Drian117

Drian117

Joined Member # 4991511
5 Posts 76 Replies 820 Reputation

[quote who="harpo99999" reply="28" id="3330013"] for the pirate base home planet, you want a new home planet entity using to the pirate base mesh and it(the entity) in the GSD. BUT it would not be able to be tied to a particular fation, and would only show up in your custom (galaxyforge designed) maps harpo[/quote] It should be possible, I believe someone had it implemented in a mod where TEC=Terran Home, Advent=Desert Home, Vasari=

31 Replies 101,471 Views

[quote who="Nightshift301" reply="25" id="3329145"] Hello Drian, thanks for this mod it's really great and although I just started it I allready have a small wishlist for you if you don't mind: 1. I would like to start on a real 'Pirate base', I would'nt mind the decreased income, maybe just add a couple of tactical slots so you can basically have one simillar to the native pirate faction. I wanted to do it my

31 Replies 101,471 Views

[quote who="BloodDragoon" reply="24" id="3319028"]I am running this mod right now and I am just wondering if you are going to do more with the research tree to allow the pirates to gain more knowledge or even give one of there ships the ability to steal knowledge from an enemy that has the tech already say like star base technologies.[/quote] The next version will have a bunch of new tech for all the factions and a bunch of new goodies, about the tech stealing, as far a

31 Replies 101,471 Views

[quote who="SpardaSon21" reply="1547" id="3307209"]You're using an incorrect enabledModNameCount. It should be 5 since you're trying to load 5 mods. My guess is since the number says 4, the game only tries to load four mods, dropping off the bottom one which is the very necessary Core package. [/quote] Sorry, I changed it from the working one which had 4 and added the sins plus which didn't work, forgot to change the 5 in the pos

3,050 Replies 8,596,726 Views

Just to tell you that if you enable the sins plus from your SVN it has a mini-dump within a minute of beginning a match. Not exactly sure why all settings are medium or low. mods active TXT Version 0 enabledModNameCount 5 enabledModName "SotF Planets SinsPlus Reb.QA" enabledModName "SotF Militia Cylon Reb.QA" enabledModName "SotF Race Colonial Reb.QA" enabledModName "SotF Race Cylon Reb.QA" enabledModName "SotF C

3,050 Replies 8,596,726 Views

One final question, which of the 4 numbers deals with the bottom? area [ 50 , 93 , 690 , 155]

5 Replies 5,242 Views

Why will the second block in the defense tech tree not appear in game? I have it all set in the Player file as far as I can tell.' Defense blockCount 2 block area [ 50 , 93 , 690 , 155] backdrop "ResearchScreenBlockBackdropDefense0Tech" tierIndicatorBackdrop "ResearchScreenBlockTierIndicatorDefense0Tech" title "IDSResearchScreenBlockTitleDefense0Intarian Alliance" picture "" block area [ 50 , 302 , 690 , 199]<br

5 Replies 5,242 Views