darkshimmer

darkshimmer

Joined Member # 2933528
1 Posts 363 Replies 341 Reputation

its the B'Rel class 150m 2 x Triple fire distuptors and 1 x Photon launcher. The B'Rel will just be a basic friate for the klingons. not a threat in singles but in groups they are deadly as they are in the trek world. I'll get some more WIP pics of various thins i have updated for this mod. as of right now we have 3 ships actually in work, should have 4 or 5 by the end of next week.

1,754 Replies 4,122,625 Views

i pretty sure stress mentioned to me that originally he didn't want gravity wells in the trek mod, but unfortunately they are hard coded. Borg right now is not going to happen, but there is plans to incorporate them later on. With the Borg it basically breaks any type of ballance, but i've already been putting together a plan for stress to review on how we can make the borg work and be balanced. I've already got the weapon sets created for them, just have some faith and patience. We're trying to

1,754 Replies 4,122,625 Views

[quote]I worked on a map a few weeks ago to fit most of the races in. I made 2 versions of the map lil smaller with around 6-8 planets each and another one with a good 14 planets or so each empire wise. I put the frengi in there with only 2 planets but a boat load of asteriods as a style of "cornering the black market" Any of the designers wanna send me a PM i'll send them the 2 maps to check out. I just didnt add the Breen and most dominion planets need names. (I went mainly by this one startre

1,754 Replies 4,122,625 Views

[quote]Don't be quite so sure, a group of eve players have made great progress on a eve mod for homeworld 2 (There's details and I think a about it and i think a beta download over on the Relic forums somewhere) without any arguments from CCP. I think CCP's looking at it as an opportunity to attract more players to eve online by letting people make mods about it. (After all people who've never heard of eve but like the mod are probably going to at least check out what eve onine is all about and

34 Replies 23,015 Views

this is the problem convert spits out after using dotxsi C:\ConvertXSI>Convertxsi Sovereign.xsi Sovereign.mesh Ignoring unknown material type (24): DefaultLib.Scene_Material Valid Material not found for PolygonList: DefaultLib.Scene_Material Bounding Information Calculated - Radius:-1.00 Optimizing... Pre-Optimization Vertex Count = 0 Post-Optimization Vertex Count = 0 This is what i get using the 3dmax plugin C:\ConvertXSI>c

5 Replies 6,620 Views

ok time to get some help. Major stress and i have been trying to get one of our ships ingame and look properly. Now i figured out that you can use softimage to save the format to xsi format by using either dotxsi or using croswalk to export it to xsi format. But i gotta tell ya, neither work. First off softimage is rather complicated to just plugin textures. Took me a few our but i finally got some of it worked out. I also don't understand why if there's only 1 material it imports 25-30 of th

5 Replies 6,620 Views

i wouldn't go and make an eve mod, Eve will certainly contact you about copying there ships, even if you make your own models of them, and ask you nicely at first to remove them. I know alot of modders who got into several altercations with eve. Its just not worth the headaches.

34 Replies 23,015 Views

i'd like to get my hands on it, i got some trek ships i'd like to import to aid in my galactic conquest. Stress i'm no coder, just a good trek fan who likes it done the right way!

91 Replies 53,554 Views

3ds is pretty universal, alot of different modelling programs can use that format to import/export. There's also other programs that can convert 3ds into just about any other format, even autocad.

91 Replies 53,554 Views

Think it would be nice to have an auto develop for planets/asteriods. On larger systems its pretty hard to manage them all especially when your steamrolling past the enemies defenses with 200 ships. Maybe have a que system so you just build things in line and not look back.

297 Replies 219,199 Views

Well i see alot of you covered most of things i have seen as well. Here's a few more. Easy Ai tends to stick to one system in a 1 on 1 basis, but not when its 2(AI) or more on 1. On medium i noticed that the AI will tend to go after your planets very quickly and just leave. sometimes they took over, sometimes they just left. Found it kinda odd. I also noticed that you can take over the pirates asteriod with culture but not asteriods that just have a local milita. <b

272 Replies 217,385 Views