centaurianmudpig

centaurianmudpig

Joined Last seen Member # 6665713
5 Posts 33 Replies 7,721 Reputation

Engineers queue can be interrupted if they travel to a building (were construction is started but not finished) and the building disintegrates before the engineers resumes construction. It will then sit and wait, while other building are still queued (as identified by the building ghost outlines), until you intervene.

26 Replies 204,914 Views

That's a brilliant list of improvements you have suggested. I have some comments on particular features addressing your concerns. They may not be 100% what you are after but might make life a little more friendlier while we wait on further improvements. [quote quoting="post"] Hide enemy players terrain from the Mini-Map /Update Mini-Map only when the region is currently visible through a scout or something like this. I wou

17 Replies 253,124 Views

The Imminent Crisis campaign originally did just that. It wasn't really fun. There was one mission where there was no quantum jammer with limited orbital abilities and no T3. Put against 3 opponents, the onslaught of orbital attacks was maddening! The problem with removing units/abilities/upgrades from the player is that you cannot also do the same for the AI. Therefore when a few of enemy tactical bombers come knocking on your door your light anti-air defenses

7 Replies 98,890 Views

[quote who="Xaosinc" reply="10" id="3697236"] It is even worse when units are in an army as they will turn like some military parade. i.e. in a line formation, which causes the outer units to often fall within range of being attacked. Also, getting an army out of range of an orbital attack is a nightmare. [/quote] The best solution is to disband the army, which gives the faster moving units a fighting chance of getting out of the orbital range.

12 Replies 50,098 Views

[quote who="Ashpire" reply="2" id="3697043"] I had a group of three Hyperions and a Prometheus against a single Overmind. The latter was probably 50% stronger than my units individually, but it killed them all. I couldn't get more than one dread at a time to target it. All small ships were gone, so the "target army" effect you described wouldn't explain it. [/quote] I guess the active dreadnought was your Prometheus? That is a dedicated anti

12 Replies 50,098 Views

What dreads did you have in your group? A mix or same dreadnought type? Dreadnoughts have different roles, so they will act accordingly to a rule set when deciding what to attack. FYI when you click to attack on a unit that is part of an army you are not actually selecting that unit for attack, you are selecting the whole army to be attacked. The unit behaviours then take over and choose what to kill based on a priority list. I would pr

12 Replies 50,098 Views

In this Ashes of the Singularity Escalation - Economy Guide I will shows you all the options for increasing you income, from capturing multiple power generators all the way to producing Refineries and Harvesters to provide economic boosts. This guide is aimed at players who are new to the game and do not full understand all the economic enhancements available to them for the PHC and Substrate factions. [video]https://youtu.be/0LcQh0366Dw[/video]

3 Replies 59,069 Views