Harpo, do you have a version that can update a Dip mod to Rebellion?
Drian117
Interestingly enough all ships can have 5 weapons if you want.
What version of Softimage do you guys recommend 2011, 2012, 2013, 2014?
[quote who="Lavo_2" reply="39" id="3395223"] Quoting Drian117, reply 38the newest version doesn't work with the Sins Plug-in. This sadly is correct. [/quote] This means I am going to have to learn to hardpoint the hard way now huh...
[quote who="WOEaintME" reply="37" id="3395166"] Quoting Drian117, reply 36 Also does anyone know where I can get a version of 3DS max that works with the Sins Plug-in? Your question implies piracy, which I doubt is something Stardock and the forums support. I will say if you are a university student you may be able to access student versions on a trial basis from Autodesk through your university/college.[/quote] I want a legit version but fro
Could you make a ship simi-inspired from the BC-304, but the size between average cap ship and titan? Also does anyone know where I can get a version of 3DS max that works with the Sins Plug-in?
Subscribing
What version of Rebellion is this for?
[quote who="koobalt" reply="1979" id="3388912"] NumStrings 13026 And just now, when i conquer a planet, the moon start to run away, and my colony ship start to chasing him. [/quote] I'm sorry, but I find the fact that the moon can run away hilarious, makes you start to wonder if that is really a moon or something else... Zombie do you know what is causing the moons to "Run Away"?
Go here for the txt version of the reference files, just get the version you need https://forums.sinsofasolarempire.com/378266/page/7/#3367906
The fair type planets have NO artifacts and planet bonuses, they also have a standardized amount of asteroids around them, for a more challenging game, so no more randomness in planets.
[quote who="GoaFan77" reply="730" id="3377235"] Quoting Drian117, reply 729Is it possible for any faction to colonize an uncolonizable planet, I found an A.I. had an asteroid belt under its control, with an artifact. Hmm, well its not "impossible" like in Vanilla, but no that should not be happening. How hard was the AI you were fighting, and how far into the game where you?[/quote] I have found why it looked why it was colonized, ther
Is it possible for any faction to colonize an uncolonizable planet, I found an A.I. had an asteroid belt under its control, with an artifact.
Unfortunately no, a Titan can have a maximum of 20 upgrade points, 2 per level, there is no way to give it upgrades for free, you can give capital ships free upgrades though by changing the maximum amount of levels you can train it and change the cost to 0. You could though give the player something that spawned hostile vessels so you could train your titan without having to put it in harms way. You could also change what each upgrade does for the titan, like combining all the upgrades into 1
There should be no problems using it on 1.5.1 right because I have downloaded it 5 times and still crashes on start up. Also how do I check the MD5?
How hard would it be to make the wormhole's mesh, texture, and effect into a star to make it a black hole?
Thank you for the help.
How does one go about changing the Race Selection Screen to replace the races and allow a 4 one to be included?
Following...
Just to inform everyone the first thing I will release for this mod is the Stargate part that will only have Ancients, Humans and possibly Wraith with one campaign map, I will not discuss the nature of the campaign only that there will be one and it will be Stargate based.
I could.
[quote who="SpardaSon21" reply="40" id="3350991"] There's two different lasers, railgun, Gauss, plasma, wave, pulse gun, pulse wave, pulse beam, beam, phase cannon, phase missile, missile, flak, autocannon, planet bombardment, ion, point defense, dart, chaosbolt, and psionic surge weapons. Are you sure you really need more than that? Keep in mind races can share weapons no problem.[/quote] Oh I know, I may add some back, I just don't want to ha
[quote who="SpardaSon21" reply="38" id="3350908"] Well, that makes it much easier for Drian to add in the other SW factions/eras, then.[/quote] Yeah that makes it easier, thought that only knocks off half of the star wars races to do, I may add more. I knocked off a bunch of universes as there wouldn't be enough weapon types to go around, as it stands there still might not be enough.
[quote who="Theophantus" reply="33" id="3350883"] Drian117, Like everyone said, this is a fair old task to get 6-9 races into Sins. It would take the best mod teams on this forum months, to get the correct abilities and game balance and that's assuming that they have permissions to use other peoples ship meshes, textures, sounds, codes etc. I've put 8 races into my mod that had all the ship meshes and textures already created by others. I
[quote who="GoaFan77" reply="30" id="3350866"] An old Republic era would be pretty sweet actually, if you can I'd start with something like that or Metroid that hasn't already been done in another mod before. [/quote] Since I already am working on the Ancients and they are near completion code wise anyway I will finish them and then may move from them to the Old Republic Era factions and Metroid.