This is more an irritation than a fully fledged bug, but would be useful to iron out. If you rush a building you can then (accidentally) cancel it, without getting your money back. As the program treats it as not finished until you click next turn, it just deletes it like any other cancel. You then can't rush another building, because 'you've already rushed one building this turn'. To be honest I'd be tempted to include an 'are you sure' in more general to cancelli
astrath
Sounds like this could be awesome. I think the only risk is what treborblue mentioned - provided you are able to destroy all shipyards of an opponent, a small spread-out force would essentially kill a species, which would be particularly annoying if that were you...
Overall I'm a massive random event fan, but I agree with several other posts that some from GC2 are better than others. What makes a good event for me is one that creates an imbalance, or enforces a change in strategy, rather than one that evenly inhibits all players without fundamentally changing anything. The one that slows all travel down is a good example of what to avoid (it's just about the worst one), because by slowing ships down it slows the game d
[quote who="Mivo" reply="1" id="3406263"] I think Stardock has learned from Elemental. They went out of their way to make up for it, apologized multiple times, handed out more free stuff than I felt was necessary, and Fallen Enchantress was a solid release. Not perfect perhaps, but nothing at all like Elemental had been, and above the average quality of today's releases. Personally, I feel it's past time to let them live down the Elemental fiasco.[/quote] &nbs
A few weeks ago the launch of Rome 2 brought back certain memories of the Elemental launch. Basically they'd stuck to a release date that they should have pushed back, and the result was a game that was several patches sort of decently playable, along with various other problems that will take longer to sort out. Now with the launch of GC3, I'm kind of thinking about the lessons learnt from those sort of debacles. I'm sure SD have done this to death in-house, but speaking as someo
Looks like GC2 stuff, but on a hex grid. My guess is it is pre-alpha with GC2 artwork acting as placeholder graphics.
While auto-turn may be the preference of some people, I for one would like it to be off by default rather than on. I think this is the case for most games I can think of, and it really irritates me near the beginning of games before I remember to change it.
Plague of Frogs - a rampaging hoard of Stardock CEOs devastate the land [e digicons]:frogboy:[/e]
One thing that has been driving me nuts recently is targeting priorities - ie which target ships choose to attack. Basically, the problem is that trade ships rank above structures. But if you are attacking a planet with a developed economy, especially one on a trade lane, trade and refinery ships are constantly jumping in and out. Your ships, especially strike craft, go after these irrelevant trade ships instead of structures. I frequently have sent ships into a grav we
This is actually a case of a more major issue - whenever you capture a city, anything currently being built continues to be built. It's fine that if you capture a city you can use the stuff there even if it isn't aligned to you, but if it isn't finished yet it shouldn't continue to be built.
Any attempt to talk to the AI player (Kraxis I think - can't remember) near my Sovereign by right-clicking on the nearby stack results in a CTD. http://pastebin.com/YU2tm3QW http://dl.dropbox.com/u/6617098/FallenEnchantress0_91-2012-04-26T21-03-08-604.zip <a href="http://dl.dropbox.co
Have been having a go at beta 3. The game is definitely improving with every iteration. A few bugs and suggestions I've found or come up with: Performance seems to have dipped a bit since the last beta. This might be my crappy laptop, not sure. Various quest graphics are not appearing on the map. This has increased a lot since the last beta, not sure how that happened The animation for the flame staff (can't rem
Because then its a waste of their time. They would have to spend the week sifting between new bugs and bugs that they'd already fixed. Much better to release a version where they know exactly where it's at.
I've been playing around with the game for the last couple of days. I quite enjoy the new elements, and note that it is much easier to have big losses when you're not paying attention - the pain (but a little thrill) at seeing your squadron of drone hosts annihilated by a titan while trying to jump away... Haven't had any crashes at all and most of the issues I have spotted seem to have already been covered, but there's a couple of little things I&
They often put out provisional dates to keep sales people happy. Subject to change... and usually are.
Pirate Copy [e digicons]>_>[/e]
[quote who="GoaFan77" reply="4" id="3101919"]Its closer to homeworld, it all real time. You don't have to play it as a clickfest, your units are hopeless without your guidance as in some other RTS games. That said, you do get an advantage if you can manage your forces better (AKA click faster), so if you're into competitive play that is a major factor. However, if you like managing space empires and watching space battles, you'll probably like it, and be more into the modding side
I was having a quick look through Yarlen's beta feedback thread and noticed something. The minimum system reqs have gone up for Rebellion. Specifically processor requirements. I run Sins on a 2.2 Dual core fine and smoothly no problems at all (this leads me to suspect that I won't have any issues). But the requirement is for 2.4 in Rebellion. Usually expansion packs don't change the SRs, so why do they here? I&#
Ok, will wait for beta to begin and use PayPal.
Was trying to preorder Rebellion and hit a snag. I don't currently have a credit card. To cut a long story short, my old one expired and as I am currently working abroad I can't get another one easily. Stardock only seems to accept credit cards, not debit cards or online banking. Is there any way around this?
First of all, I have played for several hours now without a single crash. [e digicons]:thumbsup:[/e] Here's my latest thoughts: As has been mentioned by others, there are some so-called 'strong' or 'deadly' opponents that are nothing of the sort. Ignys being the most obvious example. Crystal and iron are unbalanced. If you go the crystal route with tech then even if you have 3 or more crystal
Noticed something odd in my most recent game. The AI settlement of Queenshand (behind the arc of mountains) has a outpost underneath a settlement. The outpost was built first, then a few turns later a settlement was built on the same tile. The area of influence then decreased (since an outpost has 2 tiles influence and a city only starts with 1). The outpost can still be selected under the city. I stupidly opened the game again so there's no
I think the phrase "do I need a ferrari to get to work" comes to mind... I can run it on full mode on a 4 year old laptop with half those specs.
Banned for lack of coffee
Banned for mentioning youtube when banning for youtube reference.