darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 363 Replies 341 Reputation

the Klingon disruptor was a shared file between the feds and klingons, there was a bit of a mix up when the files were made individual for each race and the wrong one was placed in each race. The fed version was later removed becuase it made the tmp ships shoot like a tommy gun. it will be corrected in the patch. again i'm not giving away any details on romulan setups at this time, so speculate away!

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i have a plan, my plan is to mod. the plan consists of romulans. romulans which are a cross between the ferocity of the klingons, the intelligence of the vulcans, and the willpower of the federation. you do realize romulans are the most feared race besides the borg, if you don't you soon will..... now begone and leave my plan alone! and stop talking about balancing its all i've been doing today, and guess what.... Drag

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ok lets put the Defiant issue to rest it was a transfer mistake from cruiser to elite, it will now be 34 supply on par with other ships of its class. thanks for pointing that out. Nebula's pod is actually Modular like Namoge said. It can be retro fitted with weapons or sensors, etc. Current layout is weapons. Mainly fwd firing torpedo bays. In a one on one the galaxy will outshoot her with phasers, but the nebula shoul

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[quote who="Micael456" reply="749" id="2358736"]While we're on the topic of research here, I'm pretty sure that at least one of the klink/fed pulse phaser researches have been swapped round by accident (as the Klinks have the Defiant's pulse phaser tech-tree upgrade, whilst the feds don't...). [/quote] not really sure i understand your comment. if anything the feds have defiant pulse tech from romulans. plus the klingons were in place before the defi

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[quote who="Weed_Warrior" reply="748" id="2358593"] Quoting darkshimmer, reply 744 o and we finally did figure out why the feds had such an advantage over the klingons with progress research, that too has now been corrected I absolutely love the way you merged the research trees for fed starship research, will there be a similarly merged tree for the klinks? [/quote] researche

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[quote who="Weed_Warrior" reply="747" id="2358588"]Hey Guys, Shimmer, i was just wondering about something you said a few posts above about the akira and her 300 torps. is it within the constraints of the sins engine to give the ships a torp compliment? so after they have fired 300 torps they have to go resupply at a starbase (for example?) was just wondering if thats something that could be done, not for t

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[quote who="psychoak" reply="746" id="2358402"]Have you dropped a capship down to initial availability? I know it will throw off your map balance to have all that power out so fast, but the damned AI just sits there jacking off till they get one... It's one hell of a handicap, even unfair can't keep up and I'm seriously lazy in my resource utilization. [/quote] this has been fixed in the patch

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[quote who="LoTeK_83" reply="745" id="2358400"]I don't know if that's intended but Feds seems to have an allyourbasearebelongtous-culture. In small maps Klingons are going to love them.. Concerning a similar matter I was thinking that Klingons should be more resilient against enemy culture due to their nature, so maybe "wall of faith" (eventually renamed) could see an interesting place in the Klingons research tree instead of the Feds one? Lo [/quote]

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actually you could try something i think works even better than that, its real cheap but it works too well. Instead of a vorcha, i use a kvort, she got a speed bonus to her single she's fwd firing only. and sent her flying in one direction. send in your brels after they have passed the jump in point, all the ships should be in front, the brels are faster so they catch up, and if you haven't taken too much damage you should bring in the vorcha's just after that, a

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[quote who="spaceman9173" reply="727" id="2357715"]ok so i posted earlier that my ships were glowing colors and team colors R OFF the ships r glowing with the color u pick for ur icon and stuff is there a fix for this?? [/quote] they are both in effects, its that small bunch of 3 squares you might have turned on, starting with the bloom effect...

