Oh I didn't notice that thanks.
Prof_Hari_Seldon
I don't like the 5 upgrades limit. I was hoping that you would eventually be allowed to have more than 5 upgrades at a time. Possible alternatives: 1. The more stars you get in missions the more upgrades you can have (I really like this because your power can snowball. If this makes things too easy just let the player up the difficulty) 2. The later the mission (example: mission 1 can have 5 upgrades and mission 2 can have 6 upgrades) in the
Why was Centauri not colonized by the PHC or Substrate and converted to Turinium before the humans got there? How can the humans colonize the galaxy when the PHC and Substrate can just teleport to the planet and colonize it before the human ship gets there?
What does salvaging give you now? No metal. How about radioactives? Or just opening up space if you need to put a different turret there?
I will mention a strategy I found and I want your opinion. I found that if I looked at what units are coming in the final wave of a map and where they will come from I can salvage all turrets that are weak against that unit wave and all turrets that are not on the path that unit wave will take and then use that salvaged metal to build turrets strong against that unit wave in the path that unit wave will take. Is this a fun strategy in your opinion?
On the second mission I found Gun turrets to be nothing compared to the lightning turret (the one that fires on every enemy in range), because the lightning turret does enough damage to kill the lowest level enemies in one hit and the AOE means it could kill 3 or more of those at a time, where you need (I'm educated guessing) 3 Gun turrets to do the same, not to mention that Gun turrets cannot kill swarms.
[quote who="Jakkillr" reply="1" id="3745445"] Having played many a TD in the past... score unlocking things is REALLY boring. I understand unlocking things through progression, but using arbitrary 'score' to unlock upgrades and towers is very boring as it adds needless grinding to the game. From what I've seen you don't even get a single score per mission, I can rerun the first mission 100 times and have everything unlocked. Score is great for leaderboards, but not for unlocking things.<
I also think that optional pause is good. For example, I love to pause in the game FTL: Faster Than Light but not pausing would be really fun too.
Hi I played the first 2 missions of the game. It seems your total score over all missions determines when you can unlock higher level towers (you start with Level 1, then you have to earn so much score to be able to upgrade them). That means there is a reason to beat the missions first on not maximum difficulty, then when you are prepared replay the mission at maximum difficulty later. My opinion is that it is much better than having to spend metal instead to unlock upgr
Paul and Fred are already suing Stardock up and down for everything you can imagine (even obstructing them from making Ghosts of the Precursors. That's insane Stardock is not.), so I doubt we will get any Star Control anything in SC:O and all we can hope for is that Star Control easter eggs stay in SC:O. "Stardock now seems to think that not only can they use our aliens, ships and narrative without our permission, but thinks that we cannot make a sequel to The Ur-