Global warming causes prostitution. http://www.breitbart.com/big-government/2015/03/26/congresswoman-claims-climate-change-will-turn-women-into-prostitutes/
AlLanMandragoran
I gave it a whirl this weekend; impressive! It's interesting to see how the engine has improved since WOM. When I load up SK, it feels like I'm driving a tuned race car versus some old junker spewing out burned oil. It is really sharp and clean. I also did not realize until now that I could control the camera angle in SK so I had fun zooming in and out on both the strategic map and tactical battles. Anyway, I feel this is shaping up nicely.
Some ideas: Endurium - enduring Immortium - immortal Perennium - perennial Continuum - continuous Mooridium - ode to Moore's Law Ciphertronium - cipher
Thanks for the help. Something is wonky with my laptop's IE. I am able to access via Chrome.
I am unable to login (and yes, I am a founder). Are others getting in ok? Perhaps it is user error; it would not be the first time.
As a SK EA fellow with multiple personalities, I first voted for the delay before I voted against it. I then had to act as arbiter between me and me, whereupon I judged using a single gildar, heads yes and tails no. Unfortunately, all three of us missed catching the gildar; it was lost down a storm drain. In conclusion, all three of us agree the lost gildar was an omen from Curgen so we abstain. We hope this was helpful.
I read Gilmoy's last post whereupon my brain's primary circuit breaker tripped, my head tilted to the left, and spittle fell to the floor. In the nanosecond prior to the overload, I was certain I understood everything about the universe. Alas, all the gained knowledge exited my mind and body via drool and when I woke up, I was as dumb as before.
[quote quoting="post"]Is anyone else disappointed?[/quote] I am not.
[quote who="Cauldyth" reply="2301" id="3525630"]...they've tired of the pointless behavior...[/quote] It's not pointless if it's fun! [e digicons]:D[/e]
I love this thread. Where's Jafo?
Very nice, looking forward to what the community brings to the table!
That's awesome.
That is awesome. Thank you, Scott!
I must admit this one is a sore spot for me. I personally reported on it multiple times back in FE and LH days. It makes absolutely no sense for city defenders to disappear like that.
Gauntlet, your ships are so full of creative my head exploded when I saw them. It took awhile for me to rematerialize my brain. Well done!
I played some last night and am impressed where you guys have taken the game. I can see myself playing this for many hours. On a side note regarding the art style, the little houses remind me of houses from the board game Monopoly - neat. Kudos to the overall vision and execution!
Hello, fellow necrothreadians.
There are lots of great ideas in this thread. Perhaps a good choice is the already-mentioned idea about making fighters be part of the carrier system so that tiny hulled ships are either eliminated or are considered bigger than fighters. In other words, introduce fighter and bomber classes as carrier bays while eliminating tiny-hulled units. Fighters and bombers could then be built in squadrons and then visually represented as such in the battle viewer and strategic map. I'm picturin
This looks fantastic, team. I took a break from the game for the past couple of months. I just fired it up a few days ago and am finding it extremely fun and smooth to play. Keep it coming, please!
I have an i5, 16gb ram, GTX 760, and Win 8.1. Ran immense fine last night for about 40 turns or so.
I think this was a great write-up and appreciate the OP's input. I have no idea what to think about it because most of the time I have no idea what I was thinking.
I know a conspiracy when I see one. This is clearly false code purposely planted by Brad to deceive. Sometimes I hate it when I'm right. I also like candy, especially Reese's Pieces.
What do you think about scaling the SK's stats upon doom counter progression? For example, every 1% of doom counter equals X% improvement to SK's stats (or all of his units) such as hit points, damage, etc.
[quote who="Edladner" reply="14" id="3510738"]Actually he posted to the steam forum, you will see a lot of stuff there you don't see here. [/quote] Thanks, I did not even think to check there. I shall remedy that!
Congratulations, Tezmagorian! You did this all stealth-like by not posting in the design thread beforehand. :) Just kidding, the designs are awesome.