get a radiance....problem solve
JohnJames
5.host crash means game still goes on 6. Problem (cant boot laggers)
alloy on 1. Speed increase 2. Decrease desync problem 3. Host if losing can leave and the game continues without issues
but why during the middle of the day
SN: Rain Games: 1v1, random 3v3 Race: Vas Isnt replys broken to a certain degree. Meaning it will crash before it finishes or is desynced.
how about this each player gets two accounts only 1 for ladder 1 for casual play Ladder would be for ranking. A system that tracks who you play with and against. Stacked teams would barely gain experience while the reverse would mean huge gain in rank. Disconnects would count as a lost. You could even have different ranks for different types of game Solo (r
u could always play AI and leave him with a planet. and make jump inhibators, a bunch of repair and your fleet. AI would never get a chance expand. Guy would gain stats in hours. Basically that idea would fail right? How about count disconnect as lost. Period.
its not about a balance fleet, its about countering your enemies fleet.
cykur you educating the noobs ic. dont forget that the egg is the best econ/seige in the game.
if mines arent allowed to expire you can crash the game easily. Imagine 5000 mines in all planets. Game play would suffer.
1. Make scouts detection range wide (try double 4000 vs 8000) 2. Tec Mine. Cost should be cheaper because they cant be used to as an offensive weapon unlike the other two races mine. Also mines should be allowed to exipre. 3. Advent mines: limited to how many mines are deployed base on how many slots a carrier selects to make mines and or if devs wants mines to be unlimited then do a time limit of long these mines can exist because they are free 4. Vas
yup down
[quote who="Madocchi" reply="6" id="1985427"]im in 1.12 and i still get that issue, even with the autocast OFF. so i just skip researching it.[/quote] it was never issue when autocast was off from the start. however prior to 1.12 if you had it on, and killed all units in range, some would not move even after all enemy units were dead in range. Turning autocast prior to 1.12 didnt do anything at this point.
it was fix at 1.12 finally leave autocast on. after all units are dead in range, they will move again after a few secs
hmmm should form a clan Calling out to John James, Cykur, and Py5
only three things need to be change 1) Longer build time so they cant be used for offense unless this is what the devs inteneded it for 2) double or triple the range of weapons (can be an upgrade slot) 3) prevent ships from jumping out from grav well (can be an upgrade slot)
[quote who="Phalnax811" reply="22" id="1978241"]Not yet for me. I'm not sure if I put the same email down, would that affect anything? When it asked for an email to preorder I just gave them one. Not sure if it is the same as the one on Impulse. I was logged onto Impulse obviously and I'm using the same PC...should still recognize it, correct? Thanks, Phalnax P.S.: AHHH!!!! I can't wait!![/quote] check email for the serial nu
Guys when you order entrenchment you get a serial number. Add that to your impulse account and the icon will show up to install entrenchment
last week or so yes often last 10 months or so not so often
down again 8:35pm pst
verified. Its down 3:55 am pst
[quote who="Kilo_Bravo" reply="3" id="1972788"]Really? Because I seem to remember logging in just a few hours ago after patching and I did see Howdidudothat playing with 7 other players on a full game.[/quote] then a few hours later it broke again.
blair what is your email so I can email you some checksum of 1.12 desyncing
[quote who="Blair Fraser" reply="1" id="1954815"]Carriers are probably being slowing down and I'm voting for moving the LF's to around 200%.[/quote] This is after Blair was exposed to carriers grav running and his lums barely keeping up and having a hard time destroying them
The game will be as fast as the slowest computer