AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
11 Posts 622 Replies 22,236 Reputation

I gave it a whirl this weekend; impressive! It's interesting to see how the engine has improved since WOM. When I load up SK, it feels like I'm driving a tuned race car versus some old junker spewing out burned oil. It is really sharp and clean. I also did not realize until now that I could control the camera angle in SK so I had fun zooming in and out on both the strategic map and tactical battles. Anyway, I feel this is shaping up nicely.

4 Replies 22,499 Views

As a SK EA fellow with multiple personalities, I first voted for the delay before I voted against it. I then had to act as arbiter between me and me, whereupon I judged using a single gildar, heads yes and tails no. Unfortunately, all three of us missed catching the gildar; it was lost down a storm drain. In conclusion, all three of us agree the lost gildar was an omen from Curgen so we abstain. We hope this was helpful.

51 Replies 124,816 Views

I read Gilmoy's last post whereupon my brain's primary circuit breaker tripped, my head tilted to the left, and spittle fell to the floor. In the nanosecond prior to the overload, I was certain I understood everything about the universe. Alas, all the gained knowledge exited my mind and body via drool and when I woke up, I was as dumb as before.

91 Replies 418,299 Views

I played some last night and am impressed where you guys have taken the game. I can see myself playing this for many hours. On a side note regarding the art style, the little houses remind me of houses from the board game Monopoly - neat. Kudos to the overall vision and execution!

13 Replies 39,165 Views

There are lots of great ideas in this thread. Perhaps a good choice is the already-mentioned idea about making fighters be part of the carrier system so that tiny hulled ships are either eliminated or are considered bigger than fighters. In other words, introduce fighter and bomber classes as carrier bays while eliminating tiny-hulled units. Fighters and bombers could then be built in squadrons and then visually represented as such in the battle viewer and strategic map. I'm picturin

74 Replies 276,575 Views