[quote]Would it be a spoiler to know if we will be seeing a return of Quasi Space or some other kind of non-hyperspace travel ?[/quote] Even if we don't see that ship with the main game, we can apparently build our own galaxy, our own adventures, and let other people play 'em...so I wonder how much control we'll have over the look of space travel. I mean, if we can say, "This sort of hyperspace should look [fill in color]," then we could say it's Quasi Spac
BionicDance
Since I found out that this game was happening, I absorbed as much media as I could; what I've seen so far tells me that this game is being built by people who loved Star Control 2. Even though there are obvious differences--and there were gonna be!--I think they've managed to capture the feel, the spirit of it. Now, I feel as though we've seen less character interaction and more exploration/combat, which is both good and bad; no spoilers, but less data on
Making me want to play with that world editor all the more, this.
[quote]Is this local play or multiplayer?[/quote] Local. Single-player vs computer.
[quote]Which bits? The Greegrox are a special case but that would only affect them.[/quote] I never really noticed anything specific; it just seems like outerbits are something ignored. But it seems to happen if it's anything vaguely wing-like. I don't mean that the part itself is something that's clearly meant as a wing just from looking at it in the menu; I'm talking about anything that sticks out from the core of the ship the way a wing might, regardless (I think) of what t
[quote]I think the hitbox is an outline of the ship. [/quote] Then the shots passing through some of the bits is confusing.
Oh. For some reason, I thought from this thread that people had already been tapped. Maybe I mis-read something.
[quote]We will be picking people who pre-order on Steam (which you can do now) to be part of the beta program.[/quote] Coulda sworn I had... Yeah, there it is: Well, in any case, if there is anything else coming up, my shoulder is always tappable.
Well, hmph. No closed beta for the BionicDance, apparently. :( Anyway, I do have a query: apparently we're getting weekly updates now, yes? How will we know when a new version is out? Is there an announcement somewhere?
[quote]Each thruster/engine combination changes the feel of the ships as they move and some of them are just not very responsive, but I think that is a good thing and not a glitch.[/quote] In fact, there are some ships that are too maneuverable, making them hard to control. I've got this one that I built with thrusters that make it turn so fast it's difficult to get it pointed in the right direction. I tend to pick the maneuvering ability b
As to that...I've only been around, what, a month or so on this forum? So I'm unfamiliar with procedure. Are updates announced? And will there be change notes? Or do we just get to be surprised the next time we load up the game? Looking forward to it, either way; just curious.
Heh. Most of my ships were designed with precisely that in mind, at least for the player. I have one ship--small but super-fast--with Boarding Party and Heal; it sends wave after wave after wave of troops at the enemy and just replenishes its crew, all the while staying well out of range of any weapon. NASTY little ship, and it's very difficult to lose using it.
I got the impression from a video that I watched that even the ships in the campaign can be modified. I might be wrong, it was just something they said in passing, but it sure sounded like it.
It's got Contagion and Demotivator on it.
Looking at it a bit, it doesn't appear to be only that one ship that does it; there are a few others. One or two are custom ships, but there's also that green squidgy one...you know the one I mean: it's green and goes all bulgey like it's a living starship or something...? Oh, let me look it up; I don't have the names memorized yet. The Pinthi Contagion, that's the one. It doesn't seem to benefit the ship in any way to go grazing the aster
See my profile pic. ;)
Some gloves, a ring, and a referee. [e digicons]>:([/e]
[quote]True[/quote] Well, that's your problem right there: your expectations were ludicrous. [quote]SC2 keeps you engaged with it’s living universe in a rather immersive way you are always moving/interacting with aliens/ exploring space and planets with your ship/lander/fighter ships, it has a continuous momentum[/quote] And if you'd played it longer, you'd realize that MoO2 has that as well. Not in the same exactly style, but it has it. [quote]th
[quote]Yet you still ignore the fact i multiple times said it's not just the graphics, but now that you go back to it, the twirling black holes was the only thing seemingly alive in that game.[/quote] And yet, when I ask you for details, you ignore the request. How about you explain more about what you didn't like in the gameplay, instead of giving superficial answers? [quote
I have no idea why it keeps screwing up the quotes like that. The code/formatting is correct...it just doesn't seem to like it.
[quote who="UrQuanian" reply="64" id="3715629"]I did but like most of my points, you just did not understand and Clearly you missed my point[/quote] Oh, please. That's the last refuge of someone who has been disputed, the you-didn't-understand defense. I understood...and found your position wanting. [quote]The game was static. It did not feel alive.[/quote] A point which you made using the visual design of the map, citing the black holes as the only part you li
[quote]Sorry you misinterpret then, it is essential to have all elements including graphics, well balanced to take a game to the next level, but the core gameplay always takes priority. That's why i Said it's part of what makes a game great. [/quote] And yet you still haven't said what it was about MoO2 that you didn't like in terms of gameplay. You can claim it ain't all graphics as much as you like, but I don't really believe it, and won't until you actually engage.</p
[quote who="UrQuanian" reply="60" id="3715576"] Sorry you misinterpret then, it is essential to have all elements including graphics, well balanced to take a game to the next level, but the core gameplay always takes priority. That's why i Said it's part of what makes a game great. [/quote] Well, given that you said this: Sure i made no point of knowing MoO2 at all, i insisted i don't. But there is a reason why i don't. Everythin
[quote who="UrQuanian" reply="58" id="3715508"] Again i did not say graphics is what makes a game, it is not[/quote] Sure sounded like it, but okay. [quote]Talking about movies, do you remember this one and Only classic. Krull, what a brilliant movie, you would laugh at the special effects back then, i don't the movie is my favourite classic ! a true gem that not many know of.[/quote] Funny, I just watched it a few days ago. Thing is, I actually 
I built a ship in the Crafting section...and for some reason, when it's an NPC, it basically commits suicide by going to the ring of asteroids on the edge of the battlefield and starts crashing into them. And, of course, this makes the green cloud slowly kill it. Now, I only have a guess, but I suspect that it has to do with the parts I used; maybe there is an alien race in the main game that is immune to the green clouds and gains power by harvesting the