Please talk to me about graphic settings (map scrolling is lethargic)

I'm having a very tough time getting things to look good

So I have a very good computer and the video cards I use right now are NVidia GTX 970 in SLI.  This should mean I can run at decent graphic settings so the game looks glorious but I can't seem to hit a sweet spot and it revolves around map panning and the engine nacelle shaders.

Right now, for a good fps that doesn't feel "heavy", I need to run at... ok I'll be right back can't check settings while on forum...

So when I go from x graphic settings to higher x graphic settings and am able to get those horizontal engines to go from comic bad yellow spots, to actual nice looking nacelles, the map itself becomes painfully slow to move around.  I don't know if this is due to map features being activated at x graphic detail, or if it's due to the better unit detail.  If someone has worked through this and had the same issue and found optimum settings I'd be incredibly grateful.

24,162 views 3 replies
Reply #1 Top

I have a single 970, and I often run into issues with major slow downs (0.5-5 fps) when my 970 hits 3.5 GB VRAM usage. I stick to the High graphics profile. Above this just uses too much VRAM on the maps that I play on.

 

SLI does not double your VRAM, this will be a limiting factor with your rig.

Reply #2 Top

On a 970 FTW here and I cant say I have experienced this but its been a while since I have done a 6 player map with tons of units so under those kinds of conditions I don't know. I play on Extreme settings at 1920x1200. I believe Terrain Shaders increases VRAM usage a lot so you could try adjusting that down a bit if you think it is a VRAM issue. Certainly a consideration if you are playing beyond 1080p.

Make sure for multi-GPU gaming for Ashes that you use DX12, turn SLI off in the Nvidia control panel, and tick the mGPU option in-game. If you try and use it in any other way I believe it can worsen performance.

Thinking about it I think I do recall some odd slow-down/stutter when I played a game on a 6 player map with 2 humans and 3 AI a few weeks back so perhaps that is the same issue Moomo mentioned. There was a note in one of the recent patches about fixing map stutter on large maps with lower end hardware so I attributed it to that I think.

I can't boot up the game right now to check but I think there is an adjuster to pan speed in the game settings. If it is slow rather than just jerky then you could try adjusting that perhaps?

Reply #3 Top

Thanks for the response Ticktoc.

I had not read about switching SLI around in the fashion you mentioned so I will try that.  My biggest concern is this has been happening on small maps with 1 or 2 computer opponents, so when the big battles come in was expecting much worse.

For sure the map movement is jerky vs. slow.  Unit animation appears OK, but map movement causes the fps to collapse.