I think to get GFW Certification the Install and User Files must be in the default location.
shafk
having worked in the Software Industry for 10+ years Technical Beta is the way to go. It's better to get the core concepts functioning properly then proceed with the spit and polish. I've seen examples where the Devs concentrated on the UI and did the Technical work last it never ends well and usually delays the project drastically. I've seen one Enterprise Project take 6 years before even considering allowing for a Demo and it took another 2 years to get a usable product. Stardock re
How about putting the Adventure Level on the Quest Marker as a numerical value.
Running the Current Beta (0.98) I notice that the Quest Markers are not always visible when using the Graphics, I usually need to Zoom out to the Cloth map mode to see them. Suggestion: Instead of a yellow highlight can there be a Unique identifier used to show the quest location something like a star or a flag to make it easier to locate.
I consistently get OOM errors after 650 turns. Running on the following environment: AMD Phemon II X4 (65 (3.2 Ghz) 8GB DDR2 RAM Nvidia EVGA GTX260 w 896 MB Motherboard ASUS M3N-HT (Nforce 780a Chipset) Creative X-Fi Titanium Champion PCI-E Sound Card O/S Windows 7 Ultimate (64 Bit)
OK I know what the problem is, when you Leader buys an item it is not automatically equipped. If you have multiple weapons no weapon can be equipped. Go back into the shop sell the extra weapon and then you can equip it.
Whenever I start a new character and equip a weapon there is no Attack value assigned attack always stays 0, also Books found to not appear increase stats. Since attack is 0 any combat attempt causes my Leader to miss. Any recruited or trained character doesn't have this problem. These bugs were not in the beta 3 series.