Fair points, all of them, but Stardock does have options if they don't want to neglect development of existing and new features. Hiring a temporary programmer to do the network code (basically outsourcing) would take it off their hands entirely, as would allowing open-source development of the network code -- another great way to involve the community, albeit a smaller segment of it.
andytwi
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This game is quite possibly the perfect framework for a great multiplayer game to play with buddies. It's already turn-based so you eliminate speed concerns, and easily wrapped into a compact network-friendly protocol, it fits the bill very well.. with a basic time limit on turn lengths, this game would be otherwise multiplayer-ready. I don't quite understand all these antisocial folks who are so vehemently opposed to a little multiplayer. I would, as someone before me said, be VERY h
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