Episode 1 great, now Episode 2?

Episode 1 was awesome, decent variety of missions forced me to use different gameplay for each mission. On a few missions, I was defeated and had to retry with a completely different aggression level. Very nice! Only annoyance was losing gametime while "conversation" was happening. I stopped reading them after the first one when I realized it wasn't pausing the game. Saved me precious seconds to get my base up. Not great for any new players who don't realize this. So now the big question, do we have any timeline for more episodes? I am 100% hooked and crave more like a bad junkie. Please, please, please give me more soon!!

22,679 views 5 replies
Reply #1 Top

Yeah, I wish they paused the game while the chat/messages were up, rather frustrating.

They just dropped a new scenario so that might give you a little more of the fix you crave :)

https://forums.ashesofthesingularity.com/476597/page/1/

Reply #2 Top

That's true, they need to fix that.

 

Reply #3 Top

Yeah! We absolutely need more episodes. To tell you the truth, I was rather disappointed with this ONLY ONE episode thing. After all this time, I thought the campaign would have, at least, 20 missions. I just hope they don't release future episodes as DLCs. To buy more after all the "kick start like" incentive I gave, would be quite bad.

I loved the game though. Very good programming. The PC handled the big battles very well.

Reply #4 Top

I would have preferred voice over dialogue (with optional subtitles) rather than text. This would have allowed uninterrupted game-play during the campaign missions and I could have helped better tell the story.

When the text dialogue appears it often causes glitches such as locking camera scroll key-presses. The text box was small, and to the side, which felt like it was in the background often going unnoticed, although as it disables controls the game should really be paused or AI disabled or scripted for cut-scenes, and the text could have been made a bit more prominent. 

 

I like the story so far and I look forward to the next chapter, but I felt the campaign levels were a little awkward with the introduction of units with possible unintended situations where some units/buildings were available in the mission prior to their introduction without comment, and some units not available in the mission after they were introduced.

Reply #5 Top

Quoting Moomo, reply 4

I would have preferred voice over dialogue (with optional subtitles) rather than text. This would have allowed uninterrupted game-play during the campaign missions and I could have helped better tell the story.
End of Moomo's quote

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