AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
11 Posts 622 Replies 22,236 Reputation

I've started a couple of games on immense maps where I've noticed this problem both times. I thought the first occasion was due to the spiral galaxy; however, my second game is dispersed stars and same problem. In short, it appears to be caused when the AI is unable to adapt to a crappy starting area, likely caused by the fact I have both stars and habitable planets on rare settings. Here is the configuration: 16 races - 8 original and 8 copies of the originals<

50 Replies 106,364 Views

Playing as Iridium and after surveying an anomaly, I received the reward that mentions a Drengin battlecruiser was peppered with holes and that a Terran gunboat is salvageable. I did indeed receive a ship reward but it was an Iridium ship, not a Terran gunboat. Thus, the problem is that the text is inconsistent with the reward. Can you please review and possibly update the text to mention a more general ship as a reward rather than the specifically incorrect mention of a Terran gunboa

0 Replies 1,668 Views

In order to populate more factions on an insane map, I duplicated each race so there are 16 players. When creating the game, I made the duplicative factions each on their own teams (e.g. two Terrans on Team 1, two Iridiums on Team 2, etc.) Here is the problem: my teammate spams the communication channel every 5 turns or so thanking me for signing that daggum open borders treaty. I'm like dude, I know it's cool we're teammates and stuff, but quit telling me. I'm regretting team

0 Replies 1,729 Views

Well, not really... but I find myself becoming irritated at my commerce and colony captains. For example, I tell them to go somewhere a long distance, they decide to travel there in a straight line and with much enthusiasm yet they think it is acceptable to end their turn within striking distance of an enemy fleet. Here are some examples: Scenario 1 (Problem) - I just told my best and brightest captain with 8 movement points to move from point A to poin

3 Replies 8,728 Views

[quote who="erischild" reply="106" id="3548198"]Why do you have the impression that it is so important to the design of this particular game?[/quote] Perhaps because planets are spheres, not squares, and they orbit stars due to gravity. The point: the game is built within a universe that mirrors core fundamentals of our own universe. Realism is part of this deal; to what extent is subjective. Projectile cannons shooting unicorn horns or laser beams shooting candy canes might scor

233 Replies 1,014,209 Views

Why does sticking multiple sensors on one ship increase the overall range of the sensors? Adding sensors would be like sticking motion detectors on my dog. First I get to to see the area around the dog, then the house, then the neighbor's house, and as I add more sensors I can see ten houses away. Use the same analogy with radar and the point remains. All of you who have added motion detectors to your dogs know the point I am trying to make. [e digicons]:dog:[/e] In short, a

233 Replies 1,014,209 Views

Is it too late to ask for squares instead of hexes? I'm totally joking about squares. MOO2 turned me on to GC2 which turned me on to Stardock which turned me on to EWOM which just turned me on in general. When I heard GC3 was in the works, I was a happy camper. Well done on this project, time to go party at Brad's and Derek is buying the beer!

49 Replies 115,802 Views

In my mind, I assume Scott taunted Paul one too many times with "your momma is so..." jokes so Paul snuck over and planted this nefarious code in SK. Scott obviously had it coming. Developer pranks are going too far over there; Paxton needs to take back control NOW! In reality, if I saw this in my game I would laugh and leave it at that. I recognize SD humor. Please do not take it seriously.

17 Replies 43,367 Views