The Phoenix Drath (strange game mechanism)

Hi,

I  generally play every second game (gigantic map genius level) with the Altarians to exploit their ridiculous tech abilities and this time decided in the one in-between to play the evil Drengin.

With plenty of planets to  settle, I was able to use the evil ideology tree to boost my production and then get my free transports  and was soon merrily slaughtering my neighbours.  (getting 2500 gold and 15 ideology points every time I took a planet).

One of them was the Drath and at ,move 77 they surrendered and transferred their remaining assets to some other civ (I play without the hara-kiri option). So I made peace and took some resources and 1000 gold and waited for them to disappear next move.(which seems reasonable to me given that they've lost but not given me anything).

However, this was a big mistake since on the same move - or in any case before they disappeared - another civ helpfully surrendered to them. In the course of the next 15 moves several more did too and they now have 85(!) colonies though of course since they started form scratch not many ships or much infrastructure. 

Of course, I'll declare war again when I can - which is I believe after 20 moves so move 97 or 98 but I do think that this mechanism - which to be fair I've seen before of course - is pretty odd. And what if they were a pragmatic civ or much smarter than this AI is and managed to found lots of pragmatic planets so that they could then invoke the 50 moves of peace before I could redeclare?

 

What d'you think?

 

Cheers,

Jon

 

 

 

 

 

17,696 views 2 replies
Reply #1 Top

I don't have much to say regarding the specific mechanics, but I just want to point out that this sentence right here:


soon merrily slaughtering my neighbours

made me cackle. You are embodying the Drengin quite well, LOL! 

Reply #2 Top

I never make peace with the AIs. I usually come to regret it. I can't declare war again for a long time (I don't know how long I have to wait) no matter the reason. In GalCiv 2, declaring war after declaring peace was a great way to show someone that you're a jerk. Its a feature that I miss.

I have seen the AIs surrender only for someone else surrender to them, thus keeping them in the game. And leaving them without ships to defend themselves. There really should be an option to turn a civilization's ships to pirates cause its real easy to swoop in and take defenseless planets.

The traits that gives the Drengin money and ideology points is powerful. I find that the Drengin are the only civ that is capable of getting all the perks of an ideology. Their ability to get funds through planet invasion also makes it affordable to upgrade all ships to the latest models.