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[quote who="adamdresch" reply="722" id="2357428"]Loving this mod, it's great, but I agree that some ships are just far to powerful The fighter attack mode of all the ships makes it more annoying than anything, as they seem to spend most of their time flying around in circles and not actually attacking Not to mention bumping into structures and other ships in the process lol (Good thing there's no damage done when ramming ships/structures eh? heh) [/quote] &n

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[quote who="HybridTheory" reply="720" id="2357388"] Quoting psychoak, reply 719 It's been mentioned that they screwed the pooch on torpedo damage. The fed ships have higher missile values than their counter-parts, that would explain the Excelsior and Akira issue. Both of those ships have particularly high torpedo attacks than their klingon counter-parts, despite being significantly weaker in raw numbers. The Akira has an ungodly 4400, stock value.

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[quote who="Frobond" reply="603" id="2352976"]I get this error when i try to extract the files to the mods folder ! C:\Users\*******\AppData\Local\Temp\SoA203E1.rar: CRC failed in SoA2 03E1\Textures\Curry-cl.dds. The file is corrupt [/quote] not sure why so many CRC errors are occuring, the second uploaded i tested on my pc and my laptop neither of which got an error, so either the file is being currupted on upload or its currupting fro

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[quote who="KingDeathGod" reply="597" id="2352918"]Ummm has anyone notice how small the feds civil staion is and how the klinks sb is the size of a planet [/quote] the station is to scale, and if you think thats big you should see the fed starbase which is bigger. the planets in sins are smaller then they should be.

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[quote who="LoTeK_83" reply="598" id="2352921"] Quoting darkshimmer, reply 583 Quoting LoTeK_83, reply 569 Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I thin

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[quote who="CenturionJixra" reply="594" id="2352892"] Does this mod incorporate the Sins Plus planets? I'm downloading it now. Some guy came onto ICO and started spamming about it and it sounded interesting. If it's good, then I hope other people will play it over Ironclad Online. [/quote] currently it does not

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[quote who="nanonator" reply="592" id="2352875"]Great job on the mod guys. It resurrected my SoaSE game. By the way, I have a lot of the Armada II voiceovers if you want them. Just PM me and we can see what we can do. [/quote] lol i kinda beat you to that, where i got most of them from

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[quote who="Lord_Zath" reply="591" id="2352871"]Hey can anyone direct me to a working download location? The download link in the 1st post is broken, and the mirror posted above only pops up with advertisements and attempts to install spyware/adware, which McAfee is blocking. I have yet to find a way to get around this to actually download the file [/quote] you happen to try to download the mod as i was switching the files, my ap

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[quote who="just_jim" reply="582" id="2352775"] Quoting LoTeK_83, reply 569 Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much damag

1,969 Replies 4,020,654 Views

[quote who="El-Vi-Riachi" reply="571" id="2352670"]Nice update played this mod from the start not very vocal usually. Enjoying the mod so far only thing I am unsure of is having the miranda and excelsior class having pulse phasers. having most the lower tier ships have pulse or plasma as the game calls it make it look like a star wars battle. These two classes could do with beam weapons I am sure they got upgraded with modern phasers during the first dominio

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[quote who="OsaErisXero" reply="565" id="2352587"]http://www.megaupload.com/?d=TSEB5NGI Megaupload mirror for when the servers get hammered/those with faster speeds to Megaupload. [/quote] we will get a better download, for the moment to keep track do not use this link as it does not track the number of downloads. We want to compare some numbers against the number of downloads.

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[quote who="LoTeK_83" reply="569" id="2352650"] Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle

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[quote who="Major Stress" reply="564" id="2352583"]The readme is WAY out of date Installation location for the mod in vista is: C:\Users\"your user name"\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03 I would join you but my internet boots me every 5 minutes. [/quote] i used the old readme and updated it i may have forgotten to update a few numbers

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[quote who="Jack_Straw" reply="538" id="2352413"]OK...you all can call me a noob, or neophyte, or idiot...whatever. I'm absolutely new to Sins modding, so I'm probably doing something stupid that you guys know about. Here goes...I installed this mod the same as the others, by un-raring it into the Entrenchment mod folder using Win Explorer's path. I still get Star Wars Requiem loading instead of this mod. I have enabled this one and disabled Requiem, and have moved this one up the list, but n

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