Abilities List for Modders


I am working on a mod and i am wondering if anyone has an accurate list of what number corresponds to what ability on the political parties list. It does not follow what the manual says becuase evidently there are 27 possible abilities but the manual has 20 shown this is what i have so far.

20: crime
18: planet Quality
1: Trade Routes

How can crime be a ability?
only 24 more to go.
122 views 2 replies
Reply #2 Top
This is the Complete list for Abilities pertaining to Political Parties:( This took a lot of tedious reloading of Galciv over and over again)

0: Economics
1: Weapons
2: Defense
3: Speed (Navigation)
4: Morale
5: Population Growth
6: Social Production
7: Military Production
8: Research
9: Influence
10: Trade
11: Diplomacy
12: Hit Points
13: Repair
14: Sensors
15: Espionage
16: Soldiering
17: Interest Rates
18: Planet Quality
19: Trade Routes
20: Crime (Unknown effect)
21: Government (Unknown effect)
22: Range
23: Luck
24: Courage
25: Creativity
26: Cabinet (Unknown effect)
27: Loyalty

ENJOY!!