Well one option might be to use the idea from MOO2 and 3, you conquer and slowly convert the population to your culture. This deals with the slaves issue, and then for the soilder issue you simply have to build the building to train them. You could set up a set stat that bases the number of soilders off of the population ( including the alignment and warmonger types havinga bonus ). Also if your planet comes under invasion you would have a milita created to assist the exisiting army ward off
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