I just took over a altarian world that had an economic capital on it. I wanted to make it my research planet since it was waty in the back of my borders and didn't even have any useful trade routes to it for the economic capital. But when I try to highlight the econominc capital it won't give me the option to decommision it. So now I'm stuck with a useless econ capital that was left over from the altarians. how do i get rid of it???
frostblade
are you still accepting players? if so I would like to try out for it although I'm a novice.
i agree a truce-period should be enforced because its frustrating when an AI offers a peace treaty only to declare war again to honor their alliance. why even offer it in the first place then? [Message Edited]
sector 3-4 clicking on trade ship causes crash sent email with smartexeption file and saved game. also noticed in past instanced (not included in the files) that some trade ships were being displayed with the "electric charges" around them meaning they were 'damaged'??? ....clicking on them with also CTD.
more possible bugs: 1) if you take over a planet that had a trade route with another race that you have trade embargo with you have to unclick and re-click the trade embargo to actually delete the trade route, otherwise the trade will still occur. 2) asked to go to war vs I-League and got 103 yes and 4294967293 no; yet war was status was granted. 3) Korx invasion screen is missing the Korx soldiers.
if anyone would like to have thier own empire forum go ahead and email me at frostblade666@hotmail.com. It will have its own section on www.hipercom.net/forums the forums can be set up with moderator access and is fully usable with BBcode http://www.hipercom.net/forum/index.php
if anyone would like to have thier own empire forum go ahead and email me at frostblade666@hotmail.com. It will have its own section on www.hipercom.net/forums the forums can be set up with moderator access and is fully usable with BBcode http://www.hipercom.net/forum/index.php
the location of alien starbases appears on the map even though no contact with them have even been established.
hehe nice post MM77. Sirian, as for me I tried maso but get my butt kicked so I've hit the Crippling difficulty wall and trying to improve myself there hoping to tackle Maso within the next month or so, depending on how much time I get to play.
possible bug: missing some graphic animations when the computer is attacking my ships on my planet and when they attack my trade ship. Even when I'm in visual range (e.g planet range or sensor range) all I see is the ship disaapear with the appropiate sound effect.
might help others, help you, if you tell us what version of galciv are you playing?
hey guys I was able to submit a game last night and noticed on metaverse we are really close to 9th place! we must have had several of us submit games recently just thought you guys would like to know :)
www.hipercom.net http://www.hipercom.net actually just reopened it a week ago after my hiatus due to RL stuff. I'd appreciate it if you'd add the link :)
reopened http://www.hipercom.net (www.hipercom.net). Just made it easier to update for myself and eliminated all the "fluff" from it. if you want to add anything or comments I'd be willing to work on it.
just re-opened my site http://www.hipercom.net you can take a look at my small corner of the universe ;) [Message Edited]
greetings all I'm the new RB member :)
I've been thinking, it seems the only mods worth doing now are ships and big tech trees. I think there are way too many Events already and when I fire up the galciv writer most of the stuff you can mod is already done. I mean, of course you can make more mods that will simply build upon the existing ones by increasing their power but I think it would change the game by unbalancing it. Well some of you can agree or disagree with me but I really really want a better starship maker. I thi
what does the luck factor have to do with Invasion Strategies??????
From the Foreign Policy>Stats>Total Trade Routes. Causes game to crash once you have enough intell on a alien civ and you click on Total Trade Routes. Had this happen twice in a row to confirm it.
u got it! and Thanks. I'll send you details when we get ready
Hi all! I'm interested in creating a Modding Contest. I have a site at http://www.hipercom.net and will need some volunteers to help form a panel of judges. I'm thinking of judging the mods on originality, game balance, image quality and choice, and other factors. I haven't thought of a 1st prize yet and figured I would concentrate on getting the contest formed first. Well if your interested you can goto http://www.hipercom.net or just respond here. Either way I hope the contest gets th
Thanks Desert Fox! I've added your link to the Weblinks area to your GalCiv Forum, if you'd let me I'd like to syndicate your news here on the bottom right of the Hipercom site. I will see about adding a scrolling links area so I can fit your link to the CDG Galciv forum on the front page. And IdleProcess, I've added an area in our Weblinks section just for Galciv Empires like yours. Go ahead and post your link with a description and that should be all you have to do. Thanks fo
How do I add my new fansite to the list of fansites? http://www.hipercom.net I just made a new fansite that I hope adds to this great game and community. I was absolutely impressed by this "sleeper" game and now I can't stop syaing great things about this really fun game :)
Ok sorry about that link the new site is up now for all. I hope my little project helps add to this great game and community!!!