There is no way to put that in, most likely to do it you would need to change the hard coding of the game. I love the idea as well.
Drian117
There is an important news update
[quote who="harpo99999" reply="28" id="3330013"] for the pirate base home planet, you want a new home planet entity using to the pirate base mesh and it(the entity) in the GSD. BUT it would not be able to be tied to a particular fation, and would only show up in your custom (galaxyforge designed) maps harpo[/quote] It should be possible, I believe someone had it implemented in a mod where TEC=Terran Home, Advent=Desert Home, Vasari=
[quote who="Nightshift301" reply="25" id="3329145"] Hello Drian, thanks for this mod it's really great and although I just started it I allready have a small wishlist for you if you don't mind: 1. I would like to start on a real 'Pirate base', I would'nt mind the decreased income, maybe just add a couple of tactical slots so you can basically have one simillar to the native pirate faction. I wanted to do it my
[quote who="BloodDragoon" reply="24" id="3319028"]I am running this mod right now and I am just wondering if you are going to do more with the research tree to allow the pirates to gain more knowledge or even give one of there ships the ability to steal knowledge from an enemy that has the tech already say like star base technologies.[/quote] The next version will have a bunch of new tech for all the factions and a bunch of new goodies, about the tech stealing, as far a
[quote who="BloodDragoon" reply="22" id="3317772"]I keep getting sent to a zip 1.2. download and not the Mod download you might have to check your download links[/quote] The download was called 1.2, that is what you want to download.
Both these mods use Sins Plus https://forums.sinsofasolarempire.com/438189 Some other mods also use Sins Plus but I don't know them off the top of my head.
[quote who="SpardaSon21" reply="1547" id="3307209"]You're using an incorrect enabledModNameCount. It should be 5 since you're trying to load 5 mods. My guess is since the number says 4, the game only tries to load four mods, dropping off the bottom one which is the very necessary Core package. [/quote] Sorry, I changed it from the working one which had 4 and added the sins plus which didn't work, forgot to change the 5 in the pos
Just to tell you that if you enable the sins plus from your SVN it has a mini-dump within a minute of beginning a match. Not exactly sure why all settings are medium or low. mods active TXT Version 0 enabledModNameCount 5 enabledModName "SotF Planets SinsPlus Reb.QA" enabledModName "SotF Militia Cylon Reb.QA" enabledModName "SotF Race Colonial Reb.QA" enabledModName "SotF Race Cylon Reb.QA" enabledModName "SotF C
Sins of Past 1.5 is out on MediaFire and on Moddb shortly
Thank you.
One final question, which of the 4 numbers deals with the bottom? area [ 50 , 93 , 690 , 155]
Wow, I thought that the max for all was 3, didn't know that.
Why will the second block in the defense tech tree not appear in game? I have it all set in the Player file as far as I can tell.' Defense blockCount 2 block area [ 50 , 93 , 690 , 155] backdrop "ResearchScreenBlockBackdropDefense0Tech" tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorDefense0Tech" title "IDSResearchScreenBlockTitleDefense0Intarian Alliance" picture "" block area [ 50 , 302 , 690 , 199]<br
Can anyone volunteer to work with me on model/texture rigging as well as making of the icons for the research and ships. Drian
My laptop has been taken offline so, for now 1.2 is the most current release, all work towards next version may have been lost.
Never mind fixed it.
Can anyone tell me what is exactly wrong, where it is and how to fix it? Please and Thank you. Drian http://www.mediafire.com/?48kgd42g0fi3yp3
Try Sins of Pirates, both versions work with rebellion 1.41 and 1.1
I was trying for that, took awhile to get it right.
IF you have more tips keep them coming, I love constructive criticism.
Whoops better have that done.
[quote who="myfist0" reply="9" id="3294395"]sounds good, and all the 1st posts are a great idea I do myself to keep the op short. I would even put the change log in 1 and put a link to it in the op. Welcome to the mod community [/quote] Thanks for the idea with the change log, myfist0.
Forgive all the *Taken* but I wanted some good real-estate for the posts.
*Taken*