parties:( This took a lot of tedious reloading of Galciv over and over again) 0: Economics 1: Weapons 2: Defense 3: Speed (Navigation) 4: Morale 5: Population Growth 6: Social Production 7: Military Production 8: Research 9: Influence 10: Trade 11: Diplomacy 12: Hit Points 13: Repair 14: Sensors 15: Espionage 16: Soldiering 17: I

2 Replies 110 Views

I am working on a mod and i am wondering if anyone has an accurate list of what number corresponds to what ability on the political parties list. It does not follow what the manual says becuase evidently there are 27 possible abilities but the manual has 20 shown this is what i have so far. 20: crime 18: planet Quality 1: Trade Routes How can crime be a ability? only 24 more to go.

2 Replies 110 Views