Something else I'd like to see: retro rockets. The ability to slow yourself without having to turn around, or at least thrust backward relative to the ship's direction. Obviously, there aren't slots in the Engine and Thrusters categories, so imagine these as, say, a secondary weapon.
BionicDance
Well, let me ask this: if we can run what's out now, will that guarantee we can run the full game when it's released?
[quote quoting="post"] Greetings! This is the LAST month for monthly Star Control updates before release....because now we're moving into weekly updates because things are moving so fast.[/quote] *droooool* Kate can't wait! Hummina! :) [quote]Star Control: Origins is not a strategy game. [/quote] Perhaps we define "strategy game" differently. (I'm picturing Master of Orion, here, but perhaps something closer to Wo
[quote who="UrQuanian" reply="56" id="3715253"] Graphics is essential to a game such as Star Control, however, where i agree with you is that the core derived from games prior to it's existence that did not have good graphics.[/quote] But that only illustrates the point that graphics aren't necessary for a game to be good. Think of it like this: can you enjoy a sci-fi movie from decades ago, when we didn't have ILM making CGI? When the FX were all stop-motion or mod
[quote who="UrQuanian" reply="54" id="3715229"] No it says everything, Animation, Exciting graphics is absolutely Essential to the creation of an immersive experience[/quote] First of all, that's not everything. Second, that's completely wrong...I don't know how old you are, but I was around for the age of text adventure games like Zork and Planetfall, which had no graphics at all, and they were perfectly lovely gaming experiences. It's the&nbs
[quote who="bleybourne" reply="58" id="3714890"] As someone who has been lucky enough to play around with some of this stuff, let me assure you that it IS "all kinds of awesome". [/quote] I hate waiting. [quote]Did you ever play Neverwinter Nights?[/quote] Briefly...I seem to remember not liking it very much and not sticking with it. [quote]That's basically Stardock's goal here - have players make their own universes and ships
[quote who="UrQuanian" reply="51" id="3714970"] Everything is pretty much stationary, the only thing that put a mild smile on my face were those churning like black holes on the map, and the technology, Nothing else moved. no real interaction with the ships/aliens and universe. poor graphics.[/quote] ...which says nothing at all about the game; this argument is 100% superficial. [quote]When i fired up Star Control vs firing up MoO2, i stopped playin
Seems a strange thing to have to unlock. I mean, ships have guidance systems, they can get through normal space and hyperspace, etc...but SOMEhow just can't manage to let you pick a spot on the planet for landing. ...makes perfect sense. If you want me to unlock a power like that, make the landing-safely spot really small at the beginning and then let me unlock the scientific discovery (or the alien tech purchase) that widens
Man...just about every time I see information on this game, it's like someone was reading my mind. Love it. :)
How about a win/loss category comparing battles between custom ships vs custom ships, pre-packaged ships vs pre-packaged ships, and custom vs pre-packaged.
It hardly makes sense to leave the player completely guessing, though. Even if there is no arrow, a mission log describing our available tasks makes sense. And it'd be awfully nice to have some sort of star-system search mode so we don't have to completely shoot in the dark to find a place; who would design a star-map without that feature? Don't get me wrong; I loved the exploration part of SC2 and will almost certainly do a lot of it in SCO...but bounds of reaso
Well, it's really just a design thing: make the eyes less round and goofy, maybe make the colors not quite so vibrant, give them a bit more texture, a little more messiness. I mean, it doesn't take more polygons just to make the shapes different.
[quote who="Taslios" reply="21" id="3714701"] I made the spelling error, not you [e digicons];)[/e] [/quote] Oh. [quote]But I digress, we are here to talk about a soon to be released awesome game, not the nuances of the English language [e digicons];)[/e] [/quote] True. Where were we...? Oh. Right. Visual design. Cartoony vs realistic.
Now, now...non-sweetened is in the dictionary. (I checked). http://www.dictionary.com/browse/sweeten Scroll down a bit. QUOTE: "Related forms "nonsweetened, adjective"
80s kid, you say. The Last Starfighter, you say. Anyway, I never would have chosen Charbroiled for the GunStar...Dual Shot seems more appropriate. Mind you, if we were going for total accuracy with regard to the movie, Point Defense and Nuclear Missiles would be best; PD is the only weapon that can fire omni-directionally li
Not sure I grok the request. What are we talking about, here? Win/loss record? Hit/miss record? Number of shots/hits required for a kill for each ship vs each other ship? Average length of battle? Those kinds of stats? Or something else?
You sound like you think that I'm advocating these things. I didn't picture pretty much any of what I just described until I started hearing the developers talking, and I only made guesses based on what I'd heard. Mind you, Star Control crossed with Master of Orion 2 would be absolutely badass; you say you've never actually played MoO2, and your criticism of it--and how it wouldn't fit with Star Control--lays that quite
[quote who="Taslios" reply="17" id="3714641"] I have a background in Linguistics and don't even get me started on how irritating things like "irregardless" or "hey can you borrow me that thing?" are to me. [/quote] Well, I promise to you that you'll never hear--well, read--that kind of drek out of me. I usually do my best to get the grammatical order correct even when it's obviously a bit awkward, and I always, always, always use an Oxford comma. ;)
[quote who="Taslios" reply="15" id="3714635"]I don't understand why people are so hung up on the "Cartoony"[/quote] Well, it helps take a game seriously. Or at least, more seriously. It lets us know the developers are taking us seriously. Maybe that's a bit unrealistic, and I freely admit that it's a visceral thing rather than logical but that doesn't mean it's not still there. [quote] back in 2004 A game called World of Warcraft was de
[quote who="Taslios" reply="46" id="3714625"] They do.... these people by and large are called "founders Elite" [/quote] Drat. I only even found out this game was happening about a week ago...
If I'm reading between the lines correctly, it sounds as if, while there are definite plot points, there is also a lot of available improv because the AI is trained to handle it. ...or should be, anyway. Hence the play-testing. I...don't suppose you have independent playtesters? You know...folks who haven't been working on the game for ages and can evaluate it without bias? *hint hint* [e digicons]O:)[/e]
I like this news. And I'm going to be playing this game, cute or not; nearly everything I've seen, I like...and for nearly everything I don't like, I'm told that the improvement I expect is coming, or that my interpretation was incorrect and what I was hoping for is actually in there already. Hurry up and finish this bloody game already! I wanna play! :)
[quote who="Frogboy" reply="40" id="3714417"] I think the biggest stand out will be just how alive the universe is. [/quote] You say this, and it makes me very eager to play the game...yet I find I'd like a bit more of a nuanced description, if only to keep my expectations realistic. (I mean, we all remember the anticipation of how frickin' awesome No Man's Sky was supposed to be...and then...) So what makes it so ali
[quote who="tingkagol" reply="11" id="3714609"] Also, I don't mind the landing mini game, but I wish you could land anywhere on the planet instead of the fixed spot the game assigns automatically.[/quote] QFT. Totally my objection as well. [quote]I just now realized what bothered me with the Tywom alien model and why it feels too familiar and Pixar-y. The eyeballs. I think it would be better lore-wise if it had unconventional less-cartoony eyeballs. A feline-e
I like you. You tell me such nice things. :)