Upgrading\Refiting Ships
Anyway that was just an idea i had, i'd like to hear what you think! If it's already been implemented then sorry! Don't mind the idiot.
You'll be able to upgrade (i.e., refit) ships in GalCiv II. The way I understand it is that once you upgrade a design, it will be applied to existing ships automatically, but the time it takes to complete the refit will be based on where the ship is. For instance, if you have a vessel far away from your territory, it will take longer to upgrade than one that's parked in orbit of a world with a starbase.
As a disclaimer, don't take the above as gospel. It may be wrong or end up changing. 
| You'll be able to upgrade (i.e., refit) ships in GalCiv II. |

| Why not use the same system as in Moo2? if a ship becomes refitted, its not operational for X amount of time and will cost of course some time |
It won't make it into the first build of Beta 4 but it is due soon after.
Basically users will be able to upgrade existing ships. When they do, depending on the cost of the changes and the distance from your territory it will take time to upgrade. The ships will go into a construction mode in space where they will be defenseless. Typical times will be between 5 and 20 turns for reasonable updates.
| The ships will go into a construction mode in space where they will be defenseless. Typical times will be between 5 and 20 turns for reasonable updates |
| Basically users will be able to upgrade existing ships. When they do, depending on the cost of the changes and the distance from your territory it will take time to upgrade. The ships will go into a construction mode in space where they will be defenseless. Typical times will be between 5 and 20 turns for reasonable updates. |
| Seriously. This is a very bad idea, as it will almost always force the players to go through and park all their ships in a safe area before hitting the master upgrade. |

| While I know we should be contributing based on improving game play, my next comment is not purely about that. Upgrading ships in the field does not feel right to me. Are starships so modular that they can be done without special facilities or labor? Where do all the new and expensive technology components come from? From the invisible logistics fleet that must be replenishing consumables? I think that refitting should be done on planets, starbases, or perhaps dedicated shipyards/spacedocks. |
| This really sucks. Straight up. As it means that you'll have to pre-prosition all of those ships of that model! Might as well require shipping them to world with a starport and using Civ3's simple upgrade system then! Seriously. This is a very bad idea, as it will almost always force the players to go through and park all their ships in a safe area before hitting the master upgrade. Bad bad bad! |
So what would you propose then? Instant update? So I send a bunch of wimpy ships into the middle of Drengin space that aren't a threat and then suddenly upgrade them in 1 turn to monster ships for a sneak attack?
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