The problem happens also for INCOMING trades coming from a very long distance ! As shown in the printscreen below, 2 remote civs/Planets (Eden + The Hub) have they Route Length also set at 1. Reduced 66% <div class="ori
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Thank you for this reply. Yes, I do have 2 saved game files, and from which I took the screenshots above and below. https://uptobox.com/w8zzte0wsiyj One of the .GC3Crusade file is before I build a 3rd trade route, trader just facing its destination planet, Delta Domos II. Then the second is immediately after I created the
I hope my broken English is understandable... Problem : The trading system does not calculate correctly a Route Length, and VERY long routes are totally ignored. I do not know if this issue existed before 4.2, as I was waiting for 4.2 for playing the game on the maximum map size, with my new PC. Settings : Game on Ludicrous size (largest possible), Godlike, 87 starting civs i.e. all game civs + Nexus' designs. Map is the one generated by the g
[quote quoting="post"] at least one AI always builds a massively larger military than any other civ. maintenance for them never seems to be an issue.[/quote] It recalls me the "stack of Doom" in Sid Meier's Civilizations 3/4 ... [quote quoting="post"]AI always goes aggro randomly and for absolutely no (apparent) reason. game always snowballs into an arms race because of these.[/quote] It sounds like in real life, don't you thin
Do you talk about the fact that a research, available for a type of civ and unavailable to a non-carbon life (ex.: synthetics) is proposed over and over again ? I think I saw this thread not far down in the forum, and yes, a dev said that it was registered in the bug-tracking internal system, in the pipe for next patch. I mostly play a synthetic customized civ. And I can confirm that this issue still exists (images are extracted this morning from my current game): If I was pla
[quote quoting="post"] I have numerous issues with my games since patch 4.xx was released... I can not find, in Steam or here, a note explaining if today's micro-patch tries to solve some issues .[/quote] I answer to my own question : no. Issues are not solved with this micro-patch, or at least, not the problems I experience. I have again a problem in a lengthy game, never ending turn (as usual since 4.x ...). I have open a new thread with more detail
I have numerous issues with my games since patch 4.xx was released... - CTDs when reloading a saved game (from same game version of course) - CTDs when scrolling the map East/West, or North/South - CTDs when creating a commonwealth (especially if planet given by a friendly - but just destroyed - civ) The CTDs have been reported automatically using the embedded reporting system. But there are more bugs really game breaking. I have now 1248 hours wit