alien13c

alien13c

Joined Member # 311094
54 Posts 108 Replies 57 Reputation

Just wanted to bring this up again. (See first post) The thread dropped of the page rather rapidly. Maybe no one is interested in the idea? :( It would be nice to see a response from Stardock on the matter. ;) Scott

7 Replies 272 Views

???? You come on and say the AI cheats. Brad tells you it doesn't, and clearly refutes your claims of cheats. So in effect, the purpose of your original post is to call him a liar??? You say the purpose of the thread was to not document the cheats as *you* see them. Then what was the purpose? Do you think that the game is unbalanced because the computer can figure out the best balance of finances, research and morale better than you. That is like saying a compu

45 Replies 1,328 Views

Earlier during the beta I believe there was discussion about bonuses for fleets. I seem to remember something about a "Flagship" or leader ship that you could build to enhance a fleet. Different "Flagships" would allow different bonuses to the stack, sort of like identifying what type of stack it is(scout- sensor range bonus, escort- def bonus, attack- att. bonus, strike- speed/att bonus...ect.) I really, really liked this idea. Is it still in the works??? Anyone else remember this,

7 Replies 272 Views

wow.... Chill out. It's a game. You had a "random" event that went bad. It happens. (IMHO) That's what makes this *game* interesting. Never know what will happen next. Part of the fun is seeing if I can adjust my strategy to overcome it. If I can't... Well, you win some you loose some. It's a GAME!!! BTW- If you're selling it on EBAY let me know. I would like to get an extra copy for some friends. Also, if you really spent two days

31 Replies 1,947 Views

I totally understand why people are not liking this game. It's not very pretty. There are no "hooks" to immerse you in the universe besides the opening video. And a ton of information is presented to you in many unintuitive sub-menus. However, after playing a few "test" games, reading *alot* of unnoficial faqs, player written strats, and the readme file (don't laught..it's important!), I am starting to get a grasp on this monster called MOO3. More importantly, I am starting to have f

30 Replies 2,406 Views

I've been playing for about 6 hours on the original beta 5. On the start of a new turn, the music just stopped playing. The sound FX are still working but no background music. I went to the menu and tried turning the music off and then on again with no luck. Any ideas? Scott PS- Had an earlier thread about "Auto Attack." Still wondering about that. Is it supposed to work, because it doesn't for me.

3 Replies 96 Views

When I select Auto Attack for a ship I am still getting the same problem I had in previous betas. A dialogue box comes up and says "We can't travel that far..." It usually take about 20 clicks on the OK button before the message dissapears. Right now I have the message on the screen and I would estimate that I have clicked the button over 100 times with no luck. Just FYI- There are enemy ships in range and I am at war. Hope this gets fixed. Scott

0 Replies 82 Views

:sniff!: :sniff!: :sniff!: The DL from DGM is doing the same thing that the DL from SD Central was. Crashing after selecting AI's. Please don't tell me I needed to uninstall my DL from SD Central (:( Ohhh man....... This sucks.... I was so hoping to play tonight. Oh well. I guess I will try uninstalling Scott

12 Replies 397 Views

Same problem here.... :sniff!: I assume this is Beta 5? The new intro screen was nice though. Game crashed after selecting alien profiles. Smart Exception opened up, but there was no log available. Help! Scott

13 Replies 323 Views